#include #include #include #include #include #include typedef void (*PaintFunc) (void); static void test_paint_line () { cogl_path_line (-50, -25, 50, 25); } static void test_paint_rect () { cogl_path_rectangle (-50, -25, 50, 25); } static void test_paint_rndrect() { cogl_path_round_rectangle (-50, -25, 50, 25, 10, 5); } static void test_paint_polyl () { gfloat poly_coords[] = { -50, -50, +50, -30, +30, +30, -30, +40 }; cogl_path_polyline (poly_coords, 4); } static void test_paint_polyg () { gfloat poly_coords[] = { -50, -50, +50, -30, +30, +30, -30, +40 }; cogl_path_polygon (poly_coords, 4); } static void test_paint_elp () { cogl_path_ellipse (0, 0, 60, 40); } static void test_paint_curve () { cogl_path_move_to (-50, +50); cogl_path_curve_to (+100, -50, -100, -50, +50, +50); } static PaintFunc paint_func []= { test_paint_line, test_paint_rect, test_paint_rndrect, test_paint_polyl, test_paint_polyg, test_paint_elp, test_paint_curve }; static void paint_cb (ClutterActor *self, ClutterTimeline *tl) { gint paint_index = (clutter_timeline_get_progress (tl) * G_N_ELEMENTS (paint_func)); cogl_push_matrix (); paint_func[paint_index] (); cogl_translate (100, 100, 0); cogl_set_source_color4ub (0, 160, 0, 255); cogl_path_stroke_preserve (); cogl_translate (150, 0, 0); cogl_set_source_color4ub (200, 0, 0, 255); cogl_path_fill (); cogl_pop_matrix(); } G_MODULE_EXPORT int test_cogl_primitives_main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *coglbox; ClutterTimeline *tl; clutter_init(&argc, &argv); tl = clutter_timeline_new (G_N_ELEMENTS (paint_func) * 1000); clutter_timeline_set_loop (tl, TRUE); clutter_timeline_start (tl); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test"); coglbox = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); g_signal_connect (coglbox, "paint", G_CALLBACK (paint_cb), tl); /* Redraw every frame of the timeline */ g_signal_connect_swapped (tl, "new-frame", G_CALLBACK (clutter_actor_queue_redraw), coglbox); clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0); clutter_actor_set_position (coglbox, 0, 100); clutter_actor_show (stage); clutter_main (); g_object_unref (tl); return 0; }