#include #include #include #define PATH_DESCRIPTION \ "M 0, 0 " \ "L 0, 300 " \ "L 300, 300 " \ "L 300, 0 " \ "L 0, 0" static gboolean toggled = FALSE; static gboolean on_button_press (ClutterActor *actor, const ClutterEvent *event, gpointer dummy G_GNUC_UNUSED) { if (!toggled) clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 500, "@constraints.path.offset", 1.0, NULL); else clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 500, "@constraints.path.offset", 0.0, NULL); toggled = !toggled; return TRUE; } static gchar * node_to_string (const ClutterPathNode *node) { GString *buffer = g_string_sized_new (256); gsize len = 0, i; switch (node->type) { case CLUTTER_PATH_MOVE_TO: g_string_append (buffer, "move-to "); len = 1; break; case CLUTTER_PATH_LINE_TO: g_string_append (buffer, "line-to "); len = 1; break; case CLUTTER_PATH_CURVE_TO: g_string_append (buffer, "curve-to "); len = 3; break; case CLUTTER_PATH_CLOSE: g_string_append (buffer, "close"); len = 0; break; default: break; } for (i = 0; i < len; i++) { if (i == 0) g_string_append (buffer, "[ "); g_string_append_printf (buffer, "[ %d, %d ]", node->points[i].x, node->points[i].y); if (i == len - 1) g_string_append (buffer, " ]"); } return g_string_free (buffer, FALSE); } static void on_node_reached (ClutterPathConstraint *constraint, ClutterActor *actor, guint index_) { ClutterPath *path = clutter_path_constraint_get_path (constraint); ClutterPathNode node; gchar *str; clutter_path_get_node (path, index_, &node); str = node_to_string (&node); g_print ("Node %d reached: %s\n", index_, str); g_free (str); } G_MODULE_EXPORT int test_path_constraint_main (int argc, char *argv[]) { ClutterActor *stage, *rect; ClutterPath *path; ClutterColor rect_color = { 0xcc, 0x00, 0x00, 0xff }; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Path Constraint"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); path = clutter_path_new (); clutter_path_set_description (path, PATH_DESCRIPTION); rect = clutter_rectangle_new (); clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_color); clutter_actor_set_size (rect, 128, 128); clutter_actor_set_reactive (rect, TRUE); clutter_actor_add_constraint_with_name (rect, "path", clutter_path_constraint_new (path, 0.0)); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); g_signal_connect (rect, "button-press-event", G_CALLBACK (on_button_press), NULL); g_signal_connect (clutter_actor_get_constraint (rect, "path"), "node-reached", G_CALLBACK (on_node_reached), NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }