/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Authors: * Havoc Pennington for litl */ #ifndef __COGL_MATRIX_STACK_H #define __COGL_MATRIX_STACK_H #include "cogl-matrix.h" typedef struct _CoglMatrixStack CoglMatrixStack; typedef enum { COGL_MATRIX_MODELVIEW, COGL_MATRIX_PROJECTION, COGL_MATRIX_TEXTURE } CoglMatrixMode; CoglMatrixStack* _cogl_matrix_stack_new (void); void _cogl_matrix_stack_destroy (CoglMatrixStack *stack); void _cogl_matrix_stack_push (CoglMatrixStack *stack); void _cogl_matrix_stack_pop (CoglMatrixStack *stack); void _cogl_matrix_stack_load_identity (CoglMatrixStack *stack); void _cogl_matrix_stack_scale (CoglMatrixStack *stack, float x, float y, float z); void _cogl_matrix_stack_translate (CoglMatrixStack *stack, float x, float y, float z); void _cogl_matrix_stack_rotate (CoglMatrixStack *stack, float angle, float x, float y, float z); void _cogl_matrix_stack_multiply (CoglMatrixStack *stack, const CoglMatrix *matrix); void _cogl_matrix_stack_frustum (CoglMatrixStack *stack, float left, float right, float bottom, float top, float z_near, float z_far); void _cogl_matrix_stack_perspective (CoglMatrixStack *stack, float fov_y, float aspect, float z_near, float z_far); void _cogl_matrix_stack_ortho (CoglMatrixStack *stack, float left, float right, float bottom, float top, float z_near, float z_far); gboolean _cogl_matrix_stack_get_inverse (CoglMatrixStack *stack, CoglMatrix *inverse); void _cogl_matrix_stack_get (CoglMatrixStack *stack, CoglMatrix *matrix); void _cogl_matrix_stack_set (CoglMatrixStack *stack, const CoglMatrix *matrix); void _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack, CoglMatrixMode mode); void _cogl_matrix_stack_dirty (CoglMatrixStack *stack); #endif /* __COGL_MATRIX_STACK_H */