/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-pipeline-private.h" #include "cogl-pipeline-state-private.h" #ifdef COGL_PIPELINE_PROGEND_FIXED #include "cogl-context.h" #include "cogl-context-private.h" #include "cogl-framebuffer-private.h" static CoglBool _cogl_pipeline_progend_fixed_start (CoglPipeline *pipeline) { _COGL_GET_CONTEXT (ctx, FALSE); if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED))) return FALSE; if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED)) return FALSE; /* Vertex snippets are only supported in the GLSL fragend */ if (_cogl_pipeline_has_vertex_snippets (pipeline)) return FALSE; /* Fragment snippets are only supported in the GLSL fragend */ if (_cogl_pipeline_has_fragment_snippets (pipeline)) return FALSE; /* If there is a user program then the appropriate backend for that * language should handle it. */ if (cogl_pipeline_get_user_program (pipeline)) return FALSE; /* The fixed progend can't handle the per-vertex point size * attribute */ if (cogl_pipeline_get_per_vertex_point_size (pipeline)) return FALSE; return TRUE; } static void _cogl_pipeline_progend_fixed_pre_paint (CoglPipeline *pipeline, CoglFramebuffer *framebuffer) { CoglContext *ctx = framebuffer->context; if (ctx->current_projection_entry) _cogl_matrix_entry_flush_to_gl_builtins (ctx, ctx->current_projection_entry, COGL_MATRIX_PROJECTION, framebuffer, FALSE /* enable flip */); if (ctx->current_modelview_entry) _cogl_matrix_entry_flush_to_gl_builtins (ctx, ctx->current_modelview_entry, COGL_MATRIX_MODELVIEW, framebuffer, FALSE /* enable flip */); } const CoglPipelineProgend _cogl_pipeline_fixed_progend = { COGL_PIPELINE_VERTEND_FIXED, COGL_PIPELINE_FRAGEND_FIXED, _cogl_pipeline_progend_fixed_start, NULL, /* end */ NULL, /* pre_change_notify */ NULL, /* layer_pre_change_notify */ _cogl_pipeline_progend_fixed_pre_paint }; #endif /* COGL_PIPELINE_PROGEND_FIXED */