/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:ClutterAction * @Title: ClutterAction * @Short_Description: Abstract class for actor actions * @See_Also: #ClutterEffect * * #ClutterAction is an abstract base class for action that modify the * user interaction of a #ClutterActor, just like #ClutterEffect is an * abstract class for modifiers of the appearance of a #ClutterActor. * * Implementations of #ClutterAction are associated to an actor and can * provide behavioral changes when dealing with user input - for instance * drag and drop capabilities, or scrolling, or panning. * * #ClutterAction is available since Clutter 1.4 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-action.h" #include "clutter-debug.h" #include "clutter-private.h" G_DEFINE_ABSTRACT_TYPE (ClutterAction, clutter_action, CLUTTER_TYPE_ACTOR_META); static void clutter_action_class_init (ClutterActionClass *klass) { } static void clutter_action_init (ClutterAction *self) { }