/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Jorn Baayen * Emmanuele Bassi * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "clutter-behaviour-depth.h" #include "clutter-enum-types.h" #include "clutter-main.h" #include "clutter-debug.h" #include "clutter-private.h" /** * SECTION:clutter-behaviour-depth * @short_description: Behaviour controlling the depth * * #ClutterBehaviourDepth is a simple #ClutterBehaviour controlling the * depth of a set of actors between a start and end depth. * * #ClutterBehaviourDepth is available since Clutter 0.4. */ G_DEFINE_TYPE (ClutterBehaviourDepth, clutter_behaviour_depth, CLUTTER_TYPE_BEHAVIOUR); struct _ClutterBehaviourDepthPrivate { gint start_depth; gint end_depth; }; enum { PROP_0, PROP_START_DEPTH, PROP_END_DEPTH }; static void alpha_notify_foreach (ClutterBehaviour *behaviour, ClutterActor *actor, gpointer user_data) { clutter_actor_set_depth (actor, GPOINTER_TO_INT (user_data)); } static void clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour, guint32 alpha_value) { ClutterFixed factor; ClutterBehaviourDepthPrivate *priv; gint depth; priv = CLUTTER_BEHAVIOUR_DEPTH (behaviour)->priv; /* Need to create factor as to avoid borking signedness */ factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA; depth = priv->start_depth + CLUTTER_FIXED_INT(factor * (priv->end_depth - priv->start_depth)); CLUTTER_NOTE (BEHAVIOUR, "alpha: %d, depth: %d", alpha_value, depth); clutter_behaviour_actors_foreach (behaviour, alpha_notify_foreach, GINT_TO_POINTER (depth)); } static void clutter_behaviour_depth_applied (ClutterBehaviour *behaviour, ClutterActor *actor) { ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (behaviour); clutter_actor_set_depth (actor, depth->priv->start_depth); } static void clutter_behaviour_depth_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (gobject); switch (prop_id) { case PROP_START_DEPTH: depth->priv->start_depth = g_value_get_int (value); break; case PROP_END_DEPTH: depth->priv->end_depth = g_value_get_int (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_behaviour_depth_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (gobject); switch (prop_id) { case PROP_START_DEPTH: g_value_set_int (value, depth->priv->start_depth); break; case PROP_END_DEPTH: g_value_set_int (value, depth->priv->end_depth); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_behaviour_depth_class_init (ClutterBehaviourDepthClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass); g_type_class_add_private (klass, sizeof (ClutterBehaviourDepthPrivate)); gobject_class->set_property = clutter_behaviour_depth_set_property; gobject_class->get_property = clutter_behaviour_depth_get_property; behaviour_class->alpha_notify = clutter_behaviour_depth_alpha_notify; behaviour_class->applied = clutter_behaviour_depth_applied; /** * ClutterBehaviourDepth:start-depth: * * Start depth level to apply to the actors. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_START_DEPTH, g_param_spec_int ("start-depth", "Start Depth", "Start depth to apply", G_MININT, G_MAXINT, 0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourDepth:end-depth: * * End depth level to apply to the actors. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_END_DEPTH, g_param_spec_int ("end-depth", "End Depth", "End depth to apply", G_MININT, G_MAXINT, 0, CLUTTER_PARAM_READWRITE)); } static void clutter_behaviour_depth_init (ClutterBehaviourDepth *depth) { depth->priv = G_TYPE_INSTANCE_GET_PRIVATE (depth, CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthPrivate); } /** * clutter_behaviour_depth_new: * @alpha: a #ClutterAlpha or %NULL * @start_depth: start depth * @end_depth: end depth * * Creates a new #ClutterBehaviourDepth which can be used to control * the ClutterActor:depth property of a set of #ClutterActors. * * Return value: the newly created behaviour * * Since: 0.4 */ ClutterBehaviour * clutter_behaviour_depth_new (ClutterAlpha *alpha, gint start_depth, gint end_depth) { g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL); return g_object_new (CLUTTER_TYPE_BEHAVIOUR_DEPTH, "alpha", alpha, "start-depth", start_depth, "end-depth", end_depth, NULL); }