/* Pango * Rendering routines to Clutter * * Copyright (C) 2006 Matthew Allum * Copyright (C) 2006 Marc Lehmann * Copyright (C) 2004 Red Hat Software * Copyright (C) 2000 Tor Lillqvist * * This file is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This file is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include #include "pangoclutter.h" #include "pangoclutter-private.h" /* * Texture cache support code */ #define TC_WIDTH 256 #define TC_HEIGHT 256 #define TC_ROUND 4 typedef struct { GLuint name; int x, y, w, h; } tc_area; typedef struct tc_texture { struct tc_texture *next; GLuint name; int avail; } tc_texture; typedef struct tc_slice { GLuint name; int avail, y; } tc_slice; static int tc_generation; static tc_slice slices[TC_HEIGHT / TC_ROUND]; static tc_texture *first_texture; static void tc_clear () { int i; for (i = TC_HEIGHT / TC_ROUND; i--; ) slices [i].name = 0; while (first_texture) { tc_texture *next = first_texture->next; glDeleteTextures (1, &first_texture->name); g_slice_free (tc_texture, first_texture); first_texture = next; } printf("freeing textures\n"); ++tc_generation; } static void tc_get (tc_area *area, int width, int height) { int slice_height = MIN (height + TC_ROUND - 1, TC_HEIGHT) & ~(TC_ROUND - 1); tc_slice *slice = slices + slice_height / TC_ROUND; area->w = width; area->h = height; width = MIN (width, TC_WIDTH); if (!slice->name || slice->avail < width) { /* try to find a texture with enough space */ tc_texture *tex, *match = 0; for (tex = first_texture; tex; tex = tex->next) if (tex->avail >= slice_height && (!match || match->avail > tex->avail)) match = tex; /* create a new texture if necessary */ if (!match) { CLUTTER_DBG("creating new texture %i x %i\n", TC_WIDTH, TC_HEIGHT); match = g_slice_new (tc_texture); match->next = first_texture; first_texture = match; glGenTextures (1, &match->name); match->avail = TC_HEIGHT; glBindTexture (GL_TEXTURE_2D, match->name); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); } match->avail -= slice_height; slice->name = match->name; slice->avail = TC_WIDTH; slice->y = match->avail; } slice->avail -= width; area->name = slice->name; area->x = slice->avail; area->y = slice->y; } static void tc_put (tc_area *area) { /* our management is too primitive to support this operation yet */ } /*******************/ #define PANGO_CLUTTER_RENDERER_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ PANGO_TYPE_CLUTTER_RENDERER, \ PangoClutterRendererClass)) #define PANGO_IS_CLUTTER_RENDERER_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), PANGO_TYPE_CLUTTER_RENDERER)) #define PANGO_CLUTTER_RENDERER_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ PANGO_TYPE_CLUTTER_RENDERER, \ PangoClutterRendererClass)) typedef struct { PangoRendererClass parent_class; } PangoClutterRendererClass; struct _PangoClutterRenderer { PangoRenderer parent_instance; ClutterColor color; int flags; GLuint curtex; /* current texture */ }; G_DEFINE_TYPE (PangoClutterRenderer, \ pango_clutter_renderer, \ PANGO_TYPE_RENDERER) typedef struct { guint8 *bitmap; int width, stride, height, top, left; } Glyph; static void * temp_buffer (size_t size) { static char *buffer; static size_t alloc; if (size > alloc) { size = (size + 4095) & ~4095; free (buffer); alloc = size; buffer = malloc (size); } return buffer; } static void render_box (Glyph *glyph, int width, int height, int top) { int i; int left = 0; if (height > 2) { height -= 2; top++; } if (width > 2) { width -= 2; left++; } glyph->stride = (width + 3) & ~3; glyph->width = width; glyph->height = height; glyph->top = top; glyph->left = left; glyph->bitmap = temp_buffer (width * height); memset (glyph->bitmap, 0, glyph->stride * height); for (i = width; i--; ) glyph->bitmap [i] = glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff; for (i = height; i--; ) glyph->bitmap [i * glyph->stride] = glyph->bitmap [i * glyph->stride + (width - 1)] = 0xff; } static void font_render_glyph (Glyph *glyph, PangoFont *font, int glyph_index) { FT_Face face; if (glyph_index & PANGO_GLYPH_UNKNOWN_FLAG) { PangoFontMetrics *metrics; if (!font) goto generic_box; metrics = pango_font_get_metrics (font, NULL); if (!metrics) goto generic_box; render_box (glyph, PANGO_PIXELS (metrics->approximate_char_width), PANGO_PIXELS (metrics->ascent + metrics->descent), PANGO_PIXELS (metrics->ascent)); pango_font_metrics_unref (metrics); return; } face = pango_clutter_font_get_face (font); if (face) { PangoClutterFont *glfont = (PangoClutterFont *)font; FT_Load_Glyph (face, glyph_index, glfont->load_flags); FT_Render_Glyph (face->glyph, ft_render_mode_normal); glyph->width = face->glyph->bitmap.width; glyph->stride = face->glyph->bitmap.pitch; glyph->height = face->glyph->bitmap.rows; glyph->top = face->glyph->bitmap_top; glyph->left = face->glyph->bitmap_left; glyph->bitmap = face->glyph->bitmap.buffer; } else generic_box: render_box (glyph, PANGO_UNKNOWN_GLYPH_WIDTH, PANGO_UNKNOWN_GLYPH_HEIGHT, PANGO_UNKNOWN_GLYPH_HEIGHT); } typedef struct glyph_info { tc_area tex; int left, top; int generation; } glyph_info; static void free_glyph_info (glyph_info *g) { tc_put (&g->tex); g_slice_free (glyph_info, g); } static void draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) { PangoClutterRenderer *renderer = PANGO_CLUTTER_RENDERER (renderer_); glyph_info *g; float x1, y1, x2, y2; if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) { glyph = pango_clutter_get_unknown_glyph (font); if (glyph == PANGO_GLYPH_EMPTY) glyph = PANGO_GLYPH_UNKNOWN_FLAG; } g = _pango_clutter_font_get_cache_glyph_data (font, glyph); if (!g || g->generation != tc_generation) { Glyph bm; font_render_glyph (&bm, font, glyph); if (g) g->generation = tc_generation; else { g = g_slice_new (glyph_info); _pango_clutter_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); _pango_clutter_font_set_cache_glyph_data (font, glyph, g); } if (renderer->curtex) glEnd (); tc_get (&g->tex, bm.width, bm.height); g->left = bm.left; g->top = bm.top; CLUTTER_DBG("cache fail; subimage2d %i\n", glyph); glBindTexture (GL_TEXTURE_2D, g->tex.name); glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap); glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); glPixelStorei (GL_UNPACK_ALIGNMENT, 4); renderer->curtex = g->tex.name; glBegin (GL_QUADS); } else CLUTTER_DBG("cache succsess %i\n", glyph); x += g->left; y -= g->top; x1 = g->tex.x * (1. / TC_WIDTH ); y1 = g->tex.y * (1. / TC_HEIGHT); x2 = g->tex.w * (1. / TC_WIDTH ) + x1; y2 = g->tex.h * (1. / TC_HEIGHT) + y1; if (g->tex.name != renderer->curtex) { if (renderer->curtex) glEnd (); glBindTexture (GL_TEXTURE_2D, g->tex.name); renderer->curtex = g->tex.name; glBegin (GL_QUADS); } glTexCoord2f (x1, y1); glVertex2i (x , y ); glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y ); glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h); glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h); } static void draw_trapezoid (PangoRenderer *renderer_, PangoRenderPart part, double y1, double x11, double x21, double y2, double x12, double x22) { PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_; if (renderer->curtex) { glEnd (); renderer->curtex = 0; } glDisable (GL_TEXTURE_2D); glBegin (GL_QUADS); glVertex2d (x11, y1); glVertex2d (x21, y1); glVertex2d (x22, y2); glVertex2d (x12, y2); glEnd (); glEnable (GL_TEXTURE_2D); } void pango_clutter_render_layout_subpixel (PangoLayout *layout, int x, int y, ClutterColor *color, int flags) { PangoContext *context; PangoFontMap *fontmap; PangoRenderer *renderer; context = pango_layout_get_context (layout); fontmap = pango_context_get_font_map (context); renderer = _pango_clutter_font_map_get_renderer (PANGO_CLUTTER_FONT_MAP (fontmap)); memcpy (&(PANGO_CLUTTER_RENDERER (renderer)->color), color, sizeof(ClutterColor)); pango_renderer_draw_layout (renderer, layout, x, y); } void pango_clutter_render_layout (PangoLayout *layout, int x, int y, ClutterColor *color, int flags) { pango_clutter_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, color, flags); } void pango_clutter_render_layout_line (PangoLayoutLine *line, int x, int y, ClutterColor *color) { PangoContext *context; PangoFontMap *fontmap; PangoRenderer *renderer; context = pango_layout_get_context (line->layout); fontmap = pango_context_get_font_map (context); renderer = _pango_clutter_font_map_get_renderer (PANGO_CLUTTER_FONT_MAP (fontmap)); memcpy (&(PANGO_CLUTTER_RENDERER (renderer)->color), color, sizeof(ClutterColor)); pango_renderer_draw_layout_line (renderer, line, x, y); } void pango_clutter_render_clear_caches (void) { tc_clear(); } static void pango_clutter_renderer_init (PangoClutterRenderer *renderer) { memset (&renderer->color, 0xff, sizeof(ClutterColor)); } static void prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) { PangoClutterRenderer *glrenderer = (PangoClutterRenderer *)renderer; PangoColor *fg = 0; GSList *l; unsigned char r, g, b, a; renderer->underline = PANGO_UNDERLINE_NONE; renderer->strikethrough = FALSE; for (l = run->item->analysis.extra_attrs; l; l = l->next) { PangoAttribute *attr = l->data; switch (attr->klass->type) { case PANGO_ATTR_UNDERLINE: renderer->underline = ((PangoAttrInt *)attr)->value; break; case PANGO_ATTR_STRIKETHROUGH: renderer->strikethrough = ((PangoAttrInt *)attr)->value; break; case PANGO_ATTR_FOREGROUND: fg = &((PangoAttrColor *)attr)->color; break; default: break; } } if (fg) { r = fg->red * (255.f / 65535.f); g = fg->green * (255.f / 65535.f); b = fg->blue * (255.f / 65535.f); } else { r = glrenderer->color.red; g = glrenderer->color.green; b = glrenderer->color.blue; } a = glrenderer->color.alpha; if (glrenderer->flags & FLAG_INVERSE) { r ^= 0xffU; g ^= 0xffU; b ^= 0xffU; } glColor4ub (r, g, b, a); } static void draw_begin (PangoRenderer *renderer_) { PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_; renderer->curtex = 0; glEnable (GL_TEXTURE_2D); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable (GL_BLEND); #if 0 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE , GL_ONE_MINUS_SRC_ALPHA); #endif glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #if 0 glEnable (GL_ALPHA_TEST); glAlphaFunc (GL_GREATER, 0.01f); #endif } static void draw_end (PangoRenderer *renderer_) { PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_; if (renderer->curtex) glEnd (); glDisable (GL_ALPHA_TEST); glDisable (GL_BLEND); glDisable (GL_TEXTURE_2D); } static void pango_clutter_renderer_class_init (PangoClutterRendererClass *klass) { PangoRendererClass *renderer_class = PANGO_RENDERER_CLASS (klass); renderer_class->draw_glyph = draw_glyph; renderer_class->draw_trapezoid = draw_trapezoid; renderer_class->prepare_run = prepare_run; renderer_class->begin = draw_begin; renderer_class->end = draw_end; }