#include "config.h" #include "clutter-vbox.h" #include "clutter-box.h" #include "clutter-container.h" #include "clutter-layout.h" #include "clutter-debug.h" #include "clutter-units.h" #include "clutter-enum-types.h" #include "clutter-main.h" #include "clutter-private.h" /** * SECTION:clutter-vbox * @short_description: Simple vertical box * * A #ClutterVBox is a #ClutterBox that lays out its children vertically. * * See #ClutterBox for more details. * * #ClutterVBox is available since Clutter 0.4. */ enum { PROP_0, PROP_LAYOUT_FLAGS }; static void clutter_layout_iface_init (ClutterLayoutIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterVBox, clutter_vbox, CLUTTER_TYPE_BOX, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_LAYOUT, clutter_layout_iface_init)); static void clutter_vbox_query_coords (ClutterActor *actor, ClutterActorBox *coords) { ClutterBox *box = CLUTTER_BOX (actor); ClutterMargin box_margin; GList *l; gint width, height; if (box->allocation.x2 != -1 && box->allocation.y2 != -1) { coords->x2 = box->allocation.x2; coords->y2 = box->allocation.y2; return; } clutter_box_get_margin (box, &box_margin); width = CLUTTER_UNITS_TO_INT (box_margin.left); height = CLUTTER_UNITS_TO_INT (box_margin.top); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (CLUTTER_ACTOR_IS_VISIBLE (child->actor)) { guint child_width, child_height; clutter_actor_get_size (child->actor, &child_width, &child_height); height = height + CLUTTER_UNITS_TO_INT (child->padding.top) + child_height + CLUTTER_UNITS_TO_INT (child->padding.bottom); width = MAX ((child_width + CLUTTER_UNITS_TO_INT (child->padding.left) + CLUTTER_UNITS_TO_INT (child->padding.right)), width); } } width += CLUTTER_UNITS_TO_INT (box_margin.right); height += CLUTTER_UNITS_TO_INT (box_margin.bottom); box->allocation.x2 = coords->x2 = coords->x1 + CLUTTER_UNITS_FROM_INT (width); box->allocation.y2 = coords->y2 = coords->y1 + CLUTTER_UNITS_FROM_INT (height); } static void clutter_vbox_request_coords (ClutterActor *actor, ClutterActorBox *coords) { ClutterBox *box = CLUTTER_BOX (actor); /* we reset the allocation here */ box->allocation.x1 = coords->x1; box->allocation.y1 = coords->y1; box->allocation.x2 = -1; box->allocation.y2 = -1; } static void clutter_vbox_pack_child (ClutterBox *box, ClutterBoxChild *child) { ClutterGeometry box_geom, child_geom; ClutterMargin box_margin; /* reset the saved allocation */ box->allocation.x2 = box->allocation.y2 = -1; clutter_actor_get_geometry (CLUTTER_ACTOR (box), &box_geom); clutter_actor_get_geometry (child->actor, &child_geom); clutter_box_get_margin (box, &box_margin); if (child->pack_type == CLUTTER_PACK_START) { child_geom.x = CLUTTER_UNITS_TO_INT (child->padding.left); child_geom.y = box_geom.height + CLUTTER_UNITS_TO_INT (child->padding.top); } else if (child->pack_type == CLUTTER_PACK_END) { child_geom.x = CLUTTER_UNITS_TO_INT (child->padding.left); child_geom.y = box_geom.height - child_geom.height - CLUTTER_UNITS_TO_INT (child->padding.bottom); } child->child_coords.x1 = CLUTTER_UNITS_FROM_INT (child_geom.x); child->child_coords.y1 = CLUTTER_UNITS_FROM_INT (child_geom.y); child->child_coords.x2 = CLUTTER_UNITS_FROM_INT (child_geom.x) + CLUTTER_UNITS_FROM_INT (child_geom.width); child->child_coords.y2 = CLUTTER_UNITS_FROM_INT (child_geom.y) + CLUTTER_UNITS_FROM_INT (child_geom.height); clutter_actor_set_geometry (child->actor, &child_geom); } static void clutter_vbox_unpack_child (ClutterBox *box, ClutterBoxChild *child) { /* no need to do anything */ } static ClutterLayoutFlags clutter_vbox_get_layout_flags (ClutterLayout *layout) { return CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT; } static void clutter_vbox_width_for_height (ClutterLayout *layout, gint *width, gint height) { } static void clutter_vbox_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { switch (prop_id) { case PROP_LAYOUT_FLAGS: g_value_set_enum (value, CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_layout_iface_init (ClutterLayoutIface *iface) { iface->get_layout_flags = clutter_vbox_get_layout_flags; iface->width_for_height = clutter_vbox_width_for_height; } static void clutter_vbox_class_init (ClutterVBoxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterBoxClass *box_class = CLUTTER_BOX_CLASS (klass); gobject_class->get_property = clutter_vbox_get_property; actor_class->query_coords = clutter_vbox_query_coords; actor_class->request_coords = clutter_vbox_request_coords; box_class->pack_child = clutter_vbox_pack_child; box_class->unpack_child = clutter_vbox_unpack_child; g_object_class_override_property (gobject_class, PROP_LAYOUT_FLAGS, "layout-flags"); } static void clutter_vbox_init (ClutterVBox *box) { } /** * clutter_vbox_new: * * Creates a new vertical layout box. * * Return value: the newly created #ClutterVBox * * Since: 0.4 */ ClutterActor * clutter_vbox_new (void) { return g_object_new (CLUTTER_TYPE_VBOX, NULL); }