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mutter-performance-source/cogl/driver/gl
Robert Bragg 99ae7b15f5 cogl-program: gles2: bind programs lazily as for GL
This makes the gles2 cogl_program_use consistent with the GL version by
not binding the program immediately and instead leaving it to
cogl-material.c to bind the program when actually drawing something.
2010-08-03 15:00:07 +01:00
..
cogl-context-driver.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-context-driver.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-feature-functions.h cogl-texture-3d: Use glTexSubImage3D through an indirect pointer 2010-07-14 17:45:15 +01:00
cogl-program.c cogl-program: gles2: bind programs lazily as for GL 2010-08-03 15:00:07 +01:00
cogl-program.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-texture-driver.c Add an internal _cogl_bitmap_new_from_buffer 2010-07-15 17:27:15 +01:00
cogl.c cogl: expose the semantic differences of gl/gles2 npot textures 2010-07-07 13:26:41 +01:00
Makefile.am cogl-shader: unifies the driver/{gl,gles} shader files 2010-08-03 12:41:37 +01:00