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mutter-performance-source/clutter/clutter-input-device.c
Neil Roberts 8d51617979 Conditionally use g_object_notify_by_pspec
This adds a wrapper macro to clutter-private that will use
g_object_notify_by_pspec if it's compiled against a version of GLib
that is sufficiently new. Otherwise it will notify by the property
name as before by extracting the name from the pspec. The objects can
then store a static array of GParamSpecs and notify using those as
suggested in the documentation for g_object_notify_by_pspec.

Note that the name of the variable used for storing the array of
GParamSpecs is obj_props instead of properties as used in the
documentation because some places in Clutter uses 'properties' as the
name of a local variable.

Mose of the classes in Clutter have been converted using the script in
the bug report. Some classes have not been modified even though the
script picked them up as described here:

json-generator:

 We probably don't want to modify the internal copy of JSON

behaviour-depth:
rectangle:
score:
stage-manager:

 These aren't using the separate GParamSpec* variable style.

blur-effect:
win32/device-manager:

 Don't actually define any properties even though it has the enum.

box-layout:
flow-layout:

  Have some per-child properties that don't work automatically with
  the script.

clutter-model:

  The script gets confused with ClutterModelIter

stage:

  Script gets confused because PROP_USER_RESIZE doesn't match
  "user-resizable"

test-layout:

  Don't really want to modify the tests

http://bugzilla.clutter-project.org/show_bug.cgi?id=2150
2010-08-10 17:12:06 +01:00

691 lines
20 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-input-device
* @short_description: An input device managed by Clutter
*
* #ClutterInputDevice represents an input device known to Clutter.
*
* The #ClutterInputDevice class holds the state of the device, but
* its contents are usually defined by the Clutter backend in use.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-input-device.h"
#include "clutter-private.h"
enum
{
PROP_0,
PROP_ID,
PROP_DEVICE_TYPE,
PROP_NAME,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
static void
clutter_input_device_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
switch (prop_id)
{
case PROP_ID:
self->id = g_value_get_int (value);
break;
case PROP_DEVICE_TYPE:
self->device_type = g_value_get_enum (value);
break;
case PROP_NAME:
self->device_name = g_strdup (g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_input_device_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
switch (prop_id)
{
case PROP_ID:
g_value_set_int (value, self->id);
break;
case PROP_DEVICE_TYPE:
g_value_set_enum (value, self->device_type);
break;
case PROP_NAME:
g_value_set_string (value, self->device_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_input_device_class_init (ClutterInputDeviceClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
gobject_class->set_property = clutter_input_device_set_property;
gobject_class->get_property = clutter_input_device_get_property;
/**
* ClutterInputDevice:id:
*
* The unique identifier of the device
*
* Since: 1.2
*/
pspec = g_param_spec_int ("id",
P_("Id"),
P_("Unique identifier of the device"),
-1, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_ID] = pspec;
g_object_class_install_property (gobject_class, PROP_ID, pspec);
/**
* ClutterInputDevice:name:
*
* The name of the device
*
* Since: 1.2
*/
pspec = g_param_spec_string ("name",
P_("Name"),
P_("The name of the device"),
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_NAME] = pspec;
g_object_class_install_property (gobject_class, PROP_NAME, pspec);
/**
* ClutterInputDevice:device-type:
*
* The type of the device
*
* Since: 1.2
*/
pspec = g_param_spec_enum ("device-type",
P_("Device Type"),
P_("The type of the device"),
CLUTTER_TYPE_INPUT_DEVICE_TYPE,
CLUTTER_POINTER_DEVICE,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_DEVICE_TYPE] = pspec;
g_object_class_install_property (gobject_class, PROP_DEVICE_TYPE, pspec);
}
static void
clutter_input_device_init (ClutterInputDevice *self)
{
self->id = -1;
self->device_type = CLUTTER_POINTER_DEVICE;
self->click_count = 0;
self->current_time = self->previous_time = CLUTTER_CURRENT_TIME;
self->current_x = self->previous_x = -1;
self->current_y = self->previous_y = -1;
self->current_button_number = self->previous_button_number = -1;
self->current_state = self->previous_state = 0;
}
/*
* _clutter_input_device_set_coords:
* @device: a #ClutterInputDevice
* @x: X coordinate of the device
* @y: Y coordinate of the device
*
* Stores the last known coordinates of the device
*/
void
_clutter_input_device_set_coords (ClutterInputDevice *device,
gint x,
gint y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_x != x)
device->current_x = x;
if (device->current_y != y)
device->current_y = y;
}
/*
* _clutter_input_device_set_state:
* @device: a #ClutterInputDevice
* @state: a bitmask of modifiers
*
* Stores the last known modifiers state of the device
*/
void
_clutter_input_device_set_state (ClutterInputDevice *device,
ClutterModifierType state)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
device->current_state = state;
}
/*
* _clutter_input_device_set_time:
* @device: a #ClutterInputDevice
* @time_: the time
*
* Stores the last known event time of the device
*/
void
_clutter_input_device_set_time (ClutterInputDevice *device,
guint32 time_)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_time != time_)
device->current_time = time_;
}
/*
* cursor_weak_unref:
*
* #ClutterInputDevice keeps a weak reference on the actor
* under its pointer; this function unsets the reference on
* the actor to avoid keeping around stale pointers
*/
static void
cursor_weak_unref (gpointer user_data,
GObject *object_pointer)
{
ClutterInputDevice *device = user_data;
device->cursor_actor = NULL;
}
/*
* _clutter_input_device_set_stage:
* @device: a #ClutterInputDevice
* @stage: a #ClutterStage or %NULL
*
* Stores the stage under the device
*/
void
_clutter_input_device_set_stage (ClutterInputDevice *device,
ClutterStage *stage)
{
ClutterStage *old_stage;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
old_stage = device->stage;
device->stage = stage;
/* if we left the stage then we also need to unset the
* cursor actor (and update its :has-pointer property)
*/
if (device->stage == NULL &&
device->cursor_actor != NULL &&
device->cursor_actor != CLUTTER_ACTOR (old_stage))
{
ClutterEvent cev;
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = old_stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = device->stage != NULL
? CLUTTER_ACTOR (device->stage)
: CLUTTER_ACTOR (old_stage);
_clutter_stage_queue_event (old_stage, &cev);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
}
device->cursor_actor = NULL;
}
/*
* _clutter_input_device_set_actor:
* @device: a #ClutterInputDevice
* @actor: a #ClutterActor
*
* Sets the actor under the pointer coordinates of @device
*
* This function is called by _clutter_input_device_update()
* and it will:
*
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
* of @device, if any
* - set to %FALSE the :has-pointer property of the previous
* pointer actor of @device, if any
* - queue a %CLUTTER_ENTER event on the new pointer actor
* - set to %TRUE the :has-pointer property of the new pointer
* actor
*/
void
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterActor *actor)
{
ClutterActor *old_actor;
ClutterEvent cev;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (actor == device->cursor_actor)
return;
old_actor = device->cursor_actor;
if (old_actor != NULL)
{
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = actor;
/* we need to make sure that this event is processed before
* any other event we might have queued up until now, so we
* go on and synthesize the event emission
*/
_clutter_process_event (&cev);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
device->cursor_actor = NULL;
}
if (actor != NULL)
{
cev.crossing.type = CLUTTER_ENTER;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
CLUTTER_NOTE (EVENT, "Device '%s' entering '%s' at %d, %d",
device->device_name,
clutter_actor_get_name (actor) != NULL
? clutter_actor_get_name (actor)
: G_OBJECT_TYPE_NAME (actor),
device->current_x,
device->current_y);
/* if there is an actor overlapping the Stage boundary and we
* don't do this check then we'll emit an ENTER event only on
* the actor instead of emitting it on the Stage *and* the
* actor
*/
if (old_actor == NULL && actor != CLUTTER_ACTOR (device->stage))
{
cev.crossing.source = CLUTTER_ACTOR (device->stage);
cev.crossing.related = NULL;
CLUTTER_NOTE (EVENT, "Adding Crossing[Enter] event for Stage");
_clutter_process_event (&cev);
cev.crossing.source = actor;
cev.crossing.related = CLUTTER_ACTOR (device->stage);
}
else
{
cev.crossing.source = actor;
cev.crossing.related = old_actor;
}
/* as above: we need to make sure that this event is processed
* before any other event we might have queued up until now, so
* we go on and synthesize the event emission
*/
_clutter_process_event (&cev);
}
device->cursor_actor = actor;
if (device->cursor_actor != NULL)
{
g_object_weak_ref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
}
}
/**
* clutter_input_device_get_device_type:
* @device: a #ClutterInputDevice
*
* Retrieves the type of @device
*
* Return value: the type of the device
*
* Since: 1.0
*/
ClutterInputDeviceType
clutter_input_device_get_device_type (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
CLUTTER_POINTER_DEVICE);
return device->device_type;
}
/**
* clutter_input_device_get_device_id:
* @device: a #ClutterInputDevice
*
* Retrieves the unique identifier of @device
*
* Return value: the identifier of the device
*
* Since: 1.0
*/
gint
clutter_input_device_get_device_id (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1);
return device->id;
}
/**
* clutter_input_device_get_device_coords:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
* @x: (out): return location for the X coordinate
* @y: (out): return location for the Y coordinate
*
* Retrieves the latest coordinates of the pointer of @device
*
* Since: 1.2
*/
void
clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (device->device_type == CLUTTER_POINTER_DEVICE);
if (x)
*x = device->current_x;
if (y)
*y = device->current_y;
}
/*
* _clutter_input_device_update:
* @device: a #ClutterInputDevice
*
* Updates the input @device by determining the #ClutterActor underneath the
* pointer's cursor
*
* This function calls _clutter_input_device_set_actor() if needed.
*
* This function only works for #ClutterInputDevice of type
* %CLUTTER_POINTER_DEVICE.
*
* Since: 1.2
*/
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device)
{
ClutterStage *stage;
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
gint x, y;
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
stage = device->stage;
if (stage == NULL)
return NULL;
clutter_input_device_get_device_coords (device, &x, &y);
old_cursor_actor = device->cursor_actor;
new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
/* if the pick could not find an actor then we do not update the
* input device, to avoid ghost enter/leave events; the pick should
* never fail, except for bugs in the glReadPixels() implementation
* in which case this is the safest course of action anyway
*/
if (new_cursor_actor == NULL)
return NULL;
CLUTTER_NOTE (EVENT,
"Actor under cursor (device %d, at %d, %d): %s",
clutter_input_device_get_device_id (device),
x, y,
clutter_actor_get_name (new_cursor_actor) != NULL
? clutter_actor_get_name (new_cursor_actor)
: G_OBJECT_TYPE_NAME (new_cursor_actor));
/* short-circuit here */
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, new_cursor_actor);
return device->cursor_actor;
}
/**
* clutter_input_device_get_pointer_actor:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterActor underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
*
* Since: 1.2
*/
ClutterActor *
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
return device->cursor_actor;
}
/**
* clutter_input_device_get_pointer_stage:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterStage underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterStage or %NULL
*
* Since: 1.2
*/
ClutterStage *
clutter_input_device_get_pointer_stage (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
return device->stage;
}
/**
* clutter_input_device_get_device_name:
* @device: a #ClutterInputDevice
*
* Retrieves the name of the @device
*
* Return value: the name of the device, or %NULL. The returned string
* is owned by the #ClutterInputDevice and should never be modified
* or freed
*
* Since: 1.2
*/
G_CONST_RETURN gchar *
clutter_input_device_get_device_name (ClutterInputDevice *device)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
return device->device_name;
}
/**
* clutter_input_device_update_from_event:
* @device: a #ClutterInputDevice
* @event: a #ClutterEvent
* @update_stage: whether to update the #ClutterStage of the @device
* using the stage of the event
*
* Forcibly updates the state of the @device using a #ClutterEvent
*
* This function should never be used by applications: it is meant
* for integration with embedding toolkits, like clutter-gtk
*
* Embedding toolkits that disable the event collection inside Clutter
* need to use this function to update the state of input devices depending
* on a #ClutterEvent that they are going to submit to the event handling code
* in Clutter though clutter_do_event(). Since the input devices hold the state
* that is going to be used to fill in fields like the #ClutterButtonEvent
* click count, or to emit synthesized events like %CLUTTER_ENTER and
* %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be
* responsible of updating the input device state.
*
* For instance, this might be the code to translate an embedding toolkit
* native motion notification into a Clutter #ClutterMotionEvent and ask
* Clutter to process it:
*
* |[
* ClutterEvent c_event;
*
* translate_native_event_to_clutter (native_event, &amp;c_event);
*
* clutter_do_event (&amp;c_event);
* ]|
*
* Before letting clutter_do_event() process the event, it is necessary to call
* clutter_input_device_update_from_event():
*
* |[
* ClutterEvent c_event;
* ClutterDeviceManager *manager;
* ClutterInputDevice *device;
*
* translate_native_event_to_clutter (native_event, &amp;c_event);
*
* /&ast; get the device manager &ast;/
* manager = clutter_device_manager_get_default ();
*
* /&ast; use the default Core Pointer that Clutter
* &ast; backends register by default
* &ast;/
* device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE);
*
* /&ast; update the state of the input device &ast;/
* clutter_input_device_update_from_event (device, &amp;c_event, FALSE);
*
* clutter_do_event (&amp;c_event);
* ]|
*
* The @update_stage boolean argument should be used when the input device
* enters and leaves a #ClutterStage; it will use the #ClutterStage field
* of the passed @event to update the stage associated to the input device.
*
* Since: 1.2
*/
void
clutter_input_device_update_from_event (ClutterInputDevice *device,
ClutterEvent *event,
gboolean update_stage)
{
ClutterModifierType event_state;
ClutterStage *event_stage;
gfloat event_x, event_y;
guint32 event_time;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (event != NULL);
event_state = clutter_event_get_state (event);
event_time = clutter_event_get_time (event);
event_stage = clutter_event_get_stage (event);
clutter_event_get_coords (event, &event_x, &event_y);
_clutter_input_device_set_coords (device, event_x, event_y);
_clutter_input_device_set_state (device, event_state);
_clutter_input_device_set_time (device, event_time);
if (update_stage)
_clutter_input_device_set_stage (device, event_stage);
}