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Emmanuele Bassi b030756dca [shader] Unify code paths
ClutterShader contains a lot of duplication, as the vertex and fragment
shader code paths are mostly the same.

The code should be simplified by adding new internal functions that can
be called with a value from the already present ClutterShaderType
enumeration.

In the future it'll also be possible to deprecate the current split API
and expose the generic accessors instead.
2009-03-10 12:38:02 +00:00
..
ChangeLog Add fake ChangeLog to pass distcheck 2008-06-13 16:03:11 +00:00
POTFILES.in [shader] Unify code paths 2009-03-10 12:38:02 +00:00