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* Makefile.am: * clutter.pc.in: * clutter/Makefile.am: * clutter/clutter-backend-glx.c: * clutter/clutter-backend-glx.h: * clutter/clutter-event.c: * clutter/clutter-feature.c: * clutter/clutter-group.c: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage-glx.c: * clutter/clutter-stage-glx.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-util.c: * clutter/clutter-util.h: * clutter/pango/pangoclutter-render.c: * configure.ac: * examples/Makefile.am: Initial work in supporting different GL backends (ie. GLX/EGL/DirectFB etc). Currently just GLX supported and now mostly self contained. * TODO: Add a note about caching glenables
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TODO
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New Features
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==
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- More portability - GL ES, DirectFB?, Windows, Mac ?
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(See backends branch, GL ES for 0.3)
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- Text entry actor (0.3).
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- VBox and HBox ClutterGroup subclasses (0.3).
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- Figure out focus model + binding events to actors (0.3).
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- Fragment shading ?
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- Gradients
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- More drawing primitives (or just cairo?)
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Optimisations
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==
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- Display lists.
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- Custom source rather than idle handler for paints ?
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- General oprofiling.
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- GL state cache - avoid so much expensive glenable/disable calling
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during paint (Also GL does not check if a state is already set)
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Other
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==
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- Unit tests
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- Much improved examples / demos
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- Bindings to languages other than just Python and Perl.
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- Improve documentation.
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- Overhaul co-ordinate system ( more precision ? ) |