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mutter-performance-source/cogl/driver/gl/cogl-program.c
Neil Roberts 058d79dce2 cogl: Make it easier to add checks for GL extensions
Previously if you need to depend on a new GL feature you had to:

- Add typedefs for all of the functions in cogl-defines.h.in

- Add function pointers for each of the functions in
  cogl-context-driver.h

- Add an initializer for the function pointers in
  cogl-context-driver.c

- Add a check for the extension and all of the functions in
  cogl_features_init. If the extension is available under multiple
  names then you have to duplicate the checks.

This is quite tedious and error prone. This patch moves all of the
features and their functions into a list of macro invocations in
cogl-feature-functions.h. The macros can be redefined to implement all
of the above tasks from the same header.

The features are described in a struct with a pointer to a table of
functions. A new function takes the feature description from this
struct and checks for its availability. The feature can take a list of
extension names with a list of alternate namespaces (such as "EXT" or
"ARB"). It can also detect the feature from a particular version of
GL.

The typedefs are now gone and instead the function pointer in the Cogl
context just directly contains the type.

Some of the functions in the context were previously declared with the
'ARB' extension. This has been removed so that now all the functions
have no suffix. This makes more sense when the extension could
potentially be merged into GL core as well.
2009-11-17 15:11:26 +00:00

254 lines
7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-program.h"
#include "cogl-shader-private.h"
#include "cogl-internal.h"
#include "cogl-handle.h"
#include "cogl-context.h"
#include <glib.h>
#define glCreateProgramObject ctx->drv.pf_glCreateProgramObject
#define glAttachObject ctx->drv.pf_glAttachObject
#define glUseProgramObject ctx->drv.pf_glUseProgramObject
#define glLinkProgram ctx->drv.pf_glLinkProgram
#define glGetUniformLocation ctx->drv.pf_glGetUniformLocation
#define glUniform1f ctx->drv.pf_glUniform1f
#define glUniform2f ctx->drv.pf_glUniform2f
#define glUniform3f ctx->drv.pf_glUniform3f
#define glUniform4f ctx->drv.pf_glUniform4f
#define glUniform1fv ctx->drv.pf_glUniform1fv
#define glUniform2fv ctx->drv.pf_glUniform2fv
#define glUniform3fv ctx->drv.pf_glUniform3fv
#define glUniform4fv ctx->drv.pf_glUniform4fv
#define glUniform1i ctx->drv.pf_glUniform1i
#define glUniform2i ctx->drv.pf_glUniform2i
#define glUniform3i ctx->drv.pf_glUniform3i
#define glUniform4i ctx->drv.pf_glUniform4i
#define glUniform1iv ctx->drv.pf_glUniform1iv
#define glUniform2iv ctx->drv.pf_glUniform2iv
#define glUniform3iv ctx->drv.pf_glUniform3iv
#define glUniform4iv ctx->drv.pf_glUniform4iv
#define glUniformMatrix2fv ctx->drv.pf_glUniformMatrix2fv
#define glUniformMatrix3fv ctx->drv.pf_glUniformMatrix3fv
#define glUniformMatrix4fv ctx->drv.pf_glUniformMatrix4fv
#define glDeleteObject ctx->drv.pf_glDeleteObject
static void _cogl_program_free (CoglProgram *program);
COGL_HANDLE_DEFINE (Program, program);
static void
_cogl_program_free (CoglProgram *program)
{
/* Frees program resources but its handle is not
released! Do that separately before this! */
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glDeleteObject (program->gl_handle);
}
CoglHandle
cogl_create_program (void)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, 0);
program = g_slice_new (CoglProgram);
program->gl_handle = glCreateProgramObject ();
return _cogl_program_handle_new (program);
}
void
cogl_program_attach_shader (CoglHandle program_handle,
CoglHandle shader_handle)
{
CoglProgram *program;
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
return;
program = _cogl_program_pointer_from_handle (program_handle);
shader = _cogl_shader_pointer_from_handle (shader_handle);
glAttachObject (program->gl_handle, shader->gl_handle);
}
void
cogl_program_link (CoglHandle handle)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_program (handle))
return;
program = _cogl_program_pointer_from_handle (handle);
glLinkProgram (program->gl_handle);
}
void
cogl_program_use (CoglHandle handle)
{
CoglProgram *program;
GLhandleARB gl_handle;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
return;
/* The Cogl journal doesn't currently cope with the use of
* shaders so we have to flush all priitives whenever the
* current shader changes... */
_cogl_journal_flush ();
if (handle == COGL_INVALID_HANDLE)
gl_handle = 0;
else
{
program = _cogl_program_pointer_from_handle (handle);
gl_handle = program->gl_handle;
}
glUseProgramObject (gl_handle);
}
int
cogl_program_get_uniform_location (CoglHandle handle,
const gchar *uniform_name)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, 0);
if (!cogl_is_program (handle))
return 0;
program = _cogl_program_pointer_from_handle (handle);
return glGetUniformLocation (program->gl_handle, uniform_name);
}
void
cogl_program_uniform_1f (int uniform_no,
gfloat value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1f (uniform_no, value);
}
void
cogl_program_uniform_1i (int uniform_no,
gint value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1i (uniform_no, value);
}
void
cogl_program_uniform_float (int uniform_no,
gint size,
gint count,
const GLfloat *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 1:
glUniform1fv (uniform_no, count, value);
break;
case 2:
glUniform2fv (uniform_no, count, value);
break;
case 3:
glUniform3fv (uniform_no, count, value);
break;
case 4:
glUniform4fv (uniform_no, count, value);
break;
default:
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}
void
cogl_program_uniform_int (int uniform_no,
gint size,
gint count,
const int *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 1:
glUniform1iv (uniform_no, count, value);
break;
case 2:
glUniform2iv (uniform_no, count, value);
break;
case 3:
glUniform3iv (uniform_no, count, value);
break;
case 4:
glUniform4iv (uniform_no, count, value);
break;
default:
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}
void
cogl_program_uniform_matrix (int uniform_no,
gint size,
gint count,
gboolean transpose,
const GLfloat *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 2 :
glUniformMatrix2fv (uniform_no, count, transpose, value);
break;
case 3 :
glUniformMatrix3fv (uniform_no, count, transpose, value);
break;
case 4 :
glUniformMatrix4fv (uniform_no, count, transpose, value);
break;
default :
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}