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mutter-performance-source/src/compositor/meta-surface-actor.c
Jasper St. Pierre cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00

338 lines
9.8 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:meta-surface-actor
* @title: MetaSurfaceActor
* @short_description: An actor representing a surface in the scene graph
*
* A surface can be either a shaped texture, or a group of shaped texture,
* used to draw the content of a window.
*/
#include <config.h>
#include "meta-surface-actor.h"
#include <clutter/clutter.h>
#include <meta/meta-shaped-texture.h>
#include "meta-cullable.h"
#include "meta-shaped-texture-private.h"
struct _MetaSurfaceActorPrivate
{
MetaShapedTexture *texture;
cairo_region_t *input_region;
/* Freeze/thaw accounting */
guint needs_damage_all : 1;
guint frozen : 1;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
enum {
REPAINT_SCHEDULED,
LAST_SIGNAL,
};
static guint signals[LAST_SIGNAL];
gboolean
meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self,
cairo_rectangle_int_t *unobscured_bounds)
{
MetaSurfaceActorPrivate *priv = self->priv;
return meta_shaped_texture_get_unobscured_bounds (priv->texture, unobscured_bounds);
}
static void
meta_surface_actor_pick (ClutterActor *actor,
const ClutterColor *color)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
MetaSurfaceActorPrivate *priv = self->priv;
if (!clutter_actor_should_pick_paint (actor))
return;
/* If there is no region then use the regular pick */
if (priv->input_region == NULL)
CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color);
else
{
int n_rects;
float *rectangles;
int i;
CoglPipeline *pipeline;
CoglContext *ctx;
CoglFramebuffer *fb;
CoglColor cogl_color;
n_rects = cairo_region_num_rectangles (priv->input_region);
rectangles = g_alloca (sizeof (float) * 4 * n_rects);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
int pos = i * 4;
cairo_region_get_rectangle (priv->input_region, i, &rect);
rectangles[pos + 0] = rect.x;
rectangles[pos + 1] = rect.y;
rectangles[pos + 2] = rect.x + rect.width;
rectangles[pos + 3] = rect.y + rect.height;
}
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
fb = cogl_get_draw_framebuffer ();
cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color (pipeline, &cogl_color);
cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
cogl_object_unref (pipeline);
}
}
static void
meta_surface_actor_dispose (GObject *object)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
MetaSurfaceActorPrivate *priv = self->priv;
g_clear_pointer (&priv->input_region, cairo_region_destroy);
G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
}
static void
meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
object_class->dispose = meta_surface_actor_dispose;
actor_class->pick = meta_surface_actor_pick;
signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
}
static void
meta_surface_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
}
static void
meta_surface_actor_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_surface_actor_cull_out;
iface->reset_culling = meta_surface_actor_reset_culling;
}
static void
meta_surface_actor_init (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv;
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
META_TYPE_SURFACE_ACTOR,
MetaSurfaceActorPrivate);
priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ());
clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture));
}
cairo_surface_t *
meta_surface_actor_get_image (MetaSurfaceActor *self,
cairo_rectangle_int_t *clip)
{
return meta_shaped_texture_get_image (self->priv->texture, clip);
}
MetaShapedTexture *
meta_surface_actor_get_texture (MetaSurfaceActor *self)
{
return self->priv->texture;
}
void
meta_surface_actor_update_area (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (meta_shaped_texture_update_area (priv->texture, x, y, width, height))
g_signal_emit (self, signals[REPAINT_SCHEDULED], 0);
}
gboolean
meta_surface_actor_is_obscured (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
return meta_shaped_texture_is_obscured (priv->texture);
}
void
meta_surface_actor_set_input_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->input_region)
cairo_region_destroy (priv->input_region);
if (region)
priv->input_region = cairo_region_reference (region);
else
priv->input_region = NULL;
}
void
meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv = self->priv;
meta_shaped_texture_set_opaque_region (priv->texture, region);
}
static gboolean
is_frozen (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
return priv->frozen;
}
void
meta_surface_actor_process_damage (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (is_frozen (self))
{
/* The window is frozen due to an effect in progress: we ignore damage
* here on the off chance that this will stop the corresponding
* texture_from_pixmap from being update.
*
* needs_damage_all tracks that some unknown damage happened while the
* window was frozen so that when the window becomes unfrozen we can
* issue a full window update to cover any lost damage.
*
* It should be noted that this is an unreliable mechanism since it's
* quite likely that drivers will aim to provide a zero-copy
* implementation of the texture_from_pixmap extension and in those cases
* any drawing done to the window is always immediately reflected in the
* texture regardless of damage event handling.
*/
priv->needs_damage_all = TRUE;
return;
}
META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
}
void
meta_surface_actor_pre_paint (MetaSurfaceActor *self)
{
META_SURFACE_ACTOR_GET_CLASS (self)->pre_paint (self);
}
gboolean
meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
{
MetaShapedTexture *stex = meta_surface_actor_get_texture (self);
CoglTexture *texture = meta_shaped_texture_get_texture (stex);
/* If we don't have a texture, like during initialization, assume
* that we're ARGB32. */
if (!texture)
return TRUE;
switch (cogl_texture_get_components (texture))
{
case COGL_TEXTURE_COMPONENTS_A:
case COGL_TEXTURE_COMPONENTS_RGBA:
return TRUE;
case COGL_TEXTURE_COMPONENTS_RG:
case COGL_TEXTURE_COMPONENTS_RGB:
case COGL_TEXTURE_COMPONENTS_DEPTH:
return FALSE;
default:
g_assert_not_reached ();
}
}
gboolean
meta_surface_actor_is_visible (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_visible (self);
}
void
meta_surface_actor_set_frozen (MetaSurfaceActor *self,
gboolean frozen)
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->frozen = frozen;
if (!frozen && priv->needs_damage_all)
{
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
meta_surface_actor_process_damage (self, 0, 0,
clutter_actor_get_width (CLUTTER_ACTOR (priv->texture)),
clutter_actor_get_height (CLUTTER_ACTOR (priv->texture)));
priv->needs_damage_all = FALSE;
}
}
gboolean
meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->should_unredirect (self);
}
void
meta_surface_actor_set_unredirected (MetaSurfaceActor *self,
gboolean unredirected)
{
META_SURFACE_ACTOR_GET_CLASS (self)->set_unredirected (self, unredirected);
}
gboolean
meta_surface_actor_is_unredirected (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_unredirected (self);
}
MetaWindow *
meta_surface_actor_get_window (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->get_window (self);
}