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mutter-performance-source/cogl/cogl-texture-2d.c
Robert Bragg 73e8a6d7ce Allow lazy texture storage allocation
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.

This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.

It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7)

Note: This reverts the cogl_texture_rectangle_new_with_size API change
that dropped the CoglError argument and keeps the semantics of
allocating the texture immediately. This is because Mutter currently
uses this API so we will probably look at updating this later once
we have a corresponding Mutter patch prepared. The other API changes
were kept since they only affected experimental api.
2013-01-22 17:48:17 +00:00

571 lines
18 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-gl-private.h"
#include "cogl-texture-driver.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-journal-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-error-private.h"
#ifdef COGL_HAS_EGL_SUPPORT
#include "cogl-winsys-egl-private.h"
#endif
#include <string.h>
#include <math.h>
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
#include "cogl-wayland-server.h"
#endif
static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
static const CoglTextureVtable cogl_texture_2d_vtable;
typedef struct _CoglTexture2DManualRepeatData
{
CoglTexture2D *tex_2d;
CoglMetaTextureCallback callback;
void *user_data;
} CoglTexture2DManualRepeatData;
static void
_cogl_texture_2d_free (CoglTexture2D *tex_2d)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
ctx->driver_vtable->texture_2d_free (tex_2d);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_2d));
}
static CoglBool
_cogl_texture_2d_can_create (CoglContext *ctx,
unsigned int width,
unsigned int height,
CoglPixelFormat internal_format)
{
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
(!_cogl_util_is_pot (width) ||
!_cogl_util_is_pot (height)))
return FALSE;
return ctx->driver_vtable->texture_2d_can_create (ctx,
width,
height,
internal_format);
}
void
_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
CoglBool value)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
tex_2d->auto_mipmap = value;
}
CoglTexture2D *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
CoglTexture *tex = COGL_TEXTURE (tex_2d);
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_2d_vtable);
tex_2d->mipmaps_dirty = TRUE;
tex_2d->auto_mipmap = TRUE;
tex_2d->is_foreign = FALSE;
tex_2d->internal_format = internal_format;
ctx->driver_vtable->texture_2d_init (tex_2d);
return _cogl_texture_2d_object_new (tex_2d);
}
CoglTexture2D *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
/* Since no data, we need some internal format */
if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
return _cogl_texture_2d_create_base (ctx,
width, height,
internal_format);
}
static CoglBool
_cogl_texture_2d_allocate (CoglTexture *tex,
CoglError **error)
{
CoglContext *ctx = tex->context;
return ctx->driver_vtable->texture_2d_allocate (tex, error);
}
CoglTexture2D *
cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglContext *ctx;
_COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL);
ctx = _cogl_bitmap_get_context (bmp);
internal_format =
_cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
internal_format);
if (!_cogl_texture_2d_can_create (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format))
{
_cogl_set_error (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"Failed to create texture 2d due to size/format"
" constraints");
return NULL;
}
return ctx->driver_vtable->texture_2d_new_from_bitmap (bmp,
internal_format,
error);
}
CoglTexture2D *
cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
CoglPixelFormat internal_format,
int rowstride,
const uint8_t *data,
CoglError **error)
{
CoglBitmap *bmp;
CoglTexture2D *tex_2d;
_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
/* Wrap the data into a bitmap */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
format,
rowstride,
(uint8_t *) data);
tex_2d = cogl_texture_2d_new_from_bitmap (bmp,
internal_format,
error);
cogl_object_unref (bmp);
return tex_2d;
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
* provide a way to query these properties. */
CoglTexture2D *
_cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error)
{
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
_COGL_RETURN_VAL_IF_FAIL (ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
NULL);
if (ctx->driver_vtable->egl_texture_2d_new_from_image)
return ctx->driver_vtable->egl_texture_2d_new_from_image (ctx,
width,
height,
format,
image,
error);
else
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Creating 2D textures from EGL images is not "
"supported by the current driver");
return NULL;
}
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
CoglTexture2D *
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
struct wl_buffer *buffer,
CoglError **error)
{
if (wl_buffer_is_shm (buffer))
{
int stride = wl_shm_buffer_get_stride (buffer);
CoglPixelFormat format;
CoglPixelFormat internal_format = COGL_PIXEL_FORMAT_ANY;
switch (wl_shm_buffer_get_format (buffer))
{
#if G_BYTE_ORDER == G_BIG_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
break;
case WL_SHM_FORMAT_XRGB32:
format = COGL_PIXEL_FORMAT_ARGB_8888;
internal_format = COGL_PIXEL_FORMAT_RGB_888;
break;
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
break;
case WL_SHM_FORMAT_XRGB8888:
format = COGL_PIXEL_FORMAT_BGRA_8888;
internal_format = COGL_PIXEL_FORMAT_BGR_888;
break;
#endif
default:
g_warn_if_reached ();
format = COGL_PIXEL_FORMAT_ARGB_8888;
}
return cogl_texture_2d_new_from_data (ctx,
buffer->width,
buffer->height,
format,
internal_format,
stride,
wl_shm_buffer_get_data (buffer),
error);
}
else
{
EGLImageKHR image;
CoglTexture2D *tex;
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
image = _cogl_egl_create_image (ctx,
EGL_WAYLAND_BUFFER_WL,
buffer,
NULL);
tex = _cogl_egl_texture_2d_new_from_image (ctx,
buffer->width,
buffer->height,
COGL_PIXEL_FORMAT_ARGB_8888_PRE,
image,
error);
_cogl_egl_destroy_image (ctx, image);
return tex;
}
}
#endif /* COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT */
void
_cogl_texture_2d_externally_modified (CoglTexture *texture)
{
if (!cogl_is_texture_2d (texture))
return;
COGL_TEXTURE_2D (texture)->mipmaps_dirty = TRUE;
}
void
_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
/* Assert that the storage for this texture has been allocated */
cogl_texture_allocate (tex, NULL); /* (abort on error) */
ctx->driver_vtable->texture_2d_copy_from_framebuffer (tex_2d,
src_x,
src_y,
width,
height,
src_fb,
dst_x,
dst_y,
level);
tex_2d->mipmaps_dirty = TRUE;
}
static int
_cogl_texture_2d_get_max_waste (CoglTexture *tex)
{
return -1;
}
static CoglBool
_cogl_texture_2d_is_sliced (CoglTexture *tex)
{
return FALSE;
}
static CoglBool
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
{
CoglContext *ctx = tex->context;
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
(_cogl_util_is_pot (tex->width) &&
_cogl_util_is_pot (tex->height)))
return TRUE;
else
return FALSE;
}
static void
_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
/* The texture coordinates map directly so we don't need to do
anything */
}
static CoglTransformResult
_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
/* The texture coordinates map directly so we don't need to do
anything other than check for repeats */
int i;
for (i = 0; i < 4; i++)
if (coords[i] < 0.0f || coords[i] > 1.0f)
{
/* Repeat is needed */
return (_cogl_texture_2d_can_hardware_repeat (tex) ?
COGL_TRANSFORM_HARDWARE_REPEAT :
COGL_TRANSFORM_SOFTWARE_REPEAT);
}
/* No repeat is needed */
return COGL_TRANSFORM_NO_REPEAT;
}
static CoglBool
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglContext *ctx = tex->context;
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (ctx->driver_vtable->texture_2d_get_gl_handle)
{
GLuint handle;
if (out_gl_target)
*out_gl_target = GL_TEXTURE_2D;
handle = ctx->driver_vtable->texture_2d_get_gl_handle (tex_2d);
if (out_gl_handle)
*out_gl_handle = handle;
return handle ? TRUE : FALSE;
}
else
return FALSE;
}
static void
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
/* Only update if the mipmaps are dirty */
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
{
CoglContext *ctx = tex->context;
ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
tex_2d->mipmaps_dirty = FALSE;
}
}
static void
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
{
/* Nothing needs to be done */
}
static CoglBool
_cogl_texture_2d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
int level,
CoglBitmap *bmp,
CoglError **error)
{
CoglContext *ctx = tex->context;
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (!ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
src_x,
src_y,
width,
height,
bmp,
dst_x,
dst_y,
level,
error))
{
return FALSE;
}
tex_2d->mipmaps_dirty = TRUE;
return TRUE;
}
static CoglBool
_cogl_texture_2d_get_data (CoglTexture *tex,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
{
CoglContext *ctx = tex->context;
if (ctx->driver_vtable->texture_2d_get_data)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
ctx->driver_vtable->texture_2d_get_data (tex_2d, format, rowstride, data);
return TRUE;
}
else
return FALSE;
}
static CoglPixelFormat
_cogl_texture_2d_get_format (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->internal_format;
}
static GLenum
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->gl_internal_format;
}
static CoglBool
_cogl_texture_2d_is_foreign (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->is_foreign;
}
static CoglTextureType
_cogl_texture_2d_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_2D;
}
static const CoglTextureVtable
cogl_texture_2d_vtable =
{
TRUE, /* primitive */
_cogl_texture_2d_allocate,
_cogl_texture_2d_set_region,
_cogl_texture_2d_get_data,
NULL, /* foreach_sub_texture_in_region */
_cogl_texture_2d_get_max_waste,
_cogl_texture_2d_is_sliced,
_cogl_texture_2d_can_hardware_repeat,
_cogl_texture_2d_transform_coords_to_gl,
_cogl_texture_2d_transform_quad_coords_to_gl,
_cogl_texture_2d_get_gl_texture,
_cogl_texture_2d_gl_flush_legacy_texobj_filters,
_cogl_texture_2d_pre_paint,
_cogl_texture_2d_ensure_non_quad_rendering,
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_get_format,
_cogl_texture_2d_get_gl_format,
_cogl_texture_2d_get_type,
_cogl_texture_2d_is_foreign,
_cogl_texture_2d_set_auto_mipmap
};