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mutter-performance-source/src/backends/meta-dnd-private.h
Hyungwon Hwang 65e9c89ed9 dnd: Implement DnD handling code in Wayland
No XDnD events which notify DnD status change comes in Wayland. To emulate XDnD
behavior, MetaDnd checks whether there is a grab or not when the modal window
starts showing. When there is a grab, it processes the raw events from
compositor, and emits DnD signals for plugin.

https://bugzilla.gnome.org/show_bug.cgi?id=765003
2017-03-07 08:28:36 +08:00

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1.2 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2016 Hyungwon Hwang
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef META_DND_PRIVATE__H
#define META_DND_PRIVATE__H
#include <X11/Xlib.h>
gboolean meta_dnd_handle_xdnd_event (MetaBackend *backend,
MetaCompositor *compositor,
MetaDisplay *display,
XEvent *xev);
#ifdef HAVE_WAYLAND
void meta_dnd_wayland_handle_begin_modal (MetaCompositor *compositor);
#endif
#endif /* META_DND_PRIVATE_H */