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mutter-performance-source/clutter/clutter.h
Emmanuele Bassi 1061ebeac9 [layout] Add BinLayout
A BinLayout is a simple layout manager that allocates a single cell,
providing alignment on both the horizontal and vertical axis.

If the container associated to the BinLayout has more than one child,
the preferred size returned by the layout manager will be as big as
the maximum of the children preferred sizes; the allocation will be
applied to all children - but it will still depend on each child
preferred size and the BinLayout horizontal and vertical alignment
properties.

The supported alignment properties are:

  * center: align the child by centering it
  * start: align the child at the top or left border of the layout
  * end: align the child at the bottom or right border of the layout
  * fill: expand the child to fill the size of the layout
  * fixed: let the child position itself
2009-10-14 11:27:19 +01:00

88 lines
2.6 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_H__
#define __CLUTTER_H__
#define __CLUTTER_H_INSIDE__
#include "clutter-deprecated.h"
#include "clutter-actor.h"
#include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h"
#include "clutter-backend.h"
#include "clutter-behaviour-depth.h"
#include "clutter-behaviour-ellipse.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-behaviour-path.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-behaviour-scale.h"
#include "clutter-binding-pool.h"
#include "clutter-bin-layout.h"
#include "clutter-box.h"
#include "clutter-cairo-texture.h"
#include "clutter-child-meta.h"
#include "clutter-clone.h"
#include "clutter-color.h"
#include "clutter-container.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-fixed-layout.h"
#include "clutter-frame-source.h"
#include "clutter-group.h"
#include "clutter-interval.h"
#include "clutter-keysyms.h"
#include "clutter-layout-manager.h"
#include "clutter-list-model.h"
#include "clutter-main.h"
#include "clutter-media.h"
#include "clutter-model.h"
#include "clutter-path.h"
#include "clutter-rectangle.h"
#include "clutter-score.h"
#include "clutter-scriptable.h"
#include "clutter-script.h"
#include "clutter-shader.h"
#include "clutter-shader-types.h"
#include "clutter-stage.h"
#include "clutter-stage-manager.h"
#include "clutter-stage-window.h"
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
#include "clutter-timeout-pool.h"
#include "clutter-types.h"
#include "clutter-units.h"
#include "clutter-util.h"
#include "clutter-version.h"
#include "clutter-enum-types.h"
#undef __CLUTTER_H_INSIDE__
#endif /* __CLUTTER_H__ */