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mutter-performance-source/src/constraints.c
Rob Adams a644753073 do northwest resize when maximizing and fullscreening to avoid potential
2003-08-20  Rob Adams  <robadams@ucla.edu>

	* src/constraints.c (meta_window_constrain): do northwest resize
	when maximizing and fullscreening to avoid potential "off-by-one"
	problems.
2003-08-21 04:27:11 +00:00

1626 lines
50 KiB
C

/* Metacity size/position constraints */
/*
* Copyright (C) 2002, 2003 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "constraints.h"
#include "window.h"
#include "workspace.h"
#include "place.h"
/* The way this code works was suggested by Owen Taylor.
*
* For any move_resize, we determine which variables are "free
* variables" and apply constraints in terms of those. During the move
* resize, we only want to modify those variables; otherwise the
* constraint process can have peculiar side effects when the size and
* position constraints interact. For example, resizing a window from
* the top might go wrong when position constraints apply to the top
* edge, and result in the bottom edge moving downward while the top
* stays fixed.
*
* After selecting the variables we plan to vary, we define
* each constraint on the window in terms of those variables.
*
* Trivial example, say we are resizing vertically from the top of the
* window. In that case we are applying the user's mouse motion delta
* to an original size and position, note that dy is positive to
* resize downward:
*
* new_height = orig_height - dy;
* new_y = orig_y + dy;
*
* A constraint that the position can't go above the top panel would
* look like this:
*
* new_y >= screen_top_bound
*
* Substitute:
*
* orig_y + dy >= screen_top_bound
*
* Find the "boundary point" by changing to an equality:
*
* orig_y + dy = screen_top_bound
*
* Solve:
*
* dy = screen_top_bound - orig_y
*
* This dy is now the _maximum_ dy and you constrain dy with that
* value, applying it to both the move and the resize:
*
* new_height = orig_height - dy;
* new_y = orig_y + dy;
*
* This way the constraint is applied simultaneously to size/position,
* so you aren't running the risk of constraining one but still
* changing the other. i.e. we've converted an operation that may
* modify both the Y position and the height of the window into an
* operation that modifies a single variable, dy. That variable is
* then constrained, rather than the constraining the Y pos and height
* separately. This is a rather complicated fix for an obscure bug
* that happened when resizing a window and encountering a constraint
* such as the top edge of the screen.
*
*/
/* To adjust for window gravity, such as a client moving itself to the
* southeast corner, we want to compute the gravity reference point
* - (screen_width,screen_height) in the SE corner case - using the
* size the client had in its configure request. But then we want
* to compute the actual position we intend to land on using
* the real constrained dimensions of the window.
*
* So for a window being placed in the SE corner and simultaneously
* resized, we get the gravity reference point, then compute where the
* window should go to maintain that ref. point at its current size
* instead of at the requested size, and conceptually move the window
* to the requested ref. point but at its current size, without
* applying any constraints. Then we constrain it with the top and
* left edges as the edges that vary, with a dx/dy that are the delta
* from the current size to the requested size.
*
* This method applies to any ConfigureRequest that does a simultaneous
* move/resize.
*
* We use the same method to e.g. maximize a window; if the window is
* maximized, we want to MOVE_VERTICAL/MOVE_HORIZONTAL to the top
* center of the screen, then RESIZE_BOTTOM and
* RESIZE_HORIZONTAL_CENTER. i.e. essentially NorthGravity.
*
*/
#define FLOOR(value, base) ( ((int) ((value) / (base))) * (base) )
typedef struct
{
MetaWindow *window;
MetaFrameGeometry fgeom;
const MetaXineramaScreenInfo *xinerama;
MetaRectangle work_area_xinerama;
MetaRectangle work_area_screen;
int nw_x, nw_y, se_x, se_y; /* these are whole-screen not xinerama */
} ConstraintInfo;
/* (FIXME instead of TITLEBAR_LENGTH_ONSCREEN, get the actual
* size of the menu control?).
*/
#define TITLEBAR_LENGTH_ONSCREEN 75
typedef gboolean (* MetaConstraintAppliesFunc) (MetaWindow *window);
/* There's a function for each case with a different "free variable" */
typedef void (* MetaConstrainTopFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta);
typedef void (* MetaConstrainBottomFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta);
typedef void (* MetaConstrainVCenterFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta);
typedef void (* MetaConstrainLeftFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta);
typedef void (* MetaConstrainRightFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta);
typedef void (* MetaConstrainHCenterFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta);
typedef void (* MetaConstrainMoveFunc) (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta,
int *y_delta);
typedef struct
{
const char *name;
MetaConstraintAppliesFunc applies_func;
MetaConstrainTopFunc top_func;
MetaConstrainBottomFunc bottom_func;
MetaConstrainVCenterFunc vcenter_func;
MetaConstrainLeftFunc left_func;
MetaConstrainRightFunc right_func;
MetaConstrainHCenterFunc hcenter_func;
MetaConstrainMoveFunc move_func;
} Constraint;
/* "Is the desktop window" constraint:
*
* new_x = 0;
* new_y = 0;
* new_w = orig_width;
* new_h = orig_height;
*
* Note that if we are applying a resize constraint,
* e.g. constraint_desktop_top_func, this is kind of broken since we
* end up resizing the window in order to get its position right. But
* that case shouldn't happen in practice.
*/
static gboolean
constraint_desktop_applies_func (MetaWindow *window)
{
return window->type == META_WINDOW_DESKTOP;
}
static void
constraint_desktop_top_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
*y_delta = 0 - orig->y;
}
static void
constraint_desktop_bottom_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
/* nothing */
}
static void
constraint_desktop_vcenter_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
*y_delta = 0 - orig->y;
}
static void
constraint_desktop_left_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
*x_delta = 0 - orig->x;
}
static void
constraint_desktop_right_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
/* nothing */
}
static void
constraint_desktop_hcenter_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
*x_delta = 0 - orig->x;
}
static void
constraint_desktop_move_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta,
int *y_delta)
{
*x_delta = 0 - orig->x;
*y_delta = 0 - orig->y;
}
static const Constraint constraint_desktop = {
"Desktop",
constraint_desktop_applies_func,
constraint_desktop_top_func,
constraint_desktop_bottom_func,
constraint_desktop_vcenter_func,
constraint_desktop_left_func,
constraint_desktop_right_func,
constraint_desktop_hcenter_func,
constraint_desktop_move_func
};
/* Titlebar is onscreen constraint:
*
* Constants:
* titlebar_width_onscreen = amount of titlebar width that has to be onscreen
* nw_x, nw_y = left/top edges that titlebar can't go outside
* se_x, se_y = right/bottom edges
*
* NW limit has priority over SE, since titlebar is on NW
*
* Left resize
* ===
*
* new_width = orig_width - dx
* new_x = orig_x + dx
*
* Amount of window+frame that doesn't fit in the work area:
*
* offscreen_width = left_width + new_width + right_width - (se_x - nw_x)
*
* If we keep the old metacity rule where a window can be offscreen by
* offscreen_width, then the math works out that left/top resizes are not
* constrained. If we instead have a rule where the window can never be offscreen,
* you get the following:
*
* new_x >= nw_x + left_width + titlebar_width_offscreen
* orig_x + dx >= nw_x + left_width + titlebar_width_onscreen
* dx >= nw_x + left_width + titlebar_width_onscreen - orig_x
*
* i.e. the minimum dx is: nw_x + left_width + titlebar_width_onscreen - orig_x
*
* We could have a more complicated rule that constrains only if the current
* offscreen width is positive, thus allowing something more like the old
* behavior, but not doing that for now.
*
* Top resize works the same as left resize. Right/bottom resize don't have a limit
* because the constraint is designed to keep the top left corner of the
* window or its titlebar on the screen, and right/bottom resize will never move that
* area. Center resize is almost like left/top but dx has the opposite sign
* and new_width = orig_width + 2dx.
*
* For right/bottom we can try to handle windows that aren't in a valid
* location to begin with:
*
* new_x <= se_x - titlebar_width_onscreen
* dx <= se_x - titlebar_width_onscreen - orig_x
*
* but in principle this constraint is never triggered.
*
* Vertical move
* ===
*
* new_height = orig_height
* new_y = orig_y + dy
*
* new_y >= nw_y + top_height
*
* Min negative dy (nw_y + top_height - orig_y) just as with top resize.
* Max positive dy has to be computed from se_y and given less priority than the
* min negative:
*
* new_y < se_y
* orig_y + dy = se_y
* so max dy is (se_y - orig_y)
*
* Horizontal move is equivalent to vertical.
*
*/
static gboolean
constraint_onscreen_applies_func (MetaWindow *window)
{
return
!window->fullscreen &&
window->type != META_WINDOW_DESKTOP &&
window->type != META_WINDOW_DOCK;
}
static void
get_outermost_onscreen_positions (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int delta_x,
int delta_y,
int *leftmost_x_p,
int *rightmost_x_p,
int *topmost_y_p,
int *bottommost_y_p)
{
GList *workspaces;
GList *tmp;
GSList *stmp;
MetaRectangle current;
int bottommost_y;
/* to handle struts, we get the list of workspaces for the window
* and traverse all the struts in each of the cached strut lists for
* the workspaces. Note that because the workarea has already been
* computed, these strut lists should already be up to date. This function
* should have good performance since we call it a lot.
*/
current = *orig;
current.x += delta_x;
current.y += delta_y;
workspaces = meta_window_get_workspaces (window);
tmp = workspaces;
if (leftmost_x_p)
{
*leftmost_x_p = info->nw_x;
while (tmp)
{
stmp = ((MetaWorkspace*) tmp->data)->left_struts;
while (stmp)
{
MetaRectangle *rect = (MetaRectangle*) stmp->data;
/* the strut only matters if the title bar is
* overlapping the strut rect.
*/
if (((current.y - info->fgeom.top_height >= rect->y) &&
(current.y - info->fgeom.top_height <= rect->y + rect->height)) ||
((current.y >= rect->y) &&
(current.y <= rect->y + rect->height)))
{
*leftmost_x_p = MAX (*leftmost_x_p, rect->width);
}
stmp = stmp->next;
}
tmp = tmp->next;
}
*leftmost_x_p = *leftmost_x_p - current.width +
MIN (TITLEBAR_LENGTH_ONSCREEN, current.width);
}
tmp = workspaces;
if (rightmost_x_p)
{
*rightmost_x_p = info->se_x;
while (tmp)
{
stmp = ((MetaWorkspace*) tmp->data)->right_struts;
while (stmp)
{
MetaRectangle *rect = (MetaRectangle*) stmp->data;
/* the strut only matters if the title bar is
* overlapping the strut rect.
*/
if (((current.y - info->fgeom.top_height >= rect->y) &&
(current.y - info->fgeom.top_height <= rect->y + rect->height)) ||
((current.y >= rect->y) &&
(current.y <= rect->y + rect->height)))
{
*rightmost_x_p = MIN (*rightmost_x_p, rect->x);
}
stmp = stmp->next;
}
tmp = tmp->next;
}
*rightmost_x_p = *rightmost_x_p -
MIN (TITLEBAR_LENGTH_ONSCREEN, current.width);
}
tmp = workspaces;
if (topmost_y_p)
{
*topmost_y_p = info->nw_y;
while (tmp)
{
stmp = ((MetaWorkspace*) tmp->data)->top_struts;
while (stmp)
{
MetaRectangle *rect = (MetaRectangle*) stmp->data;
/* here the strut matters if the titlebar is overlapping
* the window horizontally
*/
if ((current.x <= rect->x + rect->width) &&
(current.x + current.width >= rect->x))
{
*topmost_y_p = MAX (*topmost_y_p, rect->height);
}
stmp = stmp->next;
}
tmp = tmp->next;
}
*topmost_y_p = *topmost_y_p + info->fgeom.top_height;
}
tmp = workspaces;
bottommost_y = G_MAXUSHORT;
if (bottommost_y_p || topmost_y_p)
{
bottommost_y = info->se_y;
while (tmp)
{
stmp = ((MetaWorkspace*) tmp->data)->bottom_struts;
while (stmp)
{
MetaRectangle *rect = (MetaRectangle*) stmp->data;
/* here the strut matters if the titlebar is overlapping
* the window horizontally
*/
if ((current.x <= rect->x + rect->width) &&
(current.x + current.width >= rect->x))
{
bottommost_y = MIN (bottommost_y, rect->y);
}
stmp = stmp->next;
}
tmp = tmp->next;
}
}
if (bottommost_y_p)
{
*bottommost_y_p = bottommost_y;
/* If no frame, keep random TITLEBAR_LENGTH_ONSCREEN pixels on the
* screen.
*/
if (!window->frame)
*bottommost_y_p = *bottommost_y_p -
MIN (TITLEBAR_LENGTH_ONSCREEN, current.height);
}
/* if the window has a minimum size too big for the "effective" work
* area let it "cheat" a little by allowing a user to move it up so
* that you can see the bottom of the window.
*/
if (topmost_y_p)
{
int minheight;
if (window->frame)
{
/* this is the "normal" case of, e.g. a dialog that's
* just too big for the work area
*/
minheight = window->frame->bottom_height +
window->size_hints.min_height;
}
else
{
/* let frameless windows move offscreen is too large for the
* effective work area. This may include windows that try
* to make themselves full screen by removing the
* decorations and repositioning themselves.
*/
minheight = orig->height;
}
if (minheight > (bottommost_y - *topmost_y_p))
*topmost_y_p = bottommost_y - minheight;
}
}
static void
constraint_onscreen_top_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
int min_dy;
int topmost_y;
get_outermost_onscreen_positions (window, info, orig, 0, *y_delta,
NULL, NULL, &topmost_y, NULL);
min_dy = topmost_y - orig->y;
if (*y_delta < min_dy)
*y_delta = min_dy;
}
static void
constraint_onscreen_bottom_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
int max_dy;
int bottommost_y;
get_outermost_onscreen_positions (window, info, orig, 0, *y_delta,
NULL, NULL, NULL, &bottommost_y);
max_dy = bottommost_y - orig->y;
if (*y_delta > max_dy)
*y_delta = max_dy;
}
static void
constraint_onscreen_vcenter_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
int max_dy;
int topmost_y;
get_outermost_onscreen_positions (window, info, orig, 0, *y_delta,
NULL, NULL, &topmost_y, NULL);
max_dy = orig->y - topmost_y;
if (*y_delta > max_dy)
*y_delta = max_dy;
}
static void
constraint_onscreen_left_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
int min_dx;
int leftmost_x;
get_outermost_onscreen_positions (window, info, orig, *x_delta, 0,
&leftmost_x, NULL, NULL, NULL);
min_dx = leftmost_x - orig->x;
if (*x_delta < min_dx)
*x_delta = min_dx;
}
static void
constraint_onscreen_right_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
int max_dx;
int rightmost_x;
get_outermost_onscreen_positions (window, info, orig, *x_delta, 0,
NULL, &rightmost_x, NULL, NULL);
max_dx = rightmost_x - orig->x;
if (*x_delta > max_dx)
*x_delta = max_dx;
}
static void
constraint_onscreen_hcenter_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
int max_dx;
int leftmost_x;
get_outermost_onscreen_positions (window, info, orig, *x_delta, 0,
&leftmost_x, NULL, NULL, NULL);
max_dx = orig->x - leftmost_x;
if (*x_delta > max_dx)
*x_delta = max_dx;
}
static void
constraint_onscreen_move_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta,
int *y_delta)
{
int min_delta;
int max_delta;
int leftmost_x, rightmost_x, topmost_y, bottommost_y;
get_outermost_onscreen_positions (window, info, orig, *x_delta, *y_delta,
&leftmost_x, &rightmost_x,
&topmost_y, &bottommost_y);
min_delta = topmost_y - orig->y;
max_delta = bottommost_y - orig->y;
/* Note that min delta (top left) has priority over
* max delta (bottom right) to facilitate keeping
* titlebar on the screen
*/
if (*y_delta > max_delta)
*y_delta = max_delta;
if (*y_delta < min_delta)
*y_delta = min_delta;
min_delta = leftmost_x - orig->x;
max_delta = rightmost_x - orig->x;
if (*x_delta > max_delta)
*x_delta = max_delta;
if (*x_delta < min_delta)
*x_delta = min_delta;
}
static const Constraint constraint_onscreen = {
"Onscreen",
constraint_onscreen_applies_func,
constraint_onscreen_top_func,
constraint_onscreen_bottom_func,
constraint_onscreen_vcenter_func,
constraint_onscreen_left_func,
constraint_onscreen_right_func,
constraint_onscreen_hcenter_func,
constraint_onscreen_move_func
};
/* Size hints constraints:
*
* For min/max size we just clamp to those, and for resize increment
* we clamp to the one at or below the requested place.
*
* For aspect ratio, we special-case it at the end of
* meta_window_constrain, because it involves both dimensions, and
* thus messes up our generic framework.
*
* Left resize can be solved for dx like this:
* new_width = orig_width - dx
* new_x = orig_x + dx
*
* new_width >= min_width
* orig_width - dx >= min_width
* - dx >= min_width - orig_width
* dx <= orig_width - min_width
*
* new_width <= max_width
* orig_width - dx <= max_width
* - dx <= max_width - orig_width
* dx >= orig_width - max_width
*
*/
#define USE_HINTS_FOR_WINDOW_STATE(window) (!((window)->fullscreen || (window)->maximized))
static gboolean
constraint_hints_applies_func (MetaWindow *window)
{
return USE_HINTS_FOR_WINDOW_STATE (window);
}
static void
constraint_hints_top_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
int min_dy;
int max_dy;
int height;
max_dy = orig->height - window->size_hints.min_height;
min_dy = orig->height - window->size_hints.max_height;
g_assert (max_dy >= min_dy);
if (*y_delta > max_dy)
*y_delta = max_dy;
if (*y_delta < min_dy)
*y_delta = min_dy;
/* shrink to base + N * inc
*/
height = orig->height - *y_delta;
height = window->size_hints.base_height +
FLOOR (height - window->size_hints.base_height, window->size_hints.height_inc);
*y_delta = orig->height - height;
}
static void
constraint_hints_bottom_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
int min_dy;
int max_dy;
int height;
min_dy = window->size_hints.min_height - orig->height;
max_dy = window->size_hints.max_height - orig->height;
g_assert (max_dy >= min_dy);
if (*y_delta > max_dy)
*y_delta = max_dy;
if (*y_delta < min_dy)
*y_delta = min_dy;
/* shrink to base + N * inc
*/
height = orig->height + *y_delta;
height = window->size_hints.base_height +
FLOOR (height - window->size_hints.base_height, window->size_hints.height_inc);
*y_delta = height - orig->height;
}
static void
constraint_hints_vcenter_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *y_delta)
{
int min_dy;
int max_dy;
int height;
/* Remember our delta is negative to shrink window, positive to
* grow it, and the actual resize is y_delta * 2 (which is broken,
* but that's how it currently is)
*/
min_dy = (window->size_hints.min_height - orig->height) / 2;
max_dy = (window->size_hints.max_height - orig->height) / 2;
g_assert (max_dy >= min_dy);
if (*y_delta > max_dy)
*y_delta = max_dy;
if (*y_delta < min_dy)
*y_delta = min_dy;
/* shrink to base + N * inc
*/
height = orig->height + *y_delta * 2;
height = window->size_hints.base_height +
FLOOR (height - window->size_hints.base_height, window->size_hints.height_inc);
*y_delta = (height - orig->height) / 2;
}
static void
constraint_hints_left_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
int min_dx;
int max_dx;
int width;
max_dx = orig->width - window->size_hints.min_width;
min_dx = orig->width - window->size_hints.max_width;
g_assert (max_dx >= min_dx);
if (*x_delta > max_dx)
*x_delta = max_dx;
if (*x_delta < min_dx)
*x_delta = min_dx;
/* shrink to base + N * inc
*/
width = orig->width - *x_delta;
width = window->size_hints.base_width +
FLOOR (width - window->size_hints.base_width, window->size_hints.width_inc);
*x_delta = orig->width - width;
}
static void
constraint_hints_right_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
int min_dx;
int max_dx;
int width;
min_dx = window->size_hints.min_width - orig->width;
max_dx = window->size_hints.max_width - orig->width;
g_assert (max_dx >= min_dx);
if (*x_delta > max_dx)
*x_delta = max_dx;
if (*x_delta < min_dx)
*x_delta = min_dx;
/* shrink to base + N * inc
*/
width = orig->width + *x_delta;
width = window->size_hints.base_width +
FLOOR (width - window->size_hints.base_width, window->size_hints.width_inc);
*x_delta = width - orig->width;
}
static void
constraint_hints_hcenter_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta)
{
int min_dx;
int max_dx;
int width;
/* Remember our delta is negative to shrink window, positive to
* grow it, and the actual resize is x_delta * 2 (which is broken,
* but that's how it currently is)
*/
min_dx = (window->size_hints.min_width - orig->width) / 2;
max_dx = (window->size_hints.max_width - orig->width) / 2;
g_assert (max_dx >= min_dx);
if (*x_delta > max_dx)
*x_delta = max_dx;
if (*x_delta < min_dx)
*x_delta = min_dx;
/* shrink to base + N * inc
*/
width = orig->width + *x_delta * 2;
width = window->size_hints.base_width +
FLOOR (width - window->size_hints.base_width, window->size_hints.width_inc);
*x_delta = (width - orig->width) / 2;
}
static void
constraint_hints_move_func (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int *x_delta,
int *y_delta)
{
/* nothing */
}
static const Constraint constraint_hints = {
"Hints",
constraint_hints_applies_func,
constraint_hints_top_func,
constraint_hints_bottom_func,
constraint_hints_vcenter_func,
constraint_hints_left_func,
constraint_hints_right_func,
constraint_hints_hcenter_func,
constraint_hints_move_func
};
/* Array of all constraints at once */
static const Constraint *all_constraints[] = {
&constraint_desktop,
&constraint_onscreen,
&constraint_hints,
NULL
};
/* Move with no accompanying change to window size */
static void
constrain_move (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int x_delta,
int y_delta,
MetaRectangle *new)
{
const Constraint **cp;
int old_x, old_y;
int paranoia;
/* Evidence that we can't actually prove this algorithm is right */
#define MAX_ITERATIONS 10
paranoia = 0;
do {
old_x = x_delta;
old_y = y_delta;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d %d (Move constraint '%s')\n",
x_delta, y_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->move_func) (window, info, orig,
&x_delta, &y_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d %d (Move constraint '%s')\n",
x_delta, y_delta, (*cp)->name);
++cp;
}
++paranoia;
} while (((old_x != x_delta) || (old_y != y_delta)) && paranoia < MAX_ITERATIONS);
new->x = orig->x + x_delta;
new->y = orig->y + y_delta;
if (paranoia >= MAX_ITERATIONS)
meta_topic (META_DEBUG_GEOMETRY,
"Constraints were never satisfied for window %s\n",
window->desc);
}
static void
constrain_resize_left (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int x_delta,
MetaRectangle *new)
{
const Constraint **cp;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d (Left constraint '%s')\n",
x_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->left_func) (window, info, orig,
&x_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d (Left constraint '%s')\n",
x_delta, (*cp)->name);
++cp;
}
/* Moving mouse from 10 to 5 means current - orig means 5 - 10 means
* a delta of -5
*/
new->x = orig->x + x_delta;
new->width = orig->width - x_delta;
}
static void
constrain_resize_hcenter (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int x_delta,
MetaRectangle *new)
{
const Constraint **cp;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d (HCenter constraint '%s')\n",
x_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->hcenter_func) (window, info, orig,
&x_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d (HCenter constraint '%s')\n",
x_delta, (*cp)->name);
++cp;
}
/* center deltas are positive to grow the window and negative to
* shrink it.
*/
new->x = orig->x - x_delta;
new->width = orig->width + x_delta * 2;
/* FIXME above implies that with center gravity you have to grow
* in increments of two
*/
}
static void
constrain_resize_right (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int x_delta,
MetaRectangle *new)
{
const Constraint **cp;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d (Right constraint '%s')\n",
x_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->right_func) (window, info, orig,
&x_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d (Right constraint '%s')\n",
x_delta, (*cp)->name);
++cp;
}
new->width = orig->width + x_delta;
}
static void
constrain_resize_top (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int y_delta,
MetaRectangle *new)
{
const Constraint **cp;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d (Top constraint '%s')\n",
y_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->top_func) (window, info, orig,
&y_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d (Top constraint '%s')\n",
y_delta, (*cp)->name);
++cp;
}
new->y = orig->y + y_delta;
new->height = orig->height - y_delta;
}
static void
constrain_resize_vcenter (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int y_delta,
MetaRectangle *new)
{
const Constraint **cp;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d (VCenter constraint '%s')\n",
y_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->vcenter_func) (window, info, orig,
&y_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d (VCenter constraint '%s')\n",
y_delta, (*cp)->name);
++cp;
}
/* center deltas are positive to grow the window and negative to
* shrink it.
*/
new->y = orig->y - y_delta;
new->height = orig->height + y_delta * 2;
/* FIXME above implies that with center gravity you have to grow
* in increments of two
*/
}
static void
constrain_resize_bottom (MetaWindow *window,
const ConstraintInfo *info,
const MetaRectangle *orig,
int y_delta,
MetaRectangle *new)
{
const Constraint **cp;
cp = &all_constraints[0];
while (*cp)
{
meta_topic (META_DEBUG_GEOMETRY,
"Before: %d (Bottom constraint '%s')\n",
y_delta, (*cp)->name);
if ((* (*cp)->applies_func) (window))
(* (*cp)->bottom_func) (window, info, orig,
&y_delta);
meta_topic (META_DEBUG_GEOMETRY,
"After: %d (Bottom constraint '%s')\n",
y_delta, (*cp)->name);
++cp;
}
new->height = orig->height + y_delta;
}
static void
update_position_limits (MetaWindow *window,
ConstraintInfo *info)
{
int nw_x, nw_y;
int se_x, se_y;
/* For maximized windows the limits are the work area, for
* other windows we see which struts apply based on the
* window's position later on
*/
if (window->maximized)
{
nw_x = MIN (info->work_area_xinerama.x, info->work_area_screen.x);
nw_y = MIN (info->work_area_xinerama.y, info->work_area_screen.y);
/* find bottom-right corner of workarea */
se_x = MAX (info->work_area_xinerama.x + info->work_area_xinerama.width,
info->work_area_screen.x + info->work_area_screen.width);
se_y = MAX (info->work_area_xinerama.y + info->work_area_xinerama.height,
info->work_area_screen.y + info->work_area_screen.height);
}
else
{
nw_x = 0;
nw_y = 0;
se_x = window->screen->width;
se_y = window->screen->height;
}
/* If we have a micro-screen or huge frames maybe nw/se got
* swapped
*/
if (nw_x > se_x)
{
int tmp = nw_x;
nw_x = se_x;
se_x = tmp;
}
if (nw_y > se_y)
{
int tmp = nw_y;
nw_y = se_y;
se_y = tmp;
}
info->nw_x = nw_x;
info->nw_y = nw_y;
info->se_x = se_x;
info->se_y = se_y;
}
/* The delta values are the mouse motion distance deltas,
* i.e. mouse_current_pos - mouse_orig_pos, for resizing on
* the sides, or moving. For center resize, the delta
* value is positive to grow the window and negative to
* shrink it (while the sign of the mouse delta
* depends on which side of the window you are center resizing
* from)
*/
void
meta_window_constrain (MetaWindow *window,
MetaFrameGeometry *orig_fgeom,
const MetaRectangle *orig,
int x_move_delta,
int y_move_delta,
MetaResizeDirection x_direction,
int x_delta,
MetaResizeDirection y_direction,
int y_delta,
MetaRectangle *new)
{
ConstraintInfo info;
MetaRectangle current;
gboolean did_placement;
#define OUTER_WIDTH(rect) ((rect).width + info.fgeom.left_width + info.fgeom.right_width)
#define OUTER_HEIGHT(rect) ((rect).height + info.fgeom.top_height + info.fgeom.bottom_height)
meta_topic (META_DEBUG_GEOMETRY,
"Constraining %s x_move_delta = %d y_move_delta = %d x_direction = %d y_direction = %d x_delta = %d y_delta = %d orig %d,%d %dx%d\n",
window->desc, x_move_delta, y_move_delta,
x_direction, y_direction, x_delta, y_delta,
orig->x, orig->y, orig->width, orig->height);
/* Create a fake frame geometry if none really exists */
if (orig_fgeom && !window->fullscreen)
info.fgeom = *orig_fgeom;
else
{
info.fgeom.top_height = 0;
info.fgeom.bottom_height = 0;
info.fgeom.left_width = 0;
info.fgeom.right_width = 0;
}
meta_window_get_work_area_current_xinerama (window, &info.work_area_xinerama);
meta_window_get_work_area_all_xineramas (window, &info.work_area_screen);
info.window = window;
info.xinerama = meta_screen_get_xinerama_for_window (window->screen,
window);
/* Init info->nw_x etc. */
update_position_limits (window, &info);
current = *orig;
*new = current;
/* Do placement if any, so we go ahead and apply position
* constraints in a move-only context. Don't place
* maximized/fullscreen windows until they are unmaximized
* and unfullscreened
*/
did_placement = FALSE;
if (!window->placed &&
window->calc_placement &&
!window->maximized &&
!window->fullscreen)
{
MetaRectangle placed_rect = current;
meta_window_place (window, orig_fgeom, current.x, current.y,
&placed_rect.x, &placed_rect.y);
did_placement = TRUE;
/* placing the window may have changed the xinerama. Find the
* new xinerama and update the ConstraintInfo
*/
info.xinerama = meta_screen_get_xinerama_for_rect (window->screen,
&placed_rect);
meta_window_get_work_area_for_xinerama (window,
info.xinerama->number,
&info.work_area_xinerama);
update_position_limits (window, &info);
constrain_move (window, &info, &current,
placed_rect.x - current.x,
placed_rect.y - current.y,
new);
current = *new;
/* Ignore any non-placement movement */
x_move_delta = 0;
y_move_delta = 0;
}
if (window->maximize_after_placement &&
(window->placed || did_placement))
{
window->maximize_after_placement = FALSE;
meta_window_maximize_internal (window, new);
/* maximization may have changed frame geometry */
if (orig_fgeom && !window->fullscreen)
{
meta_frame_calc_geometry (window->frame,
orig_fgeom);
info.fgeom = *orig_fgeom;
}
}
/* Maximization, fullscreen, etc. are defined as a resize followed by
* a move, as explained in one of the big comments at the top of
* this file.
*/
if (window->fullscreen)
{
current = *new;
constrain_resize_bottom (window, &info, &current,
(info.xinerama->height - OUTER_HEIGHT (current)),
new);
current = *new;
constrain_resize_right (window, &info, &current,
info.xinerama->width - OUTER_WIDTH (current),
new);
current = *new;
constrain_move (window, &info, &current,
info.xinerama->x_origin - current.x + info.fgeom.left_width,
info.xinerama->y_origin - current.y + info.fgeom.top_height,
new);
}
else if (window->maximized)
{
constrain_resize_bottom (window, &info, &current,
(info.work_area_xinerama.height - OUTER_HEIGHT (current)),
new);
current = *new;
constrain_resize_right (window, &info, &current,
info.work_area_xinerama.width - OUTER_WIDTH (current),
new);
current = *new;
constrain_move (window, &info, &current,
info.work_area_xinerama.x - current.x + info.fgeom.left_width,
info.work_area_xinerama.y - current.y + info.fgeom.top_height,
new);
current = *new;
}
else
{
switch (x_direction)
{
case META_RESIZE_LEFT_OR_TOP:
constrain_resize_left (window, &info, &current,
x_delta, new);
break;
case META_RESIZE_CENTER:
constrain_resize_hcenter (window, &info, &current,
x_delta, new);
break;
case META_RESIZE_RIGHT_OR_BOTTOM:
constrain_resize_right (window, &info, &current,
x_delta, new);
break;
}
switch (y_direction)
{
case META_RESIZE_LEFT_OR_TOP:
constrain_resize_top (window, &info, &current,
y_delta, new);
break;
case META_RESIZE_CENTER:
constrain_resize_vcenter (window, &info, &current,
y_delta, new);
break;
case META_RESIZE_RIGHT_OR_BOTTOM:
constrain_resize_bottom (window, &info, &current,
y_delta, new);
break;
}
current = *new;
constrain_move (window, &info, &current,
x_move_delta, y_move_delta,
new);
current = *new;
}
/* Now we have to sort out the aspect ratio */
if (!window->fullscreen)
{
/*
* width
* min_aspect <= -------- <= max_aspect
* height
*/
double min_aspect, max_aspect;
int width, height;
min_aspect = window->size_hints.min_aspect.x / (double) window->size_hints.min_aspect.y;
max_aspect = window->size_hints.max_aspect.x / (double) window->size_hints.max_aspect.y;
width = current.width;
height = current.height;
if (min_aspect * height > width)
{
int delta;
if (y_direction == META_RESIZE_CENTER)
{
delta = FLOOR (height * min_aspect - width, window->size_hints.width_inc);
if (width + delta <= window->size_hints.max_width)
width += delta;
else
{
delta = FLOOR (height - width / min_aspect, window->size_hints.height_inc);
if (height - delta >= window->size_hints.min_height)
height -= delta;
}
}
else
{
delta = FLOOR (height - width / min_aspect, window->size_hints.height_inc);
if (height - delta >= window->size_hints.min_height)
height -= delta;
else
{
delta = FLOOR (height * min_aspect - width, window->size_hints.width_inc);
if (width + delta <= window->size_hints.max_width)
width += delta;
}
}
}
if (max_aspect * height < width)
{
int delta;
if (x_direction == META_RESIZE_CENTER)
{
delta = FLOOR (width / max_aspect - height, window->size_hints.height_inc);
if (height + delta <= window->size_hints.max_height)
height += delta;
else
{
delta = FLOOR (width - height * max_aspect, window->size_hints.width_inc);
if (width - delta >= window->size_hints.min_width)
width -= delta;
}
}
else
{
delta = FLOOR (width - height * max_aspect, window->size_hints.width_inc);
if (width - delta >= window->size_hints.min_width)
width -= delta;
else
{
delta = FLOOR (width / max_aspect - height, window->size_hints.height_inc);
if (height + delta <= window->size_hints.max_height)
height += delta;
}
}
}
/* Convert into terms of the direction of resize and reapply the
* earlier constraints; this means aspect ratio becomes the
* least-important of the constraints. If we wanted aspect to be
* the most important, we could just not do this next bit.
*/
if (current.width != width)
{
x_delta = width - current.width; /* positive delta to increase width */
switch (x_direction)
{
case META_RESIZE_LEFT_OR_TOP:
constrain_resize_left (window, &info, &current,
- x_delta, new);
break;
case META_RESIZE_CENTER:
constrain_resize_hcenter (window, &info, &current,
x_delta, new);
break;
case META_RESIZE_RIGHT_OR_BOTTOM:
constrain_resize_right (window, &info, &current,
x_delta, new);
break;
}
}
if (current.height != height)
{
y_delta = height - current.height; /* positive to increase height */
switch (y_direction)
{
case META_RESIZE_LEFT_OR_TOP:
constrain_resize_top (window, &info, &current,
- y_delta, new);
break;
case META_RESIZE_CENTER:
constrain_resize_vcenter (window, &info, &current,
y_delta, new);
break;
case META_RESIZE_RIGHT_OR_BOTTOM:
constrain_resize_bottom (window, &info, &current,
y_delta, new);
break;
}
}
current = *new;
}
meta_topic (META_DEBUG_GEOMETRY,
"Constrained %s new %d,%d %dx%d old %d,%d %dx%d\n",
window->desc,
new->x, new->y, new->width, new->height,
orig->x, orig->y, orig->width, orig->height);
}
MetaResizeDirection
meta_x_direction_from_gravity (int gravity)
{
switch (gravity)
{
case EastGravity:
case NorthEastGravity:
case SouthEastGravity:
return META_RESIZE_LEFT_OR_TOP;
break;
case WestGravity:
case NorthWestGravity:
case SouthWestGravity:
case StaticGravity:
return META_RESIZE_RIGHT_OR_BOTTOM;
break;
default:
return META_RESIZE_CENTER;
break;
}
}
MetaResizeDirection
meta_y_direction_from_gravity (int gravity)
{
switch (gravity)
{
case SouthGravity:
case SouthWestGravity:
case SouthEastGravity:
return META_RESIZE_LEFT_OR_TOP;
break;
case NorthGravity:
case NorthWestGravity:
case NorthEastGravity:
case StaticGravity:
return META_RESIZE_RIGHT_OR_BOTTOM;
break;
default:
return META_RESIZE_CENTER;
}
}