66 lines
2.1 KiB
C
66 lines
2.1 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifndef __COGL_TEXTURE_3D_PRIVATE_H
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#define __COGL_TEXTURE_3D_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-3d.h"
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struct _CoglTexture3D
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{
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CoglTexture _parent;
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/* The internal format of the texture represented as a
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CoglPixelFormat */
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CoglPixelFormat internal_format;
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int depth;
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CoglBool auto_mipmap;
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CoglBool mipmaps_dirty;
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/* TODO: factor out these OpenGL specific members into some form
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* of driver private state. */
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/* The internal format of the GL texture represented as a GL enum */
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GLenum gl_format;
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/* The texture object number */
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GLuint gl_texture;
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GLenum gl_legacy_texobj_min_filter;
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GLenum gl_legacy_texobj_mag_filter;
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GLint gl_legacy_texobj_wrap_mode_s;
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GLint gl_legacy_texobj_wrap_mode_t;
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GLint gl_legacy_texobj_wrap_mode_p;
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CoglTexturePixel first_pixel;
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};
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#endif /* __COGL_TEXTURE_3D_PRIVATE_H */
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