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* clutter/Makefile.am: * clutter/clutter.h: Add ClutterBindingPool to the build. * clutter/clutter-binding-pool.c: * clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data structure meant to hold (key symbol, modifiers) pairs and associate them to a closure. The ClutterBindingPool can be used to install key bindings for actors and then execute closures inside the key-press-event signal handlers, removing the need for big switch() or if() blocks for each key. * clutter/clutter-event.c: Consistently use "key symbol" instead of "key value". * clutter/clutter-event.h: Add more modifier masks. * clutter/clutter-marshal.list: * tests/conform/Makefile.am: * tests/conform/test-binding-pool.c: * tests/conform/test-conform-main.c: Add ClutterBindingPool conformance test. * tests/interactive/Makefile.am: * tests/interactive/test-binding-pool.c: Add interactive test (and example code) for the ClutterBindingPool usage.
15 lines
255 B
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15 lines
255 B
Text
BOOLEAN:BOXED
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BOOLEAN:STRING,UINT,ENUM
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UINT:VOID
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VOID:BOXED
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VOID:INT
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VOID:INT64,INT64,FLOAT,BOOLEAN
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VOID:INT,INT
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VOID:INT,INT,INT,INT
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VOID:OBJECT
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VOID:OBJECT,OBJECT,PARAM
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VOID:OBJECT,POINTER
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VOID:STRING,BOOLEAN,BOOLEAN
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VOID:STRING,INT
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VOID:UINT
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VOID:VOID
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