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mutter-performance-source/src/meta/common.h
Jasper St. Pierre 711f0c0c50 common: Make UNKNOWN a flag, not a combination of all directions
This was the original intention, but it was thought to be easier
to mark this as a combination of all directions. It turned out to
instead cause subtle bugs since code that blindly checked & DIR_WEST or
similar turned out to get it wrong when it was UNKNOWN, so just make
it an explicit flag.

This fixes the cursor appearing in the wrong place when starting a
keyboard resize.
2014-08-19 15:11:10 -04:00

552 lines
19 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* PLEASE KEEP IN SYNC WITH GSETTINGS SCHEMAS!
*/
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2005 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef META_COMMON_H
#define META_COMMON_H
/* Don't include core headers here */
#include <X11/Xlib.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <clutter/clutter.h>
#include <glib.h>
#include <gtk/gtk.h>
/**
* SECTION:common
* @Title: Common
* @Short_Description: Mutter common types
*/
/* This is set in stone and also hard-coded in GDK. */
#define META_VIRTUAL_CORE_POINTER_ID 2
#define META_VIRTUAL_CORE_KEYBOARD_ID 3
/**
* MetaFrameFlags:
* @META_FRAME_ALLOWS_DELETE: frame allows delete
* @META_FRAME_ALLOWS_MENU: frame allows menu
* @META_FRAME_ALLOWS_APPMENU: frame allows (fallback) app menu
* @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize
* @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize
* @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize
* @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize
* @META_FRAME_HAS_FOCUS: frame has focus
* @META_FRAME_SHADED: frame is shaded
* @META_FRAME_STUCK: frame is stuck
* @META_FRAME_MAXIMIZED: frame is maximized
* @META_FRAME_ALLOWS_SHADE: frame allows shade
* @META_FRAME_ALLOWS_MOVE: frame allows move
* @META_FRAME_FULLSCREEN: frame allows fullscreen
* @META_FRAME_IS_FLASHING: frame is flashing
* @META_FRAME_ABOVE: frame is above
* @META_FRAME_TILED_LEFT: frame is tiled to the left
* @META_FRAME_TILED_RIGHT: frame is tiled to the right
*/
typedef enum
{
META_FRAME_ALLOWS_DELETE = 1 << 0,
META_FRAME_ALLOWS_MENU = 1 << 1,
META_FRAME_ALLOWS_APPMENU = 1 << 2,
META_FRAME_ALLOWS_MINIMIZE = 1 << 3,
META_FRAME_ALLOWS_MAXIMIZE = 1 << 4,
META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 5,
META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 6,
META_FRAME_HAS_FOCUS = 1 << 7,
META_FRAME_SHADED = 1 << 8,
META_FRAME_STUCK = 1 << 9,
META_FRAME_MAXIMIZED = 1 << 10,
META_FRAME_ALLOWS_SHADE = 1 << 11,
META_FRAME_ALLOWS_MOVE = 1 << 12,
META_FRAME_FULLSCREEN = 1 << 13,
META_FRAME_IS_FLASHING = 1 << 14,
META_FRAME_ABOVE = 1 << 15,
META_FRAME_TILED_LEFT = 1 << 16,
META_FRAME_TILED_RIGHT = 1 << 17
} MetaFrameFlags;
/**
* MetaGrabOp:
* @META_GRAB_OP_NONE: None
* @META_GRAB_OP_MOVING: Moving with pointer
* @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer
* @META_GRAB_OP_RESIZING_S: Resizing S with pointer
* @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer
* @META_GRAB_OP_RESIZING_N: Resizing N with pointer
* @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer
* @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer
* @META_GRAB_OP_RESIZING_W: Resizing W with pointer
* @META_GRAB_OP_RESIZING_E: Resizing E with pointer
* @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard
* @META_GRAB_OP_COMPOSITOR: Compositor asked for grab
*/
/* The lower 16 bits of the grab operation is its type.
*
* Window grab operations have the following layout:
*
* 0000 0000 | 0000 0011
* NSEW flags | type
*
* Flags contains whether the operation is a keyboard operation,
* and whether the keyboard operation is "unknown".
*
* The rest of the flags tell you which direction the resize is
* going in.
*
* If the directions field is 0000, then the operation is a move,
* not a resize.
*/
enum
{
META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100,
META_GRAB_OP_WINDOW_FLAG_UNKNOWN = 0x0200,
META_GRAB_OP_WINDOW_DIR_WEST = 0x1000,
META_GRAB_OP_WINDOW_DIR_EAST = 0x2000,
META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000,
META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000,
META_GRAB_OP_WINDOW_DIR_MASK = 0xF000,
/* WGO = "window grab op". shorthand for below */
_WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD,
_WGO_U = META_GRAB_OP_WINDOW_FLAG_UNKNOWN,
_WGO_W = META_GRAB_OP_WINDOW_DIR_WEST,
_WGO_E = META_GRAB_OP_WINDOW_DIR_EAST,
_WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH,
_WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH,
};
#define GRAB_OP_GET_BASE_TYPE(op) (op & 0x00FF)
typedef enum
{
META_GRAB_OP_NONE,
/* Special grab op when the compositor asked for a grab */
META_GRAB_OP_COMPOSITOR,
/* For when a Wayland client takes a popup grab */
META_GRAB_OP_WAYLAND_POPUP,
/* Window grab ops. */
META_GRAB_OP_WINDOW_BASE,
META_GRAB_OP_MOVING = META_GRAB_OP_WINDOW_BASE,
META_GRAB_OP_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W,
META_GRAB_OP_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N,
META_GRAB_OP_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E,
META_GRAB_OP_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E,
META_GRAB_OP_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W,
META_GRAB_OP_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S,
META_GRAB_OP_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E,
META_GRAB_OP_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W,
META_GRAB_OP_KEYBOARD_MOVING = META_GRAB_OP_WINDOW_BASE | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = META_GRAB_OP_WINDOW_BASE | _WGO_K | _WGO_U,
META_GRAB_OP_KEYBOARD_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W | _WGO_K,
} MetaGrabOp;
/**
* MetaCursor:
* @META_CURSOR_DEFAULT: Default cursor
* @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor
* @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor
* @META_CURSOR_WEST_RESIZE: Resize western edge cursor
* @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor
* @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor
* @META_CURSOR_SW_RESIZE: Resize south-western corner cursor
* @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor
* @META_CURSOR_NW_RESIZE: Resize north-western corner cursor
* @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor
* @META_CURSOR_BUSY: Busy cursor
* @META_CURSOR_DND_IN_DRAG: DND in drag cursor
* @META_CURSOR_DND_MOVE: DND move cursor
* @META_CURSOR_DND_COPY: DND copy cursor
* @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target
* @META_CURSOR_POINTING_HAND: pointing hand
* @META_CURSOR_CROSSHAIR: crosshair (action forbidden)
* @META_CURSOR_IBEAM: I-beam (text input)
*/
typedef enum
{
META_CURSOR_NONE = 0,
META_CURSOR_DEFAULT,
META_CURSOR_NORTH_RESIZE,
META_CURSOR_SOUTH_RESIZE,
META_CURSOR_WEST_RESIZE,
META_CURSOR_EAST_RESIZE,
META_CURSOR_SE_RESIZE,
META_CURSOR_SW_RESIZE,
META_CURSOR_NE_RESIZE,
META_CURSOR_NW_RESIZE,
META_CURSOR_MOVE_OR_RESIZE_WINDOW,
META_CURSOR_BUSY,
META_CURSOR_DND_IN_DRAG,
META_CURSOR_DND_MOVE,
META_CURSOR_DND_COPY,
META_CURSOR_DND_UNSUPPORTED_TARGET,
META_CURSOR_POINTING_HAND,
META_CURSOR_CROSSHAIR,
META_CURSOR_IBEAM,
META_CURSOR_LAST
} MetaCursor;
/**
* MetaFrameType:
* @META_FRAME_TYPE_NORMAL: Normal frame
* @META_FRAME_TYPE_DIALOG: Dialog frame
* @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame
* @META_FRAME_TYPE_UTILITY: Utility frame
* @META_FRAME_TYPE_MENU: Menu frame
* @META_FRAME_TYPE_BORDER: Border frame
* @META_FRAME_TYPE_ATTACHED: Attached frame
* @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration
*/
typedef enum
{
META_FRAME_TYPE_NORMAL,
META_FRAME_TYPE_DIALOG,
META_FRAME_TYPE_MODAL_DIALOG,
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_ATTACHED,
META_FRAME_TYPE_LAST
} MetaFrameType;
/**
* MetaVirtualModifier:
* @META_VIRTUAL_SHIFT_MASK: Shift mask
* @META_VIRTUAL_CONTROL_MASK: Control mask
* @META_VIRTUAL_ALT_MASK: Alt mask
* @META_VIRTUAL_META_MASK: Meta mask
* @META_VIRTUAL_SUPER_MASK: Super mask
* @META_VIRTUAL_HYPER_MASK: Hyper mask
* @META_VIRTUAL_MOD2_MASK: Mod2 mask
* @META_VIRTUAL_MOD3_MASK: Mod3 mask
* @META_VIRTUAL_MOD4_MASK: Mod4 mask
* @META_VIRTUAL_MOD5_MASK: Mod5 mask
*/
typedef enum
{
/* Create gratuitous divergence from regular
* X mod bits, to be sure we find bugs
*/
META_VIRTUAL_SHIFT_MASK = 1 << 5,
META_VIRTUAL_CONTROL_MASK = 1 << 6,
META_VIRTUAL_ALT_MASK = 1 << 7,
META_VIRTUAL_META_MASK = 1 << 8,
META_VIRTUAL_SUPER_MASK = 1 << 9,
META_VIRTUAL_HYPER_MASK = 1 << 10,
META_VIRTUAL_MOD2_MASK = 1 << 11,
META_VIRTUAL_MOD3_MASK = 1 << 12,
META_VIRTUAL_MOD4_MASK = 1 << 13,
META_VIRTUAL_MOD5_MASK = 1 << 14
} MetaVirtualModifier;
/**
* MetaDirection:
* @META_DIRECTION_LEFT: Left
* @META_DIRECTION_RIGHT: Right
* @META_DIRECTION_TOP: Top
* @META_DIRECTION_BOTTOM: Bottom
* @META_DIRECTION_UP: Up
* @META_DIRECTION_DOWN: Down
* @META_DIRECTION_HORIZONTAL: Horizontal
* @META_DIRECTION_VERTICAL: Vertical
*/
/* Relative directions or sides seem to come up all over the place... */
/* FIXME: Replace
* screen.[ch]:MetaScreenDirection,
* workspace.[ch]:MetaMotionDirection,
* with the use of MetaDirection.
*/
typedef enum
{
META_DIRECTION_LEFT = 1 << 0,
META_DIRECTION_RIGHT = 1 << 1,
META_DIRECTION_TOP = 1 << 2,
META_DIRECTION_BOTTOM = 1 << 3,
/* Some aliases for making code more readable for various circumstances. */
META_DIRECTION_UP = META_DIRECTION_TOP,
META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
/* A few more definitions using aliases */
META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
} MetaDirection;
/**
* MetaMotionDirection:
* @META_MOTION_UP: Upwards motion
* @META_MOTION_DOWN: Downwards motion
* @META_MOTION_LEFT: Motion to the left
* @META_MOTION_RIGHT: Motion to the right
* @META_MOTION_UP_LEFT: Motion up and to the left
* @META_MOTION_UP_RIGHT: Motion up and to the right
* @META_MOTION_DOWN_LEFT: Motion down and to the left
* @META_MOTION_DOWN_RIGHT: Motion down and to the right
*/
/* Negative to avoid conflicting with real workspace
* numbers
*/
typedef enum
{
META_MOTION_UP = -1,
META_MOTION_DOWN = -2,
META_MOTION_LEFT = -3,
META_MOTION_RIGHT = -4,
/* These are only used for effects */
META_MOTION_UP_LEFT = -5,
META_MOTION_UP_RIGHT = -6,
META_MOTION_DOWN_LEFT = -7,
META_MOTION_DOWN_RIGHT = -8
} MetaMotionDirection;
/**
* MetaSide:
* @META_SIDE_LEFT: Left side
* @META_SIDE_RIGHT: Right side
* @META_SIDE_TOP: Top side
* @META_SIDE_BOTTOM: Bottom side
*/
/* Sometimes we want to talk about sides instead of directions; note
* that the values must be as follows or meta_window_update_struts()
* won't work. Using these values also is a safety blanket since
* MetaDirection used to be used as a side.
*/
typedef enum
{
META_SIDE_LEFT = META_DIRECTION_LEFT,
META_SIDE_RIGHT = META_DIRECTION_RIGHT,
META_SIDE_TOP = META_DIRECTION_TOP,
META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
} MetaSide;
/**
* MetaButtonFunction:
* @META_BUTTON_FUNCTION_MENU: Menu
* @META_BUTTON_FUNCTION_MINIMIZE: Minimize
* @META_BUTTON_FUNCTION_MAXIMIZE: Maximize
* @META_BUTTON_FUNCTION_CLOSE: Close
* @META_BUTTON_FUNCTION_SHADE: Shade
* @META_BUTTON_FUNCTION_ABOVE: Above
* @META_BUTTON_FUNCTION_STICK: Stick
* @META_BUTTON_FUNCTION_UNSHADE: Unshade
* @META_BUTTON_FUNCTION_UNABOVE: Unabove
* @META_BUTTON_FUNCTION_UNSTICK: Unstick
* @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration
*
* Function a window button can have. Note, you can't add stuff here
* without extending the theme format to draw a new function and
* breaking all existing themes.
*/
typedef enum
{
META_BUTTON_FUNCTION_MENU,
META_BUTTON_FUNCTION_MINIMIZE,
META_BUTTON_FUNCTION_MAXIMIZE,
META_BUTTON_FUNCTION_CLOSE,
META_BUTTON_FUNCTION_SHADE,
META_BUTTON_FUNCTION_ABOVE,
META_BUTTON_FUNCTION_STICK,
META_BUTTON_FUNCTION_UNSHADE,
META_BUTTON_FUNCTION_UNABOVE,
META_BUTTON_FUNCTION_UNSTICK,
META_BUTTON_FUNCTION_APPMENU,
META_BUTTON_FUNCTION_LAST
} MetaButtonFunction;
#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
/* Keep array size in sync with MAX_BUTTONS_PER_CORNER */
/**
* MetaButtonLayout:
* @left_buttons: (array fixed-size=11):
* @right_buttons: (array fixed-size=11):
* @left_buttons_has_spacer: (array fixed-size=11):
* @right_buttons_has_spacer: (array fixed-size=11):
*/
typedef struct _MetaButtonLayout MetaButtonLayout;
struct _MetaButtonLayout
{
/* buttons in the group on the left side */
MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER];
gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
/* buttons in the group on the right side */
MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER];
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
};
/**
* MetaWindowMenuType:
* @META_WINDOW_MENU_WM: the window manager menu
* @META_WINDOW_MENU_APP: the (fallback) app menu
*
* Menu the compositor should display for a given window
*/
typedef enum
{
META_WINDOW_MENU_WM,
META_WINDOW_MENU_APP
} MetaWindowMenuType;
/**
* MetaFrameBorders:
* @visible: inner visible portion of frame border
* @invisible: outer invisible portion of frame border
* @total: sum of the two borders above
*/
typedef struct _MetaFrameBorders MetaFrameBorders;
struct _MetaFrameBorders
{
/* The frame border is made up of two pieces - an inner visible portion
* and an outer portion that is invisible but responds to events.
*/
GtkBorder visible;
GtkBorder invisible;
/* For convenience, we have a "total" border which is equal to the sum
* of the two borders above. */
GtkBorder total;
};
/* sets all dimensions to zero */
void meta_frame_borders_clear (MetaFrameBorders *self);
/* should investigate changing these to whatever most apps use */
#define META_ICON_WIDTH 96
#define META_ICON_HEIGHT 96
#define META_MINI_ICON_WIDTH 16
#define META_MINI_ICON_HEIGHT 16
#define META_DEFAULT_ICON_NAME "window"
/* Main loop priorities determine when activity in the GLib
* will take precendence over the others. Priorities are sometimes
* used to enforce ordering: give A a higher priority than B if
* A must occur before B. But that poses a problem since then
* if A occurs frequently enough, B will never occur.
*
* Anything we want to occur more or less immediately should
* have a priority of G_PRIORITY_DEFAULT. When we want to
* coelesce multiple things together, the appropriate place to
* do it is usually META_PRIORITY_BEFORE_REDRAW.
*
* Note that its usually better to use meta_later_add() rather
* than calling g_idle_add() directly; this will make sure things
* get run when added from a clutter event handler without
* waiting for another repaint cycle.
*
* If something has a priority lower than the redraw priority
* (such as a default priority idle), then it may be arbitrarily
* delayed. This happens if the screen is updating rapidly: we
* are spending all our time either redrawing or waiting for a
* vblank-synced buffer swap. (When X is improved to allow
* clutter to do the buffer-swap asychronously, this will get
* better.)
*/
/* G_PRIORITY_DEFAULT:
* events
* many timeouts
*/
/* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */
#define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15)
/* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */
#define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40)
/* calc-showing idle
* update-icon idle
*/
/* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */
#define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
/* ==== Anything below here can be starved arbitrarily ==== */
/* G_PRIORITY_DEFAULT_IDLE:
* Mutter plugin unloading
*/
#define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10)
/************************************************************/
#define POINT_IN_RECT(xcoord, ycoord, rect) \
((xcoord) >= (rect).x && \
(xcoord) < ((rect).x + (rect).width) && \
(ycoord) >= (rect).y && \
(ycoord) < ((rect).y + (rect).height))
/**
* MetaStackLayer:
* @META_LAYER_DESKTOP: Desktop layer
* @META_LAYER_BOTTOM: Bottom layer
* @META_LAYER_NORMAL: Normal layer
* @META_LAYER_TOP: Top layer
* @META_LAYER_DOCK: Dock layer
* @META_LAYER_FULLSCREEN: Fullscreen layer
* @META_LAYER_FOCUSED_WINDOW: Focused window layer
* @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer
* @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration
*
* Layers a window can be in.
* These MUST be in the order of stacking.
*/
typedef enum
{
META_LAYER_DESKTOP = 0,
META_LAYER_BOTTOM = 1,
META_LAYER_NORMAL = 2,
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
META_LAYER_DOCK = 4,
META_LAYER_FULLSCREEN = 5,
META_LAYER_FOCUSED_WINDOW = 6,
META_LAYER_OVERRIDE_REDIRECT = 7,
META_LAYER_LAST = 8
} MetaStackLayer;
#endif