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mutter-performance-source/src/meta/meta-background.h
Owen W. Taylor a4a688ed83 Rewrite background code
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.

 * Replace the MetaBackground ClutterContent with a plain GObject
   that serves to hold the background parameters and prerender
   textures to be used to draw the background. It handles
   colors, gradients, and blended images, but does not handle
   vignetting

 * Add vignetting to MetaBackgroundActor directly.

 * Add MetaBackgroundImage and MetaBackgroundImageCache to allow
   multiple MetaBackground objects to share the same images

By removing the usage of ClutterContent, the following optimizations
were easy to add:

 Blending is turned off when the actor is fully opaque
 Nearest-neighbour filtering is used when drawing 1:1

The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00

79 lines
3.2 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* meta-background-actor.h: for painting the root window background
*
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef META_BACKGROUND_H
#define META_BACKGROUND_H
#include <clutter/clutter.h>
#include <gsettings-desktop-schemas/gdesktop-enums.h>
#include <meta/screen.h>
/**
* MetaBackground:
*
* This class handles tracking and painting the root window background.
* By integrating with #MetaWindowGroup we can avoid painting parts of
* the background that are obscured by other windows.
*/
#define META_TYPE_BACKGROUND (meta_background_get_type ())
#define META_BACKGROUND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND, MetaBackground))
#define META_BACKGROUND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND, MetaBackgroundClass))
#define META_IS_BACKGROUND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND))
#define META_IS_BACKGROUND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND))
#define META_BACKGROUND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND, MetaBackgroundClass))
typedef struct _MetaBackground MetaBackground;
typedef struct _MetaBackgroundClass MetaBackgroundClass;
typedef struct _MetaBackgroundPrivate MetaBackgroundPrivate;
struct _MetaBackgroundClass
{
/*< private >*/
GObjectClass parent_class;
};
struct _MetaBackground
{
GObject parent;
MetaBackgroundPrivate *priv;
};
GType meta_background_get_type (void);
MetaBackground *meta_background_new (MetaScreen *screen);
void meta_background_set_color (MetaBackground *self,
ClutterColor *color);
void meta_background_set_gradient (MetaBackground *self,
GDesktopBackgroundShading shading_direction,
ClutterColor *color,
ClutterColor *second_color);
void meta_background_set_filename (MetaBackground *self,
const char *filename,
GDesktopBackgroundStyle style);
void meta_background_set_blend (MetaBackground *self,
const char *filename1,
const char *filename2,
double blend_factor,
GDesktopBackgroundStyle style);
#endif /* META_BACKGROUND_H */