603f936745
framework * configure.ac: * tests/*: The tests have been reorganised into different categories: conformance, interactive and micro benchmarks. - conformance tests can be run as part of automated tests - interactive tests are basically all the existing tests - micro benchmarks focus on a single performance metric I converted the timeline tests to conformance tests and also added some tests from Neil Roberts and Ebassi. Note: currently only the conformance tests use the glib test APIs, though the micro benchmarks should too. The other change is to make the unit tests link into monolithic binaries which makes the build time for unit tests considerably faster. To deal with the extra complexity this adds to debugging individual tests I have added some sugar to the makefiles so all the tests can be run directly via a symlink and when an individual test is run this way, then a note is printed to the terminal explaining exactly how that test may be debugged using GDB. There is a convenience make rule: 'make test-report', that will run all the conformance tests and hopefully even open the results in your web browser. It skips some of the slower timeline tests, but you can run those using 'make full-report'
165 lines
4.2 KiB
C
165 lines
4.2 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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/* We ask for 1 frame per millisecond.
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* Whenever this rate can't be achieved then the timeline
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* will interpolate the number frames that should have
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* passed between timeouts. */
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#define TEST_TIMELINE_FPS 1000
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#define TEST_TIMELINE_FRAME_COUNT 5000
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/* We are at the mercy of the system scheduler so this
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* may not be a very reliable tolerance. */
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#define TEST_ERROR_TOLERANCE 20
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typedef struct _TestState {
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ClutterTimeline *timeline;
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GTimeVal start_time;
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guint new_frame_counter;
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gint expected_frame;
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gint completion_count;
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gboolean passed;
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}TestState;
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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GTimeVal current_time;
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gint current_frame;
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glong msec_diff;
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gint loop_overflow = 0;
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static gint step = 1;
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g_get_current_time (¤t_time);
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current_frame = clutter_timeline_get_current_frame (state->timeline);
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msec_diff = (current_time.tv_sec - state->start_time.tv_sec) * 1000;
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msec_diff += (current_time.tv_usec - state->start_time.tv_usec)/1000;
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/* If we expect to have interpolated past the end of the timeline
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* we keep track of the overflow so we can determine when
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* the next timeout will happen. We then clip expected_frames
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* to TEST_TIMELINE_FRAME_COUNT since clutter-timeline
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* semantics guaranty this frame is always signaled before
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* looping */
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if (state->expected_frame > TEST_TIMELINE_FRAME_COUNT)
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{
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loop_overflow = state->expected_frame - TEST_TIMELINE_FRAME_COUNT;
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state->expected_frame = TEST_TIMELINE_FRAME_COUNT;
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}
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if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
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&& current_frame <= (state->expected_frame+TEST_ERROR_TOLERANCE))
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{
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g_test_message ("\nelapsed milliseconds=%-5li "
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"expected frame=%-4i actual frame=%-4i (OK)\n",
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msec_diff,
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state->expected_frame,
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current_frame);
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}
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else
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{
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g_test_message ("\nelapsed milliseconds=%-5li "
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"expected frame=%-4i actual frame=%-4i (FAILED)\n",
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msec_diff,
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state->expected_frame,
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current_frame);
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state->passed = FALSE;
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}
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if (step>0)
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{
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state->expected_frame = current_frame + (TEST_TIMELINE_FPS / 4);
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g_test_message ("Sleeping for 250ms "
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"so next frame should be (%i + %i) = %i\n",
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current_frame,
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(TEST_TIMELINE_FPS / 4),
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state->expected_frame);
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g_usleep (250000);
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}
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else
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{
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state->expected_frame = current_frame + TEST_TIMELINE_FPS;
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g_test_message ("Sleeping for 1sec "
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"so next frame should be (%i + %i) = %i\n",
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current_frame,
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TEST_TIMELINE_FPS,
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state->expected_frame);
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g_usleep (1000000);
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}
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if (current_frame >= TEST_TIMELINE_FRAME_COUNT)
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{
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state->expected_frame += loop_overflow;
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state->expected_frame -= TEST_TIMELINE_FRAME_COUNT;
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g_test_message ("End of timeline reached: "
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"Wrapping expected frame too %i\n",
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state->expected_frame);
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}
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state->new_frame_counter++;
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step = -step;
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}
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static void
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completed_cb (ClutterTimeline *timeline,
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TestState *state)
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{
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state->completion_count++;
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if (state->completion_count == 2)
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{
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if (state->passed)
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{
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g_test_message ("Passed\n");
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clutter_main_quit ();
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}
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else
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{
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g_test_message ("Failed\n");
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exit (EXIT_FAILURE);
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}
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}
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}
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void
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test_timeline_interpolate (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
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TEST_TIMELINE_FPS);
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clutter_timeline_set_loop (state.timeline, TRUE);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_signal_connect (G_OBJECT(state.timeline),
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"completed",
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G_CALLBACK(completed_cb),
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&state);
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state.completion_count = 0;
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state.new_frame_counter = 0;
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state.passed = TRUE;
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state.expected_frame = 0;
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g_get_current_time (&state.start_time);
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clutter_timeline_start (state.timeline);
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clutter_main();
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g_object_unref (state.timeline);
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}
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