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mutter-performance-source/build/win32/vs9/cogl.vcprojin
Chun-wei Fan 4b40a8fe83 MSVC 2008 Builds: Split Up the Property Sheets
Split up the property sheets, so that it is easier to maintain, and update
the project files accordingly.  Also clean up the project files by
finishing up the merge of the *_sdl.vcproj items into their regular
counterparts, and dropping all the *_sdl.* files.

Make use of UNIX line endings for all the MSVC 2008 build files, except the
.sln file and the README.txt files, for easier maintenance.
2014-03-03 15:18:54 +08:00

698 lines
24 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
RootNamespace="cogl"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug_SDL|Win32"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Debug_SDL|x64"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release_SDL|Win32"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release_SDL|x64"
InheritedPropertySheets=".\cogl-gen-srcs.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-sdl2.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-sdl.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter Name="Resource Files">
<File RelativePath="..\..\..\config.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-gl-header.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-defines.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-defines.h.win32_sdl">
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl.symbols">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-enum-types.h.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-enum-types.c.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl.rc" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>