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mutter-performance-source/gles/cogl-context.c
Robert Bragg 1a8a9c4bc8 Updates previous GLES multi-texturing code to use CoglMaterial
test-cogl-material now runs on GLES 1 using the PVR GLES1 SDK (though since
only 2 texture units are supported the third rotating light map doesn't show)

Note: It currently doesn't build for GLES 2.0
2008-12-22 16:35:52 +00:00

132 lines
3.3 KiB
C

/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include <string.h>
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
#include "cogl-gles2-wrapper.h"
static CoglContext *_context = NULL;
gboolean
cogl_create_context ()
{
if (_context != NULL)
return FALSE;
/* Allocate context memory */
_context = (CoglContext*) g_malloc (sizeof (CoglContext));
/* Init default values */
_context->feature_flags = 0;
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 255;
_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
_context->last_path = 0;
_context->texture_handles = NULL;
_context->texture_vertices_size = 0;
_context->texture_vertices = NULL;
_context->material_handles = NULL;
_context->material_layer_handles = NULL;
_context->source_material = COGL_INVALID_HANDLE;
_context->fbo_handles = NULL;
_context->program_handles = NULL;
_context->shader_handles = NULL;
_context->draw_buffer = COGL_WINDOW_BUFFER;
_context->mesh_handles = NULL;
_context->blend_src_factor = CGL_SRC_ALPHA;
_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
/* Init the GLES2 wrapper */
#ifdef HAVE_COGL_GLES2
cogl_gles2_wrapper_init (&_context->gles2);
#endif
/* Init OpenGL state */
GE( cogl_wrap_glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
cogl_enable (0);
_cogl_clip_stack_state_init ();
return TRUE;
}
void
cogl_destroy_context ()
{
if (_context == NULL)
return;
_cogl_clip_stack_state_destroy ();
if (_context->path_nodes)
g_array_free (_context->path_nodes, TRUE);
#ifdef HAVE_COGL_GLES2
cogl_gles2_wrapper_deinit (&_context->gles2);
#endif
if (_context->texture_vertices)
g_free (_context->texture_vertices);
if (_context->texture_handles)
g_array_free (_context->texture_handles, TRUE);
if (_context->fbo_handles)
g_array_free (_context->fbo_handles, TRUE);
if (_context->shader_handles)
g_array_free (_context->shader_handles, TRUE);
if (_context->program_handles)
g_array_free (_context->program_handles, TRUE);
g_free (_context);
}
CoglContext *
_cogl_context_get_default ()
{
/* Create if doesn't exists yet */
if (_context == NULL)
cogl_create_context ();
return _context;
}