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mutter-performance-source/cogl/cogl-attribute-buffer.h
Robert Bragg ee940a3d0d Move all types/prototypes from cogl.h -> cogl[1]-context.h
So we can get to the point where cogl.h is merely an aggregation of
header includes for the 1.x api this moves all the function prototypes
and type definitions into a cogl-context.h and a new cogl1-context.h.

Ideally no code internally should ever need to include cogl.h as it just
represents the public facing header for accessing the 1.x api which
should only be used by Clutter.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:44 +00:00

90 lines
2.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_ATTRIBUTE_BUFFER_H__
#define __COGL_ATTRIBUTE_BUFFER_H__
/* We forward declare the CoglAttributeBuffer type here to avoid some circular
* dependency issues with the following headers.
*/
typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
#include <cogl/cogl-context.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-attribute-buffer
* @short_description: Functions for creating and manipulating attribute
* buffers
*
* FIXME
*/
/**
* cogl_attribute_buffer_new:
* @context: A #CoglContext
* @bytes: The number of bytes to allocate for vertex attribute data.
* @data: An optional pointer to vertex data to upload immediately.
*
* Declares a new #CoglAttributeBuffer of @size bytes to contain arrays of vertex
* attribute data. Once declared, data can be set using cogl_buffer_set_data()
* or by mapping it into the application's address space using cogl_buffer_map().
*
* If @data isn't %NULL then @size bytes will be read from @data and
* immediately copied into the new buffer.
*
* Since: 1.4
* Stability: Unstable
*/
CoglAttributeBuffer *
cogl_attribute_buffer_new (CoglContext *context,
gsize bytes,
const void *data);
/**
* cogl_is_attribute_buffer:
* @object: A #CoglObject
*
* Gets whether the given object references a #CoglAttributeBuffer.
*
* Returns: %TRUE if the handle references a #CoglAttributeBuffer,
* %FALSE otherwise
*
* Since: 1.4
* Stability: Unstable
*/
gboolean
cogl_is_attribute_buffer (void *object);
G_END_DECLS
#endif /* __COGL_ATTRIBUTE_BUFFER_H__ */