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mutter-performance-source/cogl/cogl-onscreen.h
Robert Bragg 54735dec84 Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.

Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.

Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.

So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.

Instead of gsize we now use size_t

For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-08-06 14:27:39 +01:00

399 lines
14 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_ONSCREEN_H
#define __COGL_ONSCREEN_H
#include <cogl/cogl-context.h>
#include <cogl/cogl-framebuffer.h>
#include <glib.h>
G_BEGIN_DECLS
typedef struct _CoglOnscreen CoglOnscreen;
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
/**
* cogl_onscreen_new:
* @context: A #CoglContext
* @width: The desired framebuffer width
* @height: The desired framebuffer height
*
* Instantiates an "unallocated" #CoglOnscreen framebuffer that may be
* configured before later being allocated, either implicitly when
* it is first used or explicitly via cogl_framebuffer_allocate().
*
* Return value: A newly instantiated #CoglOnscreen framebuffer
* Since: 1.8
* Stability: unstable
*/
CoglOnscreen *
cogl_onscreen_new (CoglContext *context, int width, int height);
#ifdef COGL_HAS_X11
typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen,
uint32_t event_mask,
void *user_data);
/**
* cogl_x11_onscreen_set_foreign_window_xid:
* @onscreen: The unallocated framebuffer to associated with an X
* window.
* @xid: The XID of an existing X window
* @update: A callback that notifies of updates to what Cogl requires
* to be in the core X protocol event mask.
*
* Ideally we would recommend that you let Cogl be responsible for
* creating any X window required to back an onscreen framebuffer but
* if you really need to target a window created manually this
* function can be called before @onscreen has been allocated to set a
* foreign XID for your existing X window.
*
* Since Cogl needs, for example, to track changes to the size of an X
* window it requires that certain events be selected for via the core
* X protocol. This requirement may also be changed asynchronously so
* you must pass in an @update callback to inform you of Cogl's
* required event mask.
*
* For example if you are using Xlib you could use this API roughly
* as follows:
* [{
* static void
* my_update_cogl_x11_event_mask (CoglOnscreen *onscreen,
* uint32_t event_mask,
* void *user_data)
* {
* XSetWindowAttributes attrs;
* MyData *data = user_data;
* attrs.event_mask = event_mask | data->my_event_mask;
* XChangeWindowAttributes (data->xdpy,
* data->xwin,
* CWEventMask,
* &attrs);
* }
*
* {
* *snip*
* cogl_x11_onscreen_set_foreign_window_xid (onscreen,
* data->xwin,
* my_update_cogl_x11_event_mask,
* data);
* *snip*
* }
* }]
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
uint32_t xid,
CoglOnscreenX11MaskCallback update,
void *user_data);
/**
* cogl_x11_onscreen_get_window_xid:
* @onscreen: A #CoglOnscreen framebuffer
*
* Assuming you know the given @onscreen framebuffer is based on an x11 window
* this queries the XID of that window. If
* cogl_x11_onscreen_set_foreign_window_xid() was previously called then it
* will return that same XID otherwise it will be the XID of a window Cogl
* created internally. If the window has not been allocated yet and a foreign
* xid has not been set then it's undefined what value will be returned.
*
* It's undefined what this function does if called when not using an x11 based
* renderer.
*
* Since: 1.10
* Stability: unstable
*/
uint32_t
cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen);
/* XXX: we should maybe remove this, since nothing currently uses
* it and the current implementation looks dubious. */
uint32_t
cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen);
#endif /* COGL_HAS_X11 */
#ifdef COGL_HAS_WIN32_SUPPORT
/**
* cogl_win32_onscreen_set_foreign_window:
* @onscreen: A #CoglOnscreen framebuffer
* @hwnd: A win32 window handle
*
* Ideally we would recommend that you let Cogl be responsible for
* creating any window required to back an onscreen framebuffer but
* if you really need to target a window created manually this
* function can be called before @onscreen has been allocated to set a
* foreign XID for your existing X window.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
HWND hwnd);
/**
* cogl_win32_onscreen_get_window:
* @onscreen: A #CoglOnscreen framebuffer
*
* Queries the internally created window HWND backing the given @onscreen
* framebuffer. If cogl_win32_onscreen_set_foreign_window() has been used then
* it will return the same handle set with that API.
*
* Since: 1.10
* Stability: unstable
*/
HWND
cogl_win32_onscreen_get_window (CoglOnscreen *onscreen);
#endif /* COGL_HAS_WIN32_SUPPORT */
#if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
struct wl_surface *
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen);
struct wl_shell_surface *
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen);
/**
* cogl_wayland_onscreen_resize:
* @onscreen: A #CoglOnscreen framebuffer
* @width: The desired width of the framebuffer
* @height: The desired height of the framebuffer
* @offset_x: A relative x offset for the new framebuffer
* @offset_y: A relative x offset for the new framebuffer
*
* Queues a resize of the given @onscreen framebuffer which will be applied
* during the next swap buffers request. Since a buffer is usually conceptually
* scaled with a center point the @offset_x and @offset_y arguments allow the
* newly allocated buffer to be positioned relative to the old buffer size.
*
* For example a buffer that is being resized by moving the bottom right
* corner, and the top left corner is remaining static would use x and y
* offsets of (0, 0) since the top-left of the new buffer should have the same
* position as the old buffer. If the center of the old buffer is being zoomed
* into then all the corners of the new buffer move out from the center and the x
* and y offsets would be (-half_x_size_increase, -half_y_size_increase) where
* x/y_size_increase is how many pixels bigger the buffer is on the x and y
* axis.
*
* If cogl_wayland_onscreen_resize() is called multiple times before the next
* swap buffers request then the relative x and y offsets accumulate instead of
* being replaced. The @width and @height values superseed the old values.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
int width,
int height,
int offset_x,
int offset_y);
#endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */
/**
* cogl_onscreen_set_swap_throttled:
* @onscreen: A #CoglOncsreen framebuffer
* @throttled: Whether swap throttling is wanted or not.
*
* Requests that the given @onscreen framebuffer should have swap buffer
* requests (made using cogl_framebuffer_swap_buffers()) throttled either by a
* displays vblank period or perhaps some other mechanism in a composited
* environment.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
CoglBool throttled);
/**
* cogl_onscreen_show:
* @onscreen: The onscreen framebuffer to make visible
*
* This requests to make @onscreen visible to the user.
*
* Actually the precise semantics of this function depend on the
* window system currently in use, and if you don't have a
* multi-windowining system this function may in-fact do nothing.
*
* This function will implicitly allocate the given @onscreen
* framebuffer before showing it if it hasn't already been allocated.
*
* <note>Since Cogl doesn't explicitly track the visibility status of
* onscreen framebuffers it wont try to avoid redundant window system
* requests e.g. to show an already visible window. This also means
* that it's acceptable to alternatively use native APIs to show and
* hide windows without confusing Cogl.</note>
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_onscreen_show (CoglOnscreen *onscreen);
/**
* cogl_onscreen_hide:
* @onscreen: The onscreen framebuffer to make invisible
*
* This requests to make @onscreen invisible to the user.
*
* Actually the precise semantics of this function depend on the
* window system currently in use, and if you don't have a
* multi-windowining system this function may in-fact do nothing.
*
* This function does not implicitly allocate the given @onscreen
* framebuffer before hiding it.
*
* <note>Since Cogl doesn't explicitly track the visibility status of
* onscreen framebuffers it wont try to avoid redundant window system
* requests e.g. to show an already visible window. This also means
* that it's acceptable to alternatively use native APIs to show and
* hide windows without confusing Cogl.</note>
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_onscreen_hide (CoglOnscreen *onscreen);
/**
* cogl_onscreen_swap_buffers:
* @onscreen: A #CoglOnscreen framebuffer
*
* Swaps the current back buffer being rendered too, to the front for display.
*
* This function also implicitly discards the contents of the color, depth and
* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
* significance of the discard is that you should not expect to be able to
* start a new frame that incrementally builds on the contents of the previous
* frame.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
/**
* cogl_onscreen_swap_region:
* @onscreen: A #CoglOnscreen framebuffer
* @rectangles: An array of integer 4-tuples representing rectangles as
* (x, y, width, height) tuples.
* @n_rectangles: The number of 4-tuples to be read from @rectangles
*
* Swaps a region of the back buffer being rendered too, to the front for
* display. @rectangles represents the region as array of @n_rectangles each
* defined by 4 sequential (x, y, width, height) integers.
*
* This function also implicitly discards the contents of the color, depth and
* stencil buffers as if cogl_onscreen_discard_buffers() were used. The
* significance of the discard is that you should not expect to be able to
* start a new frame that incrementally builds on the contents of the previous
* frame.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles);
typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer,
void *user_data);
/**
* cogl_onscreen_add_swap_buffers_callback:
* @onscreen: A #CoglOnscreen framebuffer
* @callback: A callback function to call when a swap has completed
* @user_data: A private pointer to be passed to @callback
*
* Installs a @callback function that should be called whenever a swap buffers
* request (made using cogl_onscreen_swap_buffers()) for the given
* @onscreen completes.
*
* <note>Applications should check for the %COGL_FEATURE_ID_SWAP_BUFFERS_EVENT
* feature before using this API. It's currently undefined when and if
* registered callbacks will be called if this feature is not supported.</note>
*
* We recommend using this mechanism when available to manually throttle your
* applications (in conjunction with cogl_onscreen_set_swap_throttled()) so
* your application will be able to avoid long blocks in the driver caused by
* throttling when you request to swap buffers too quickly.
*
* Return value: a unique identifier that can be used to remove to remove
* the callback later.
* Since: 1.10
* Stability: unstable
*/
unsigned int
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
CoglSwapBuffersNotify callback,
void *user_data);
/**
* cogl_onscreen_remove_swap_buffers_callback:
* @onscreen: A #CoglOnscreen framebuffer
* @id: An identifier returned from cogl_onscreen_add_swap_buffers_callback()
*
* Removes a callback that was previously registered
* using cogl_onscreen_add_swap_buffers_callback().
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
unsigned int id);
/**
* cogl_is_onscreen:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglOnscreen.
*
* Return value: %TRUE if the object references a #CoglOnscreen
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
CoglBool
cogl_is_onscreen (void *object);
G_END_DECLS
#endif /* __COGL_ONSCREEN_H */