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mutter-performance-source/clutter/clutter-offscreen-effect.h
Emmanuele Bassi 12a5bf2e06 offscreen-effect: Rename create_target to create_buffer
*** This is an API change ***

The create_target() virtual function should return a CoglHandle to a
texture; clutter_offscreen_effect_get_target(), instead, returns a
CoglMaterial to be painted in the implementation of the paint_target()
virtual function.

Instead of equating textures with materials, and confusing the user of
the API, we should mark the difference more prominently.

First of all, we should return a CoglMaterial* (now that we have that
as a public type) in get_target(); having handles all over the place
does not make it easier to distinguish the semantics of the virtual
functions.

Then we should rename create_target() to create_texture(), to make it
clear that what should be returned is a texture that is used as the
backing for the offscreen framebuffer.
2010-09-01 18:05:53 +01:00

104 lines
3.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_OFFSCREEN_EFFECT_H__
#define __CLUTTER_OFFSCREEN_EFFECT_H__
#include <clutter/clutter-effect.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_OFFSCREEN_EFFECT (clutter_offscreen_effect_get_type ())
#define CLUTTER_OFFSCREEN_EFFECT(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_OFFSCREEN_EFFECT, ClutterOffscreenEffect))
#define CLUTTER_IS_OFFSCREEN_EFFECT(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_OFFSCREEN_EFFECT))
#define CLUTTER_OFFSCREEN_EFFECT_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), CLUTTER_TYPE_OFFSCREEN_EFFECT, ClutterOffscreenEffectClass))
#define CLUTTER_IS_OFFSCREEN_EFFECT_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_OFFSCREEN_EFFECT))
#define CLUTTER_OFFSCREEN_EFFECT_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_OFFSCREEN_EFFECT, ClutterOffscreenEffectClass))
typedef struct _ClutterOffscreenEffect ClutterOffscreenEffect;
typedef struct _ClutterOffscreenEffectPrivate ClutterOffscreenEffectPrivate;
typedef struct _ClutterOffscreenEffectClass ClutterOffscreenEffectClass;
/**
* ClutterOffscreenEffect:
*
* The #ClutterOffscreenEffect structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterOffscreenEffect
{
/*< private >*/
ClutterEffect parent_instance;
ClutterOffscreenEffectPrivate *priv;
};
/**
* ClutterOffscreenEffectClass:
* @create_texture: virtual function
* @paint_target: virtual function
*
* The #ClutterOffscreenEffectClass structure contains only private data
*
* Since: 1.4
*/
struct _ClutterOffscreenEffectClass
{
/*< private >*/
ClutterEffectClass parent_class;
/*< public >*/
CoglHandle (* create_texture) (ClutterOffscreenEffect *effect,
gfloat min_width,
gfloat min_height);
void (* paint_target) (ClutterOffscreenEffect *effect);
/*< private >*/
void (* _clutter_offscreen1) (void);
void (* _clutter_offscreen2) (void);
void (* _clutter_offscreen3) (void);
void (* _clutter_offscreen4) (void);
void (* _clutter_offscreen5) (void);
void (* _clutter_offscreen6) (void);
void (* _clutter_offscreen7) (void);
};
GType clutter_offscreen_effect_get_type (void) G_GNUC_CONST;
CoglMaterial *clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect);
void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect);
CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
gfloat width,
gfloat height);
G_END_DECLS
#endif /* __CLUTTER_OFFSCREEN_EFFECT_H__ */