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mutter-performance-source/clutter/clutter-stage-window.h
Emmanuele Bassi 7da930fb75 stage-window: Add ::redraw virtual function
How to redraw a ClutterStage's implementation should be part of the
ClutterStageWindow interface.
2011-02-08 15:49:19 +00:00

112 lines
5.6 KiB
C

#ifndef __CLUTTER_STAGE_WINDOW_H__
#define __CLUTTER_STAGE_WINDOW_H__
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE_WINDOW (clutter_stage_window_get_type ())
#define CLUTTER_STAGE_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_WINDOW, ClutterStageWindow))
#define CLUTTER_IS_STAGE_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_WINDOW))
#define CLUTTER_STAGE_WINDOW_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_STAGE_WINDOW, ClutterStageWindowIface))
/**
* ClutterStageWindow: (skip)
*
* <structname>ClutterStageWindow</structname> is an opaque structure
* whose members should not be accessed directly
*
* Since: 0.8
*/
typedef struct _ClutterStageWindow ClutterStageWindow; /* dummy */
typedef struct _ClutterStageWindowIface ClutterStageWindowIface;
/**
* ClutterStageWindowIface: (skip)
*
* The interface implemented by backends for stage windows
*
* Since: 0.8
*/
struct _ClutterStageWindowIface
{
/*< private >*/
GTypeInterface parent_iface;
ClutterActor *(* get_wrapper) (ClutterStageWindow *stage_window);
void (* set_title) (ClutterStageWindow *stage_window,
const gchar *title);
void (* set_fullscreen) (ClutterStageWindow *stage_window,
gboolean is_fullscreen);
void (* set_cursor_visible) (ClutterStageWindow *stage_window,
gboolean cursor_visible);
void (* set_user_resizable) (ClutterStageWindow *stage_window,
gboolean is_resizable);
gboolean (* realize) (ClutterStageWindow *stage_window);
void (* unrealize) (ClutterStageWindow *stage_window);
void (* show) (ClutterStageWindow *stage_window,
gboolean do_raise);
void (* hide) (ClutterStageWindow *stage_window);
void (* resize) (ClutterStageWindow *stage_window,
gint width,
gint height);
void (* get_geometry) (ClutterStageWindow *stage_window,
ClutterGeometry *geometry);
int (* get_pending_swaps) (ClutterStageWindow *stage_window);
void (* add_redraw_clip) (ClutterStageWindow *stage_window,
ClutterGeometry *stage_rectangle);
gboolean (* has_redraw_clips) (ClutterStageWindow *stage_window);
gboolean (* ignoring_redraw_clips) (ClutterStageWindow *stage_window);
void (* set_accept_focus) (ClutterStageWindow *stage_window,
gboolean accept_focus);
void (* redraw) (ClutterStageWindow *stage_window);
};
GType clutter_stage_window_get_type (void) G_GNUC_CONST;
ClutterActor *_clutter_stage_window_get_wrapper (ClutterStageWindow *window);
void _clutter_stage_window_set_title (ClutterStageWindow *window,
const gchar *title);
void _clutter_stage_window_set_fullscreen (ClutterStageWindow *window,
gboolean is_fullscreen);
void _clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
gboolean is_visible);
void _clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
gboolean is_resizable);
gboolean _clutter_stage_window_realize (ClutterStageWindow *window);
void _clutter_stage_window_unrealize (ClutterStageWindow *window);
void _clutter_stage_window_show (ClutterStageWindow *window,
gboolean do_raise);
void _clutter_stage_window_hide (ClutterStageWindow *window);
void _clutter_stage_window_resize (ClutterStageWindow *window,
gint width,
gint height);
void _clutter_stage_window_get_geometry (ClutterStageWindow *window,
ClutterGeometry *geometry);
int _clutter_stage_window_get_pending_swaps (ClutterStageWindow *window);
void _clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
ClutterGeometry *stage_clip);
gboolean _clutter_stage_window_has_redraw_clips (ClutterStageWindow *window);
gboolean _clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window);
void _clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
gboolean accept_focus);
void _clutter_stage_window_redraw (ClutterStageWindow *window);
G_END_DECLS
#endif /* __CLUTTER_STAGE_WINDOW_H__ */