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mutter-performance-source/doc/reference/tmpl/clutter-timeline.sgml
Emmanuele Bassi 734f808fbc 2006-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c: Add a data parameter to
	the ClutterAlphaFunc; add a data+destroy parameter
	to clutter_alpha_set_func() and to clutter_alpha_new(),
	and turned the latter into clutter_alpha_new_full();
	add a simple, empty constructor clutter_alpha_new().

	These changes makes writing bindings a tad more easy,
	as bindings require passing their own functions in
	order to call the real alpha function.

	* clutter/clutter-behaviour.h: Clean up the header.

	* clutter/clutter-behaviours.[ch]:
	* clutter/clutter-behaviour-opacity.[ch]:
	* clutter/clutter-behaviour-path.[ch]:
	* clutter/clutter-behaviour-scale.[ch]: Split the
	ClutterBehaviourPath, ClutterBehaviourOpacity and
	ClutterBehaviourScale into their own files as they
	have been growing a bit. Fix ClutterBehaviourPath
	API.

	* clutter/clutter-media.h: Remove the commented
	"metadata_available" signal: gtk-doc chokes up on that.

	* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c: Remove the useless
	ClutterTimelineAlphaFunc signature; add missing accessor
	methods for the properties; clean up a bit.

	* clutter/clutter-util.h:
	* clutter/clutter-util.c: Remove unneeded function
	clutter_util_can_create_texture().

	* clutter/clutter-feature.h: Sync the name of
	clutter_feature_get_all() with the name declared
	in clutter-feature.h.

	* clutter/Makefile.am:
	* clutter/clutter.h: Update.

	* examples/behave.c: Update to the new ClutterAlpha
	constructor.

	* examples/super-oh.c: Use the right pointer and avoid
	the compiler making a fuss about it.
2006-11-15 23:37:53 +00:00

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<!-- ##### SECTION Title ##### -->
ClutterTimeline
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterTimeline ##### -->
<para>
#ClutterTimeline has no publicly available members.
</para>
<!-- ##### SIGNAL ClutterTimeline::completed ##### -->
<para>
The #ClutterTimeline has completed running.
</para>
@cluttertimeline: the object which received the signal.
<!-- ##### SIGNAL ClutterTimeline::new-frame ##### -->
<para>
</para>
@cluttertimeline: the object which received the signal.
@arg1: the frame number.
<!-- ##### SIGNAL ClutterTimeline::paused ##### -->
<para>
The #ClutterTimeline has been paused.
</para>
@cluttertimeline: the object which received the signal.
<!-- ##### SIGNAL ClutterTimeline::started ##### -->
<para>
The #ClutterTimeline has been started.
</para>
@cluttertimeline: the object which received the signal.
<!-- ##### ARG ClutterTimeline:fps ##### -->
<para>
</para>
<!-- ##### ARG ClutterTimeline:loop ##### -->
<para>
</para>
<!-- ##### ARG ClutterTimeline:num-frames ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterTimelineClass ##### -->
<para>
</para>
@parent_class:
@started:
@completed:
@paused:
@new_frame:
@_clutter_timeline_1:
@_clutter_timeline_2:
@_clutter_timeline_3:
@_clutter_timeline_4:
@_clutter_timeline_5:
<!-- ##### FUNCTION clutter_timeline_new ##### -->
<para>
</para>
@n_frames:
@fps:
@Returns:
<!-- ##### FUNCTION clutter_timeline_set_speed ##### -->
<para>
</para>
@timeline:
@fps:
<!-- ##### FUNCTION clutter_timeline_get_speed ##### -->
<para>
</para>
@timeline:
@Returns:
<!-- ##### FUNCTION clutter_timeline_start ##### -->
<para>
</para>
@timeline:
<!-- ##### FUNCTION clutter_timeline_pause ##### -->
<para>
</para>
@timeline:
<!-- ##### FUNCTION clutter_timeline_stop ##### -->
<para>
</para>
@timeline:
<!-- ##### FUNCTION clutter_timeline_set_loop ##### -->
<para>
</para>
@timeline:
@loop:
<!-- ##### FUNCTION clutter_timeline_get_loop ##### -->
<para>
</para>
@timeline:
@Returns:
<!-- ##### FUNCTION clutter_timeline_rewind ##### -->
<para>
</para>
@timeline:
<!-- ##### FUNCTION clutter_timeline_skip ##### -->
<para>
</para>
@timeline:
@n_frames:
<!-- ##### FUNCTION clutter_timeline_advance ##### -->
<para>
</para>
@timeline:
@frame_num:
<!-- ##### FUNCTION clutter_timeline_get_current_frame ##### -->
<para>
</para>
@timeline:
@Returns:
<!-- ##### FUNCTION clutter_timeline_set_n_frames ##### -->
<para>
</para>
@timeline:
@n_frames:
<!-- ##### FUNCTION clutter_timeline_get_n_frames ##### -->
<para>
</para>
@timeline:
@Returns:
<!-- ##### FUNCTION clutter_timeline_is_playing ##### -->
<para>
</para>
@timeline:
@Returns: