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mutter-performance-source/cogl/Makefile.am
Neil Roberts 24412798dc Revert "Revert "Remove the framebuffer's stack of clip stacks""
This reverts commit bc41489336.

The reason this was causing problems for Clutter is that it defines
COGL_ENABLE_EXPERIMENTAL_2_0_API which is meant to cause the Cogl
headers not to declare the deprecated API. The reverted patch moved
some additional clipping API to a deprecated header which was
previously being used by Clutter. Clutter was still successfully
compiling but with some warnings for the missing function
declarations. However when the binary is run the clipping would get
completely messed up because it would assume all of the arguments to
the functions are integers instead of floats and the wrong values
would be passed.

Clutter now has commit to make it use the 2.0 API instead of the
deprecated functions so the revert is no longer necessary.

https://git.gnome.org/browse/clutter/commit?id=705640367a5c2ae21405806bfa

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-12-04 17:22:01 +00:00

687 lines
23 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
lib_LTLIBRARIES =
AM_CPPFLAGS = \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(srcdir)/deprecated \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/gl \
-I$(srcdir)/driver/gl/gl \
-I$(srcdir)/driver/gl/gles \
$(NULL)
if !USE_GLIB
AM_CPPFLAGS += -I$(top_builddir)/deps/glib
endif
AM_CPPFLAGS += \
-DG_LOG_DOMAIN=\"Cogl\" \
-DCOGL_COMPILATION \
-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
-DCOGL_LOCALEDIR=\""$(localedir)"\" \
$(NULL)
if HAVE_COGL_DEFAULT_DRIVER
AM_CPPFLAGS += \
-DCOGL_DEFAULT_DRIVER=\"$(COGL_DEFAULT_DRIVER)\"
endif
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
DISTCLEANFILES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h
EXTRA_DIST += cogl-defines.h.in cogl-egl-defines.h.in cogl-gl-header.h.in
# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
# compatability only. I'm not really sure who could possibly be using
# them so we may decide to remove them entirely at some point.
pc_files = \
cogl-1.0.pc \
cogl-gl-1.0.pc
pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
cogl-gl-1.0.pc: cogl-1.0.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
DISTCLEANFILES += $(pc_files)
cogl_deprecated_h = \
$(srcdir)/deprecated/cogl-clip-state.h \
$(srcdir)/deprecated/cogl-fixed.h \
$(srcdir)/deprecated/cogl-material-compat.h \
$(srcdir)/deprecated/cogl-vertex-buffer.h \
$(srcdir)/deprecated/cogl-shader.h \
$(srcdir)/deprecated/cogl-clutter.h \
$(srcdir)/deprecated/cogl-type-casts.h \
$(NULL)
# public 1.x api headers
cogl_1_public_h = \
$(cogl_deprecated_h) \
$(srcdir)/cogl1-context.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl.h \
$(NULL)
# experimental 2.0 api headers
# Note: we don't run glib-mkenums over these headers
cogl_experimental_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl-pipeline.h \
$(srcdir)/cogl-pipeline-state.h \
$(srcdir)/cogl-pipeline-layer-state.h \
$(srcdir)/cogl-snippet.h \
$(srcdir)/cogl-gles2.h \
$(srcdir)/cogl-gles2-types.h \
$(srcdir)/cogl-index-buffer.h \
$(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl-framebuffer.h \
$(srcdir)/cogl-onscreen.h \
$(srcdir)/cogl-frame-info.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-euler.h \
$(srcdir)/cogl-output.h \
$(srcdir)/cogl-quaternion.h \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-poll.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-texture-2d-gl.h \
$(srcdir)/cogl-texture-rectangle.h \
$(srcdir)/cogl-texture-2d-sliced.h \
$(srcdir)/cogl-sub-texture.h \
$(srcdir)/cogl-atlas-texture.h \
$(srcdir)/cogl-meta-texture.h \
$(srcdir)/cogl-primitive-texture.h \
$(srcdir)/cogl-depth-state.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-pixel-buffer.h \
$(srcdir)/cogl2-experimental.h \
$(srcdir)/cogl-macros.h \
$(srcdir)/cogl-fence.h \
$(srcdir)/cogl-version.h \
$(srcdir)/cogl-error.h \
$(NULL)
cogl_nodist_experimental_h = \
$(NULL)
# nop driver
cogl_driver_sources = \
$(srcdir)/driver/nop/cogl-driver-nop.c \
$(srcdir)/driver/nop/cogl-framebuffer-nop-private.h \
$(srcdir)/driver/nop/cogl-framebuffer-nop.c \
$(srcdir)/driver/nop/cogl-attribute-nop-private.h \
$(srcdir)/driver/nop/cogl-attribute-nop.c \
$(srcdir)/driver/nop/cogl-clip-stack-nop-private.h \
$(srcdir)/driver/nop/cogl-clip-stack-nop.c \
$(srcdir)/driver/nop/cogl-texture-2d-nop-private.h \
$(srcdir)/driver/nop/cogl-texture-2d-nop.c \
$(NULL)
# gl driver sources
cogl_gl_prototypes_h = \
$(srcdir)/gl-prototypes/cogl-gles2-functions.h \
$(srcdir)/gl-prototypes/cogl-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles2-core-functions.h \
$(srcdir)/gl-prototypes/cogl-glsl-functions.h \
$(NULL)
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-util-gl-private.h \
$(srcdir)/driver/gl/cogl-util-gl.c \
$(srcdir)/driver/gl/cogl-framebuffer-gl-private.h \
$(srcdir)/driver/gl/cogl-framebuffer-gl.c \
$(srcdir)/driver/gl/cogl-texture-gl-private.h \
$(srcdir)/driver/gl/cogl-texture-gl.c \
$(srcdir)/driver/gl/cogl-texture-2d-gl-private.h \
$(srcdir)/driver/gl/cogl-texture-2d-gl.c \
$(srcdir)/driver/gl/cogl-attribute-gl-private.h \
$(srcdir)/driver/gl/cogl-attribute-gl.c \
$(srcdir)/driver/gl/cogl-clip-stack-gl-private.h \
$(srcdir)/driver/gl/cogl-clip-stack-gl.c \
$(srcdir)/driver/gl/cogl-buffer-gl-private.h \
$(srcdir)/driver/gl/cogl-buffer-gl.c \
$(srcdir)/driver/gl/cogl-pipeline-opengl.c \
$(srcdir)/driver/gl/cogl-pipeline-opengl-private.h \
$(srcdir)/driver/gl/cogl-pipeline-fragend-glsl.c \
$(srcdir)/driver/gl/cogl-pipeline-fragend-glsl-private.h \
$(srcdir)/driver/gl/gl/cogl-pipeline-fragend-arbfp.c \
$(srcdir)/driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h \
$(srcdir)/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c \
$(srcdir)/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp-private.h \
$(srcdir)/driver/gl/cogl-pipeline-fragend-fixed.c \
$(srcdir)/driver/gl/cogl-pipeline-fragend-fixed-private.h \
$(srcdir)/driver/gl/cogl-pipeline-vertend-glsl.c \
$(srcdir)/driver/gl/cogl-pipeline-vertend-glsl-private.h \
$(srcdir)/driver/gl/cogl-pipeline-vertend-fixed.c \
$(srcdir)/driver/gl/cogl-pipeline-vertend-fixed-private.h \
$(srcdir)/driver/gl/cogl-pipeline-progend-fixed.c \
$(srcdir)/driver/gl/cogl-pipeline-progend-fixed-private.h \
$(srcdir)/driver/gl/cogl-pipeline-progend-glsl.c \
$(srcdir)/driver/gl/cogl-pipeline-progend-glsl-private.h \
$(NULL)
if COGL_DRIVER_GL_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gl/gl/cogl-driver-gl.c \
$(srcdir)/driver/gl/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gl/gles/cogl-driver-gles.c \
$(srcdir)/driver/gl/gles/cogl-texture-driver-gles.c \
$(NULL)
endif
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys-private.h \
$(srcdir)/winsys/cogl-winsys.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(srcdir)/cogl-private.h \
$(srcdir)/cogl-i18n-private.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-gpu-info.c \
$(srcdir)/cogl-gpu-info-private.h \
$(srcdir)/cogl-context-private.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-renderer-private.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-renderer.c \
$(srcdir)/cogl-swap-chain-private.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-swap-chain.c \
$(srcdir)/cogl-onscreen-template-private.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-onscreen-template.c \
$(srcdir)/cogl-display-private.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-display.c \
$(srcdir)/cogl-driver.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-conversion.c \
$(srcdir)/cogl-bitmap-packing.h \
$(srcdir)/cogl-primitives-private.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-buffer-private.h \
$(srcdir)/cogl-pixel-buffer.c \
$(srcdir)/cogl-index-buffer-private.h \
$(srcdir)/cogl-index-buffer.c \
$(srcdir)/cogl-attribute-buffer-private.h \
$(srcdir)/cogl-attribute-buffer.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-attribute-private.h \
$(srcdir)/cogl-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-euler.c \
$(srcdir)/cogl-quaternion-private.h \
$(srcdir)/cogl-quaternion.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack-private.h \
$(srcdir)/cogl-depth-state.c \
$(srcdir)/cogl-depth-state-private.h \
$(srcdir)/cogl-node.c \
$(srcdir)/cogl-node-private.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-layer.c \
$(srcdir)/cogl-pipeline-layer-private.h \
$(srcdir)/cogl-pipeline-state.c \
$(srcdir)/cogl-pipeline-layer-state-private.h \
$(srcdir)/cogl-pipeline-layer-state.c \
$(srcdir)/cogl-pipeline-state-private.h \
$(srcdir)/cogl-pipeline-debug.c \
$(srcdir)/cogl-glsl-shader.c \
$(srcdir)/cogl-glsl-shader-private.h \
$(srcdir)/cogl-glsl-shader-boilerplate.h \
$(srcdir)/cogl-pipeline-snippet-private.h \
$(srcdir)/cogl-pipeline-snippet.c \
$(srcdir)/cogl-pipeline-cache.h \
$(srcdir)/cogl-pipeline-cache.c \
$(srcdir)/cogl-pipeline-hash-table.h \
$(srcdir)/cogl-pipeline-hash-table.c \
$(srcdir)/cogl-sampler-cache.c \
$(srcdir)/cogl-sampler-cache-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-meta-texture.c \
$(srcdir)/cogl-primitive-texture.c \
$(srcdir)/cogl-blit.h \
$(srcdir)/cogl-blit.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-frame-info-private.h \
$(srcdir)/cogl-frame-info.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-onscreen-private.h \
$(srcdir)/cogl-onscreen.c \
$(srcdir)/cogl-output-private.h \
$(srcdir)/cogl-output.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-flags.h \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-gtype-private.h \
$(srcdir)/cogl-point-in-poly-private.h \
$(srcdir)/cogl-point-in-poly.c \
$(srcdir)/cogl-list.c \
$(srcdir)/cogl-list.h \
$(srcdir)/winsys/cogl-winsys-stub-private.h \
$(srcdir)/winsys/cogl-winsys-stub.c \
$(srcdir)/cogl-config-private.h \
$(srcdir)/cogl-config.c \
$(srcdir)/cogl-boxed-value.h \
$(srcdir)/cogl-boxed-value.c \
$(srcdir)/cogl-snippet-private.h \
$(srcdir)/cogl-snippet.c \
$(srcdir)/cogl-poll-private.h \
$(srcdir)/cogl-poll.c \
$(srcdir)/gl-prototypes/cogl-all-functions.h \
$(srcdir)/gl-prototypes/cogl-gles1-functions.h \
$(srcdir)/gl-prototypes/cogl-gles2-functions.h \
$(srcdir)/gl-prototypes/cogl-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles1-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles2-core-functions.h \
$(srcdir)/gl-prototypes/cogl-fixed-functions.h \
$(srcdir)/gl-prototypes/cogl-glsl-functions.h \
$(srcdir)/cogl-memory-stack-private.h \
$(srcdir)/cogl-memory-stack.c \
$(srcdir)/cogl-magazine-private.h \
$(srcdir)/cogl-magazine.c \
$(srcdir)/cogl-gles2-context-private.h \
$(srcdir)/cogl-gles2-context.c \
$(srcdir)/cogl-error-private.h \
$(srcdir)/cogl-error.c \
$(srcdir)/cogl-closure-list-private.h \
$(srcdir)/cogl-closure-list.c \
$(srcdir)/cogl-fence.c \
$(srcdir)/cogl-fence-private.h \
$(srcdir)/deprecated/cogl-clip-state.c \
$(srcdir)/deprecated/cogl-fixed.c \
$(srcdir)/deprecated/cogl-vertex-buffer-private.h \
$(srcdir)/deprecated/cogl-vertex-buffer.c \
$(srcdir)/deprecated/cogl-material-compat.c \
$(srcdir)/deprecated/cogl-program.c \
$(srcdir)/deprecated/cogl-program-private.h \
$(srcdir)/deprecated/cogl-auto-texture.c \
$(srcdir)/deprecated/cogl-shader-private.h \
$(srcdir)/deprecated/cogl-shader.c \
$(srcdir)/deprecated/cogl-clutter.c \
$(NULL)
if USE_GLIB
cogl_experimental_h += \
$(srcdir)/cogl-glib-source.h
cogl_sources_c += \
$(srcdir)/cogl-glib-source.c
endif
if SUPPORT_XLIB
cogl_deprecated_h += \
$(srcdir)/deprecated/cogl-clutter-xlib.h
cogl_1_public_h += \
$(srcdir)/cogl-xlib-renderer.h
cogl_experimental_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
$(srcdir)/cogl-xlib.h
cogl_sources_c += \
$(srcdir)/cogl-x11-renderer-private.h \
$(srcdir)/cogl-xlib-renderer-private.h \
$(srcdir)/cogl-xlib-renderer.c \
$(srcdir)/cogl-xlib.c \
$(srcdir)/cogl-xlib-private.h \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/cogl-glx-renderer-private.h \
$(srcdir)/cogl-glx-display-private.h \
$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-glx-private.h \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
cogl_experimental_h += \
$(srcdir)/cogl-win32-renderer.h
cogl_sources_c += \
$(srcdir)/cogl-win32-renderer.c \
$(srcdir)/winsys/cogl-winsys-wgl-private.h \
$(srcdir)/winsys/cogl-winsys-wgl.c \
$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
endif
if SUPPORT_WAYLAND_EGL_SERVER
cogl_experimental_h += \
$(srcdir)/cogl-wayland-server.h
endif
if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_experimental_h += \
$(srcdir)/cogl-wayland-renderer.h \
$(srcdir)/cogl-wayland-client.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-wayland.c \
$(srcdir)/winsys/cogl-winsys-egl-wayland-private.h
endif
if SUPPORT_EGL_PLATFORM_KMS
cogl_experimental_h += \
$(srcdir)/cogl-kms-renderer.h \
$(srcdir)/cogl-kms-display.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-kms.c \
$(srcdir)/winsys/cogl-winsys-egl-kms-private.h
endif
if SUPPORT_EGL_PLATFORM_XLIB
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-x11.c \
$(srcdir)/winsys/cogl-winsys-egl-x11-private.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-null.c \
$(srcdir)/winsys/cogl-winsys-egl-null-private.h
endif
if SUPPORT_EGL_PLATFORM_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-gdl.c \
$(srcdir)/winsys/cogl-winsys-egl-gdl-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-android.c \
$(srcdir)/winsys/cogl-winsys-egl-android-private.h
endif
if SUPPORT_EGL
cogl_experimental_h += \
$(srcdir)/cogl-egl.h
cogl_nodist_experimental_h += \
$(builddir)/cogl-egl-defines.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_SDL
cogl_experimental_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl.c \
$(srcdir)/cogl-sdl.c
endif
if SUPPORT_SDL2
cogl_experimental_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl2.c \
$(srcdir)/cogl-sdl.c
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_1_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
lib_LTLIBRARIES += libcogl.la
libcogl_la_LIBADD = $(LIBM) $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if !USE_GLIB
libcogl_la_LIBADD += $(top_builddir)/deps/glib/libglib.la
libcogl_la_LIBADD += $(top_builddir)/deps/gmodule/libgmodule.la
endif
if UNIT_TESTS
libcogl_la_LIBADD += $(top_builddir)/test-fixtures/libtest-fixtures.la
endif
if BUILD_COGL_PATH
libcogl_la_LIBADD += $(top_builddir)/cogl-path/libcogl-path.la
endif
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
libcogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_profile_trace_message|_cogl_context_get_default|_cogl_framebuffer_get_stencil_bits|_cogl_clip_stack_push_rectangle|_cogl_framebuffer_get_modelview_stack|_cogl_object_default_unref|_cogl_pipeline_foreach_layer_internal|_cogl_clip_stack_push_primitive|_cogl_buffer_unmap_for_fill_or_fallback|_cogl_framebuffer_draw_primitive|_cogl_debug_instances|_cogl_framebuffer_get_projection_stack|_cogl_pipeline_layer_get_texture|_cogl_buffer_map_for_fill_or_fallback|_cogl_texture_can_hardware_repeat|_cogl_pipeline_prune_to_n_layers|_cogl_primitive_draw|test_|unit_test_).*"
libcogl_la_SOURCES = $(cogl_sources_c)
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_1_public_h) \
$(srcdir)/cogl-deprecated.h \
$(srcdir)/cogl-pango.h \
$(NULL)
cogldeprecatedincludedir = $(includedir)/cogl/cogl/deprecated
cogldeprecatedinclude_HEADERS = $(cogl_deprecated_h)
coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = $(cogl_nodist_experimental_h) cogl-defines.h cogl-enum-types.h
cogl_proto_includedir = $(includedir)/cogl/cogl/gl-prototypes
cogl_proto_include_HEADERS = $(cogl_gl_prototypes_h)
dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat
# I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once*
../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <File RelativePath="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@
rm cogl.sourcefiles
../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@
rm cogl.vs10.sourcefiles
../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >cogl.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@
rm cogl.vs10.sourcefiles.filters
cogl.vsenums_h:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.h.in ' >vsenums_h.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_h.temp1
cat vsenums_h.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_h.temp
cat vsenums_h.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.h' >>$@
rm vsenums_h.temp1
rm vsenums_h.temp
cogl.vsenums_c:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.c.in ' >vsenums_c.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_c.temp1
cat vsenums_c.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_c.temp
cat vsenums_c.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.c' >>$@
rm vsenums_c.temp1
rm vsenums_c.temp
../build/win32/gen-enums.bat: cogl.vsenums_h cogl.vsenums_c
echo 'if exist ..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H' >$@
cat cogl.vsenums_h >>$@
echo ':DONE_COGL_ENUMS_H' >>$@
echo 'if exist ..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C' >>$@
cat cogl.vsenums_c >>$@
echo ':DONE_COGL_ENUMS_C' >>$@
rm cogl.vsenums_h
rm cogl.vsenums_c
EXTRA_DIST += \
cogl-defines.h.win32.in \
cogl-defines.h.win32 \
cogl-defines.h.win32_SDL.in \
cogl-defines.h.win32_SDL \
cogl-gl-header.h.win32 \
cogl.symbols \
cogl.rc.in \
cogl.rc
DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat cogl.rc
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-1.0.gir: libcogl.la Makefile
Cogl_1_0_gir_NAMESPACE = Cogl
Cogl_1_0_gir_VERSION = 1.0
Cogl_1_0_gir_LIBS = libcogl.la
if UNIT_TESTS
Cogl_1_0_gir_LIBS += $(top_builddir)/test-fixtures/libtest-fixtures.la
endif
Cogl_1_0_gir_FILES = $(cogl_1_public_h) cogl-enum-types.h
if BUILD_COGL_PATH
Cogl_1_0_gir_FILES += \
$(top_builddir)/cogl-path/cogl-path-enum-types.h \
$(top_srcdir)/cogl-path/cogl-path-types.h \
$(top_srcdir)/cogl-path/cogl1-path-functions.h
endif
Cogl_1_0_gir_CFLAGS = $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -UCOGL_ENABLE_EXPERIMENTAL_API -UCOGL_ENABLE_EXPERIMENTAL_2_0_API -UCOGL_COMPILATION -D__COGL_H_INSIDE__ -D__COGL_XLIB_H_INSIDE__
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-1.0.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
endif