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mutter-performance-source/clutter/clutter/clutter-content.h
Jonas Ådahl 49c8d42317 clutter: Introduce paint contexts
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.

The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.

The same context is passed around for paint nodes, contents and effects
as well.

In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00

95 lines
3.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_CONTENT_H__
#define __CLUTTER_CONTENT_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CONTENT (clutter_content_get_type ())
CLUTTER_EXPORT
G_DECLARE_INTERFACE (ClutterContent, clutter_content, CLUTTER, CONTENT, GObject)
/**
* ClutterContentInterface:
* @get_preferred_size: virtual function; should be overridden by subclasses
* of #ClutterContent that have a natural size
* @paint_content: virtual function; called each time the content needs to
* paint itself
* @attached: virtual function; called each time a #ClutterContent is attached
* to a #ClutterActor.
* @detached: virtual function; called each time a #ClutterContent is detached
* from a #ClutterActor.
* @invalidate: virtual function; called each time a #ClutterContent state
* is changed.
*
* The #ClutterContentInterface structure contains only
* private data.
*
* Since: 1.10
*/
struct _ClutterContentInterface
{
/*< private >*/
GTypeInterface g_iface;
/*< public >*/
gboolean (* get_preferred_size) (ClutterContent *content,
gfloat *width,
gfloat *height);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* attached) (ClutterContent *content,
ClutterActor *actor);
void (* detached) (ClutterContent *content,
ClutterActor *actor);
void (* invalidate) (ClutterContent *content);
void (* invalidate_size) (ClutterContent *content);
};
CLUTTER_EXPORT
gboolean clutter_content_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height);
CLUTTER_EXPORT
void clutter_content_invalidate (ClutterContent *content);
CLUTTER_EXPORT
void clutter_content_invalidate_size (ClutterContent *content);
G_END_DECLS
#endif /* __CLUTTER_CONTENT_H__ */