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mutter-performance-source/tests/interactive/test-depth.c
2012-02-13 17:30:22 +00:00

211 lines
6.7 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
static ClutterActor *raise_actor[2];
static gboolean raise_no = 0;
static gboolean
raise_top (gpointer ignored G_GNUC_UNUSED)
{
ClutterActor *parent = clutter_actor_get_parent (raise_actor[raise_no]);
clutter_actor_set_child_above_sibling (parent, raise_actor[raise_no], NULL);
raise_no = !raise_no;
return G_SOURCE_CONTINUE;
}
static ClutterActor *
clone_box (ClutterActor *original)
{
gfloat width, height;
ClutterActor *group;
ClutterActor *clone;
clutter_actor_get_size (original, &width, &height);
group = clutter_actor_new ();
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_depth (clone, width / 2);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_new (original);
clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, 0);
return group;
}
static ClutterActor *
janus_group (const gchar *front_text,
const gchar *back_text)
{
ClutterActor *group, *rectangle, *front, *back;
gfloat width, height;
gfloat width2, height2;
group = clutter_actor_new ();
rectangle = clutter_actor_new ();
clutter_actor_set_background_color (rectangle, CLUTTER_COLOR_White);
front = clutter_text_new_with_text ("Sans 50px", front_text);
back = clutter_text_new_with_text ("Sans 50px", back_text);
clutter_text_set_color (CLUTTER_TEXT (front), CLUTTER_COLOR_Red);
clutter_text_set_color (CLUTTER_TEXT (back), CLUTTER_COLOR_Green);
clutter_actor_get_size (front, &width, &height);
clutter_actor_get_size (back, &width2, &height2);
if (width2 > width)
width = width2;
if (height2 > height)
height = height2;
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_add_child (group, back);
clutter_actor_add_child (group, rectangle);
clutter_actor_add_child (group, front);
return group;
}
G_MODULE_EXPORT gint
test_depth_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterBehaviour *d_behave;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *group, *hand, *label, *rect, *janus, *box;
GError *error;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Depth Test");
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium2);
g_signal_connect (stage,
"destroy", G_CALLBACK (clutter_main_quit),
NULL);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
group = clutter_actor_new ();
clutter_actor_add_child (stage, group);
label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200);
clutter_actor_add_child (stage, label);
error = NULL;
hand = clutter_texture_new_from_file (TESTS_DATADIR
G_DIR_SEPARATOR_S
"redhand.png",
&error);
if (error)
g_error ("Unable to load redhand.png: %s", error->message);
clutter_actor_set_position (hand, 240, 100);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
clutter_actor_set_position (rect, 340, 100);
clutter_actor_set_size (rect, 200, 200);
clutter_actor_set_opacity (rect, 128);
clutter_actor_add_child (group, hand);
clutter_actor_add_child (group, rect);
timeline = clutter_timeline_new (3000);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
d_behave =
clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
-100, 100);
clutter_behaviour_apply (d_behave, label);
/* add two faced actor */
janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
clutter_actor_set_position (janus, 300, 350);
r_behave =
clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, janus);
/* add hand box */
box = clone_box (hand);
clutter_actor_add_child (stage, box);
clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
clutter_actor_set_opacity (box, 0x44);
r_behave =
clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, box);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
raise_actor[0] = rect;
raise_actor[1] = hand;
clutter_threads_add_timeout (2000, raise_top, NULL);
clutter_main ();
g_object_unref (d_behave);
g_object_unref (timeline);
return EXIT_SUCCESS;
}