1
0
Fork 0
mutter-performance-source/clutter/clutter-timeline.h
Matthew Allum 23ac88ac70 2007-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-path.c:
        Fix bug where last knot position wouldn't get reached.

        * clutter/clutter-group.c:
        Add some docs

        * clutter/clutter-timeline.h:
        * clutter/clutter-timeline.c:
        Add clutter_timeline_copy (needed for ClutterEffect)

        * clutter/clutter-version.h.in:
        Export windowing system / GL backend etc defines.

        * clutter/Makefile.am:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * clutter/clutter.h:

        * clutter/glx/clutter-backend-glx.c:
        Minor clean ups.

        * clutter/clutter-alpha.h:
        Add a fixme.

        * configure.ac:
        Add FPU define.

        * examples/Makefile.am:
        * examples/slider.c:
        Add Robs slider game.
2007-05-14 09:11:23 +00:00

113 lines
4.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_TIMELINE_H
#define _HAVE_CLUTTER_TIMELINE_H
/* clutter-timeline.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TIMELINE clutter_timeline_get_type()
#define CLUTTER_TIMELINE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_TIMELINE, ClutterTimeline))
#define CLUTTER_TIMELINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
#define CLUTTER_IS_TIMELINE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_TIMELINE))
#define CLUTTER_IS_TIMELINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_TIMELINE))
#define CLUTTER_TIMELINE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
struct _ClutterTimeline
{
/*< private >*/
GObject parent;
ClutterTimelinePrivate *priv;
};
struct _ClutterTimelineClass
{
GObjectClass parent_class;
void (*started) (ClutterTimeline *timeline);
void (*completed) (ClutterTimeline *timeline);
void (*paused) (ClutterTimeline *timeline);
void (*new_frame) (ClutterTimeline *timeline,
gint frame_num);
void (*_clutter_timeline_1) (void);
void (*_clutter_timeline_2) (void);
void (*_clutter_timeline_3) (void);
void (*_clutter_timeline_4) (void);
void (*_clutter_timeline_5) (void);
};
GType clutter_timeline_get_type (void) G_GNUC_CONST;
ClutterTimeline *clutter_timeline_new (guint n_frames,
guint fps);
guint clutter_timeline_get_speed (ClutterTimeline *timeline);
void clutter_timeline_set_speed (ClutterTimeline *timeline,
guint fps);
void clutter_timeline_start (ClutterTimeline *timeline);
void clutter_timeline_pause (ClutterTimeline *timeline);
void clutter_timeline_stop (ClutterTimeline *timeline);
void clutter_timeline_set_loop (ClutterTimeline *timeline,
gboolean loop);
gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
void clutter_timeline_rewind (ClutterTimeline *timeline);
void clutter_timeline_skip (ClutterTimeline *timeline,
guint n_frames);
void clutter_timeline_advance (ClutterTimeline *timeline,
guint frame_num);
gint clutter_timeline_get_current_frame (ClutterTimeline *timeline);
void clutter_timeline_set_n_frames (ClutterTimeline *timeline,
guint n_frames);
guint clutter_timeline_get_n_frames (ClutterTimeline *timeline);
gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
ClutterTimeline* clutter_timeline_copy (ClutterTimeline *timeline);
G_END_DECLS
#endif