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mutter-performance-source/clutter/cltr-list.c
2005-04-13 17:36:43 +00:00

303 lines
5.9 KiB
C

#include "cltr-list.h"
#include "cltr-private.h"
#define ANIM_FPS 200
#define FPS_TO_TIMEOUT(t) (1000/(t))
typedef struct CltrListCell
{
CltrRect rect;
Pixbuf *pixb;
CltrTexture *texture;
} CltrListCell;
struct CltrList
{
CltrWidget widget;
GList *cells, *active_cell;
int active_cell_y;
int cell_height;
int cell_width;
CltrListState state;
int scroll_dir;
};
static void
cltr_list_show(CltrWidget *widget);
static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_list_paint(CltrWidget *widget);
static float
distfunc(CltrList *list, int d)
{
int maxdist = list->widget.height;
d = (maxdist-ABS(d)) ;
return ( exp( (float)d/maxdist * 2.0 ) / exp(2.0) );
}
CltrListCell*
cltr_list_cell_new(CltrList *list)
{
CltrListCell *cell = NULL;
ClutterFont *font;
gchar buf[24];
PixbufPixel pixel = { 255, 20, 20, 255 }, font_pixel = { 255, 255, 255, 200 };
font = font_new ("Sans Bold 96");
cell = g_malloc0(sizeof(CltrListCell));
cell->pixb = pixbuf_new(list->cell_width, list->cell_height);
pixbuf_fill_rect(cell->pixb, 0, 0, -1, -1, &pixel);
g_snprintf(&buf[0], 24, "%i %i %i", rand()%10, rand()%10, rand()%10);
font_draw(font, cell->pixb, buf, 10, 10, &font_pixel);
cell->texture = cltr_texture_new(cell->pixb);
return cell;
}
CltrWidget*
cltr_list_new(int width,
int height,
int cell_width,
int cell_height)
{
CltrList *list;
list = g_malloc0(sizeof(CltrList));
list->widget.width = width;
list->widget.height = height;
list->widget.show = cltr_list_show;
list->widget.paint = cltr_list_paint;
list->cell_height = cell_height; /* maximum */
list->cell_width = cell_width; /* maximum */
list->widget.xevent_handler = cltr_list_handle_xevent;
return CLTR_WIDGET(list);
}
static void
cltr_list_show(CltrWidget *widget)
{
CltrList *list = CLTR_LIST(widget);
int n_items = 50, i;
list->active_cell_y = 100;
for (i=0; i<n_items; i++)
{
list->cells = g_list_append(list->cells, cltr_list_cell_new(list));
}
list->active_cell = g_list_first(list->cells);
cltr_widget_queue_paint(widget);
}
static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CltrList *list = CLTR_LIST(widget);
switch (xev->type)
{
case KeyPress:
{
KeySym kc;
kc = XKeycodeToKeysym(xev->xkey.display, xev->xkey.keycode, 0);
switch (kc)
{
case XK_Up:
case XK_KP_Up:
cltr_list_scroll_up(list);
break;
case XK_Down:
case XK_KP_Down:
cltr_list_scroll_down(list);
break;
case XK_Return:
CLTR_DBG("Return");
break;
case XK_Left:
case XK_KP_Left:
case XK_Right:
case XK_KP_Right:
default:
CLTR_DBG("unhandled keysym");
}
}
break;
}
return TRUE;
}
static void
cltr_list_animate(CltrList *list)
{
GList *cell_item = NULL;
CltrListCell *next_active = NULL, *cell_top = NULL;
cell_top = (CltrListCell *)g_list_nth_data(list->cells, 0);
if (list->state == CLTR_LIST_STATE_SCROLL_UP)
{
cell_item = g_list_previous(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y < list->active_cell_y)
{
cell_top->rect.y += 2;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
}
}
else if (list->state == CLTR_LIST_STATE_SCROLL_DOWN)
{
cell_item = g_list_next(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y > list->active_cell_y)
{
cell_top->rect.y -= 2;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
}
}
}
gboolean
cltr_list_timeout_cb(gpointer data)
{
CltrList *list = (CltrList *)data;
cltr_list_animate(list);
cltr_widget_queue_paint(CLTR_WIDGET(list));
switch(list->state)
{
case CLTR_LIST_STATE_SCROLL_UP:
case CLTR_LIST_STATE_SCROLL_DOWN:
return TRUE;
case CLTR_LIST_STATE_LOADING:
case CLTR_LIST_STATE_LOAD_COMPLETE:
case CLTR_LIST_STATE_BROWSE:
default:
return FALSE;
}
}
static void
cltr_list_paint(CltrWidget *widget)
{
GList *cell_item = NULL;
CltrList *list = CLTR_LIST(widget);
CltrListCell *cell = NULL;
int last;
cell_item = g_list_first(list->cells);
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y;
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
while (cell_item)
{
cell = (CltrListCell *)cell_item->data;
cell->rect.y = last;
if (cell->rect.y + cell->rect.height >= 0)
{
cell->rect.width = list->cell_width * distfunc(list, cell->rect.y - list->active_cell_y);
cell->rect.height = list->cell_height * distfunc(list, cell->rect.y - list->active_cell_y);
/* cell->rect.x = (list->widget.width - cell->rect.width) / 6; */
cell->rect.x = 0;
}
last = cell->rect.y + cell->rect.height;
if (last > 0 && cell->rect.y < list->widget.width) /* crappy clip */
{
cltr_texture_render_to_gl_quad(cell->texture,
cltr_rect_x1(cell->rect),
cltr_rect_y1(cell->rect),
cltr_rect_x2(cell->rect),
cltr_rect_y2(cell->rect));
}
cell_item = g_list_next(cell_item);
}
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
void
cltr_list_scroll_down(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_DOWN;
g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}
void
cltr_list_scroll_up(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_UP;
g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}