1
0
Fork 0
mutter-performance-source/tests/conform/test-binding-pool.c
Emmanuele Bassi c759aeb6a7 Uniformly use floats in Actor properties
All the underlying implementation and the public entry points have
been switched to floats; the only missing bits are the Actor properties
that deal with positioning and sizing.

This usually means a major pain when dealing with GValues and varargs
functions. While GValue will warn you when dealing with the wrong
conversions, varags will simply die an horrible (and hard to debug)
death via segfault. Nothing much to do here, except warn people in the
release notes and hope for the best.
2009-06-01 14:57:18 +01:00

313 lines
9.3 KiB
C

#include <string.h>
#include <glib.h>
#include <clutter/clutter.h>
#include <clutter/clutter-keysyms.h>
#include "test-conform-common.h"
#define TYPE_KEY_GROUP (key_group_get_type ())
#define KEY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TYPE_KEY_GROUP, KeyGroup))
#define IS_KEY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TYPE_KEY_GROUP))
#define KEY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TYPE_KEY_GROUP, KeyGroupClass))
#define IS_KEY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TYPE_KEY_GROUP))
typedef struct _KeyGroup KeyGroup;
typedef struct _KeyGroupClass KeyGroupClass;
struct _KeyGroup
{
ClutterGroup parent_instance;
gint selected_index;
};
struct _KeyGroupClass
{
ClutterGroupClass parent_class;
void (* activate) (KeyGroup *group,
ClutterActor *child);
};
G_DEFINE_TYPE (KeyGroup, key_group, CLUTTER_TYPE_GROUP);
enum
{
ACTIVATE,
LAST_SIGNAL
};
static guint group_signals[LAST_SIGNAL] = { 0, };
static gboolean
key_group_action_move_left (KeyGroup *self,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers)
{
gint n_children;
g_assert_cmpstr (action_name, ==, "move-left");
g_assert_cmpint (key_val, ==, CLUTTER_Left);
n_children = clutter_group_get_n_children (CLUTTER_GROUP (self));
self->selected_index -= 1;
if (self->selected_index < 0)
self->selected_index = n_children - 1;
return TRUE;
}
static gboolean
key_group_action_move_right (KeyGroup *self,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers)
{
gint n_children;
g_assert_cmpstr (action_name, ==, "move-right");
g_assert_cmpint (key_val, ==, CLUTTER_Right);
n_children = clutter_group_get_n_children (CLUTTER_GROUP (self));
self->selected_index += 1;
if (self->selected_index >= n_children)
self->selected_index = 0;
return TRUE;
}
static gboolean
key_group_action_activate (KeyGroup *self,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers)
{
ClutterActor *child = NULL;
g_assert_cmpstr (action_name, ==, "activate");
g_assert (key_val == CLUTTER_Return ||
key_val == CLUTTER_KP_Enter ||
key_val == CLUTTER_ISO_Enter);
if (self->selected_index == -1)
return FALSE;
child = clutter_group_get_nth_child (CLUTTER_GROUP (self),
self->selected_index);
if (child)
{
g_signal_emit (self, group_signals[ACTIVATE], 0, child);
return TRUE;
}
else
return FALSE;
}
static gboolean
key_group_key_press (ClutterActor *actor,
ClutterKeyEvent *event)
{
ClutterBindingPool *pool;
gboolean res;
pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));
g_assert (pool != NULL);
res = clutter_binding_pool_activate (pool,
event->keyval,
event->modifier_state,
G_OBJECT (actor));
/* if we activate a key binding, redraw the actor */
if (res)
clutter_actor_queue_redraw (actor);
return res;
}
static void
key_group_paint (ClutterActor *actor)
{
KeyGroup *self = KEY_GROUP (actor);
GList *children, *l;
gint i;
children = clutter_container_get_children (CLUTTER_CONTAINER (self));
for (l = children, i = 0; l != NULL; l = l->next, i++)
{
ClutterActor *child = l->data;
/* paint the selection rectangle */
if (i == self->selected_index)
{
ClutterActorBox box = { 0, };
clutter_actor_get_allocation_box (child, &box);
box.x1 -= CLUTTER_UNITS_FROM_DEVICE (2);
box.y1 -= CLUTTER_UNITS_FROM_DEVICE (2);
box.x2 += CLUTTER_UNITS_FROM_DEVICE (2);
box.y2 += CLUTTER_UNITS_FROM_DEVICE (2);
cogl_set_source_color4ub (255, 255, 0, 224);
cogl_rectangle (CLUTTER_UNITS_TO_DEVICE (box.x1),
CLUTTER_UNITS_TO_DEVICE (box.y1),
CLUTTER_UNITS_TO_DEVICE (box.x2),
CLUTTER_UNITS_TO_DEVICE (box.y2));
}
if (CLUTTER_ACTOR_IS_VISIBLE (child))
clutter_actor_paint (child);
}
g_list_free (children);
}
static void
key_group_finalize (GObject *gobject)
{
G_OBJECT_CLASS (key_group_parent_class)->finalize (gobject);
}
static void
key_group_class_init (KeyGroupClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterBindingPool *binding_pool;
gobject_class->finalize = key_group_finalize;
actor_class->paint = key_group_paint;
actor_class->key_press_event = key_group_key_press;
group_signals[ACTIVATE] =
g_signal_new (g_intern_static_string ("activate"),
G_OBJECT_CLASS_TYPE (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (KeyGroupClass, activate),
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
binding_pool = clutter_binding_pool_get_for_class (klass);
clutter_binding_pool_install_action (binding_pool, "move-right",
CLUTTER_Right, 0,
G_CALLBACK (key_group_action_move_right),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "move-left",
CLUTTER_Left, 0,
G_CALLBACK (key_group_action_move_left),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "activate",
CLUTTER_Return, 0,
G_CALLBACK (key_group_action_activate),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "activate",
CLUTTER_KP_Enter, 0,
G_CALLBACK (key_group_action_activate),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "activate",
CLUTTER_ISO_Enter, 0,
G_CALLBACK (key_group_action_activate),
NULL, NULL);
}
static void
key_group_init (KeyGroup *self)
{
self->selected_index = -1;
}
static void
init_event (ClutterKeyEvent *event)
{
event->type = CLUTTER_KEY_PRESS;
event->time = 0; /* not needed */
event->flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
event->stage = NULL; /* not needed */
event->source = NULL; /* not needed */
event->modifier_state = 0;
event->hardware_keycode = 0; /* not needed */
}
static void
send_keyval (KeyGroup *group, int keyval)
{
ClutterKeyEvent event;
init_event (&event);
event.keyval = keyval;
event.unicode_value = 0; /* should be ignored for cursor keys etc. */
clutter_actor_event (CLUTTER_ACTOR (group), (ClutterEvent *) &event, FALSE);
}
static void
on_activate (KeyGroup *key_group,
ClutterActor *child,
gpointer data)
{
gint _index = GPOINTER_TO_INT (data);
g_assert_cmpint (key_group->selected_index, ==, _index);
}
void
test_binding_pool (TestConformSimpleFixture *fixture,
gconstpointer data)
{
KeyGroup *key_group = g_object_new (TYPE_KEY_GROUP, NULL);
clutter_container_add (CLUTTER_CONTAINER (key_group),
g_object_new (CLUTTER_TYPE_RECTANGLE,
"width", 50.0,
"height", 50.0,
"x", 0.0, "y", 0.0,
NULL),
g_object_new (CLUTTER_TYPE_RECTANGLE,
"width", 50.0,
"height", 50.0,
"x", 75.0, "y", 0.0,
NULL),
g_object_new (CLUTTER_TYPE_RECTANGLE,
"width", 50.0,
"height", 50.0,
"x", 150.0, "y", 0.0,
NULL),
NULL);
g_assert_cmpint (key_group->selected_index, ==, -1);
send_keyval (key_group, CLUTTER_Left);
g_assert_cmpint (key_group->selected_index, ==, 2);
send_keyval (key_group, CLUTTER_Left);
g_assert_cmpint (key_group->selected_index, ==, 1);
send_keyval (key_group, CLUTTER_Right);
g_assert_cmpint (key_group->selected_index, ==, 2);
send_keyval (key_group, CLUTTER_Right);
g_assert_cmpint (key_group->selected_index, ==, 0);
g_signal_connect (key_group,
"activate", G_CALLBACK (on_activate),
GINT_TO_POINTER (0));
send_keyval (key_group, CLUTTER_Return);
clutter_actor_destroy (CLUTTER_ACTOR (key_group));
}