0b76ba332d
Typos, missing symbols, and missing documentation.
651 lines
19 KiB
C
651 lines
19 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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/**
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* SECTION:clutter-wayland-surface
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* @Title: ClutterWaylandSurface
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* @short_description: An actor which displays the content of a client surface
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*
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* #ClutterWaylandSurface is an actor for displaying the contents of a client
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* surface. It is intended to support developers implementing Clutter based
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* wayland compositors.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "clutter-wayland-surface.h"
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#include "clutter-actor-private.h"
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#include "clutter-marshal.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "clutter-backend.h"
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#include <cogl/cogl.h>
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#include <cogl/cogl-wayland-server.h>
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enum
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{
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PROP_SURFACE = 1,
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PROP_SURFACE_WIDTH,
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PROP_SURFACE_HEIGHT,
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PROP_COGL_TEXTURE,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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enum
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{
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QUEUE_DAMAGE_REDRAW,
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LAST_SIGNAL
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};
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static guint signals[LAST_SIGNAL] = { 0, };
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struct _ClutterWaylandSurfacePrivate
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{
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struct wl_surface *surface;
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CoglTexture2D *buffer;
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int width, height;
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CoglPipeline *pipeline;
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};
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G_DEFINE_TYPE (ClutterWaylandSurface,
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clutter_wayland_surface,
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CLUTTER_TYPE_ACTOR);
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static gboolean
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clutter_wayland_surface_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, self);
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}
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static void
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clutter_wayland_surface_queue_damage_redraw (ClutterWaylandSurface *texture,
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gint x,
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gint y,
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gint width,
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gint height)
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{
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ClutterWaylandSurfacePrivate *priv = texture->priv;
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ClutterActor *self = CLUTTER_ACTOR (texture);
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ClutterActorBox allocation;
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float scale_x;
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float scale_y;
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cairo_rectangle_int_t clip;
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/* NB: clutter_actor_queue_redraw_with_clip expects a box in the actor's
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* coordinate space so we need to convert from surface coordinates to
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* actor coordinates...
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*/
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/* Calling clutter_actor_get_allocation_box() is enormously expensive
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* if the actor has an out-of-date allocation, since it triggers
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* a full redraw. clutter_actor_queue_redraw_with_clip() would redraw
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* the whole stage anyways in that case, so just go ahead and do
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* it here.
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*/
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if (!clutter_actor_has_allocation (self))
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{
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clutter_actor_queue_redraw (self);
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return;
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}
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if (priv->width == 0 || priv->height == 0)
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return;
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clutter_actor_get_allocation_box (self, &allocation);
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scale_x = (allocation.x2 - allocation.x1) / priv->width;
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scale_y = (allocation.y2 - allocation.y1) / priv->height;
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clip.x = x * scale_x;
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clip.y = y * scale_y;
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clip.width = width * scale_x;
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clip.height = height * scale_y;
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clutter_actor_queue_redraw_with_clip (self, &clip);
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}
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static void
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free_pipeline (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->pipeline)
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{
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cogl_object_unref (priv->pipeline);
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priv->pipeline = NULL;
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}
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}
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static void
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opacity_change_cb (ClutterWaylandSurface *self)
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{
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free_pipeline (self);
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}
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static void
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clutter_wayland_surface_init (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self,
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CLUTTER_WAYLAND_TYPE_SURFACE,
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ClutterWaylandSurfacePrivate);
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priv->surface = NULL;
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priv->width = 0;
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priv->height = 0;
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self->priv = priv;
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g_signal_connect (self, "notify::opacity", G_CALLBACK (opacity_change_cb), NULL);
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}
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static void
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free_surface_buffers (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->buffer)
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{
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cogl_object_unref (priv->buffer);
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priv->buffer = NULL;
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free_pipeline (self);
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}
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}
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static void
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clutter_wayland_surface_dispose (GObject *object)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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ClutterWaylandSurfacePrivate *priv = self->priv;
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free_pipeline (self);
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free_surface_buffers (self);
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priv->surface = NULL;
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G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object);
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}
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static void
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set_size (ClutterWaylandSurface *self,
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int width,
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int height)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->width != width)
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{
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priv->width = width;
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SURFACE_WIDTH]);
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}
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if (priv->height != height)
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{
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priv->height = height;
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SURFACE_HEIGHT]);
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}
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clutter_actor_set_size (CLUTTER_ACTOR (self), priv->width, priv->height);
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}
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/**
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* clutter_wayland_surface_get_surface:
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* @self: a #ClutterWaylandSurface
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*
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* Retrieves a point to the Wayland surface used by the actor.
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*
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* Return value: (transfer none): a wl_surface pointer, or %NULL
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*
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* Since: 1.10
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*/
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struct wl_surface *
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clutter_wayland_surface_get_surface (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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return priv->surface;
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}
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/**
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* clutter_wayland_surface_set_surface:
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* @self: a #ClutterWaylandSurface
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* @surface: a Wayland wl_surface pointer
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*
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* Sets the Wayland surface to be used by the actor.
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*
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* Since: 1.10
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*/
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void
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clutter_wayland_surface_set_surface (ClutterWaylandSurface *self,
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struct wl_surface *surface)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = self->priv;
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if (priv->surface == surface)
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return;
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if (priv->surface)
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{
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free_pipeline (self);
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free_surface_buffers (self);
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g_signal_emit (self, signals[QUEUE_DAMAGE_REDRAW],
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0,
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0, 0, priv->width, priv->height);
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}
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priv->surface = surface;
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/* XXX: should we freeze/thaw notifications? */
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SURFACE]);
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/* We have to wait until the next attach event to find out the surface
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* geometry... */
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set_size (self, 0, 0);
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}
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static void
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clutter_wayland_surface_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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switch (prop_id)
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{
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case PROP_SURFACE:
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clutter_wayland_surface_set_surface (self, g_value_get_pointer (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_wayland_surface_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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ClutterWaylandSurfacePrivate *priv = self->priv;
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switch (prop_id)
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{
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case PROP_SURFACE:
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g_value_set_pointer (value, priv->surface);
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break;
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case PROP_SURFACE_WIDTH:
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g_value_set_uint (value, priv->width);
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break;
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case PROP_SURFACE_HEIGHT:
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g_value_set_uint (value, priv->height);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_wayland_surface_paint (ClutterActor *self)
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{
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ClutterWaylandSurfacePrivate *priv;
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
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if (G_UNLIKELY (priv->pipeline == NULL))
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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priv->pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (priv->pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0,
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COGL_TEXTURE (priv->buffer));
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}
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cogl_set_source (priv->pipeline);
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clutter_actor_get_allocation_box (self, &box);
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cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1);
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}
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static void
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clutter_wayland_surface_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = priv->width;
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}
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static void
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clutter_wayland_surface_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = priv->height;
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}
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static gboolean
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clutter_wayland_surface_has_overlaps (ClutterActor *self)
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{
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/* Rectangles never need an offscreen redirect because there are
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never any overlapping primitives */
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return FALSE;
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}
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static void
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clutter_wayland_surface_class_init (ClutterWaylandSurfaceClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (ClutterWaylandSurfacePrivate));
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actor_class->get_paint_volume = clutter_wayland_surface_get_paint_volume;
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actor_class->paint = clutter_wayland_surface_paint;
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actor_class->get_preferred_width =
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clutter_wayland_surface_get_preferred_width;
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actor_class->get_preferred_height =
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clutter_wayland_surface_get_preferred_height;
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actor_class->has_overlaps = clutter_wayland_surface_has_overlaps;
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object_class->dispose = clutter_wayland_surface_dispose;
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object_class->set_property = clutter_wayland_surface_set_property;
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object_class->get_property = clutter_wayland_surface_get_property;
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pspec = g_param_spec_pointer ("surface",
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P_("Surface"),
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P_("The underlying wayland surface"),
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CLUTTER_PARAM_READWRITE|
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G_PARAM_CONSTRUCT_ONLY);
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obj_props[PROP_SURFACE] = pspec;
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g_object_class_install_property (object_class, PROP_SURFACE, pspec);
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pspec = g_param_spec_uint ("surface-width",
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P_("Surface width"),
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P_("The width of the underlying wayland surface"),
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0, G_MAXUINT,
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0,
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G_PARAM_READABLE);
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obj_props[PROP_SURFACE_WIDTH] = pspec;
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g_object_class_install_property (object_class, PROP_SURFACE_WIDTH, pspec);
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pspec = g_param_spec_uint ("surface-height",
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P_("Surface height"),
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P_("The height of the underlying wayland surface"),
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0, G_MAXUINT,
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0,
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G_PARAM_READABLE);
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obj_props[PROP_SURFACE_HEIGHT] = pspec;
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g_object_class_install_property (object_class, PROP_SURFACE_HEIGHT, pspec);
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pspec = g_param_spec_boxed ("cogl-texture",
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P_("Cogl Texture"),
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P_("The underlying Cogl texture handle used to draw this actor"),
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COGL_TYPE_HANDLE,
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_COGL_TEXTURE] = pspec;
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g_object_class_install_property (object_class, PROP_COGL_TEXTURE, pspec);
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/**
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* ClutterWaylandSurface::queue-damage-redraw:
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* @texture: the object which received the signal
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* @x: The top left x position of the damage region
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* @y: The top left y position of the damage region
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* @width: The width of the damage region
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* @height: The height of the damage region
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*
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* ::queue-damage-redraw is emitted to notify that some sub-region
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* of the texture has been changed. This usually means a redraw
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* needs to be queued for the actor.
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*
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* The default handler will queue a clipped redraw in response to
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* the damage, using the assumption that the pixmap is being painted
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* to a rectangle covering the transformed allocation of the actor.
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* If you sub-class and change the paint method so this isn't true
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* then you must also provide your own damage signal handler to
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* queue a redraw that blocks this default behaviour.
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*
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* Since: 1.10
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*/
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signals[QUEUE_DAMAGE_REDRAW] =
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g_signal_new (g_intern_static_string ("queue-damage-redraw"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_FIRST,
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G_STRUCT_OFFSET (ClutterWaylandSurfaceClass, queue_damage_redraw),
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NULL, NULL,
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_clutter_marshal_VOID__INT_INT_INT_INT,
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G_TYPE_NONE, 4,
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G_TYPE_INT,
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G_TYPE_INT,
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G_TYPE_INT,
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G_TYPE_INT);
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klass->queue_damage_redraw = clutter_wayland_surface_queue_damage_redraw;
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}
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/**
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* clutter_wayland_surface_new:
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* @surface: the Wayland surface this actor should represent
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*
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* Creates a new #ClutterWaylandSurface for @surface
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*
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* Return value: A new #ClutterWaylandSurface representing @surface
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*
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* Since: 1.8
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* Stability: unstable
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*/
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ClutterActor *
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clutter_wayland_surface_new (struct wl_surface *surface)
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{
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ClutterActor *actor;
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actor = g_object_new (CLUTTER_WAYLAND_TYPE_SURFACE,
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"surface", surface,
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NULL);
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return actor;
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}
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/**
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* clutter_wayland_surface_attach_buffer:
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* @self: A #ClutterWaylandSurface actor
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* @buffer: A compositor side struct wl_buffer pointer
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* @error: A #GError
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*
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* This associates a client's buffer with the #ClutterWaylandSurface
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* actor @self. This will automatically result in @self being re-drawn
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* with the new buffer contents.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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gboolean
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clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self,
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struct wl_buffer *buffer,
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GError **error)
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{
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ClutterWaylandSurfacePrivate *priv;
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
CoglContext *context = clutter_backend_get_cogl_context (backend);
|
|
|
|
g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), TRUE);
|
|
|
|
priv = self->priv;
|
|
|
|
free_surface_buffers (self);
|
|
|
|
set_size (self, buffer->width, buffer->height);
|
|
|
|
priv->buffer =
|
|
cogl_wayland_texture_2d_new_from_buffer (context, buffer, error);
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_COGL_TEXTURE]);
|
|
|
|
/* NB: We don't queue a redraw of the actor here because we don't
|
|
* know how much of the buffer has changed with respect to the
|
|
* previous buffer. We only ever queue a redraw in response to
|
|
* surface damage. */
|
|
|
|
if (!priv->buffer)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_wayland_surface_damage_buffer:
|
|
* @self: A #ClutterWaylandSurface actor
|
|
* @buffer: A compositor side struct wl_buffer pointer
|
|
* @x: The x coordinate of the damaged rectangle
|
|
* @y: The y coordinate of the damaged rectangle
|
|
* @width: The width of the damaged rectangle
|
|
* @height: The height of the damaged rectangle
|
|
*
|
|
* This marks a region of the given @buffer has having been changed by
|
|
* the client. This will automatically result in the corresponding damaged
|
|
* region of the actor @self being redrawn.
|
|
*
|
|
* If multiple regions are changed then this should be called multiple
|
|
* times with different damage rectangles.
|
|
*
|
|
* Since: 1.8
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self,
|
|
struct wl_buffer *buffer,
|
|
gint32 x,
|
|
gint32 y,
|
|
gint32 width,
|
|
gint32 height)
|
|
{
|
|
ClutterWaylandSurfacePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
|
|
|
|
priv = self->priv;
|
|
|
|
if (priv->buffer && wl_buffer_is_shm (buffer))
|
|
{
|
|
CoglPixelFormat format;
|
|
|
|
switch (wl_shm_buffer_get_format (buffer))
|
|
{
|
|
#if G_BYTE_ORDER == G_BIG_ENDIAN
|
|
case WL_SHM_FORMAT_ARGB8888:
|
|
format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
|
|
break;
|
|
case WL_SHM_FORMAT_XRGB8888:
|
|
format = COGL_PIXEL_FORMAT_ARGB_8888;
|
|
break;
|
|
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
|
|
case WL_SHM_FORMAT_ARGB8888:
|
|
format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
|
|
break;
|
|
case WL_SHM_FORMAT_XRGB8888:
|
|
format = COGL_PIXEL_FORMAT_BGRA_8888;
|
|
break;
|
|
#endif
|
|
default:
|
|
g_warn_if_reached ();
|
|
format = COGL_PIXEL_FORMAT_ARGB_8888;
|
|
}
|
|
|
|
cogl_texture_set_region (COGL_TEXTURE (priv->buffer),
|
|
x, y,
|
|
x, y,
|
|
width, height,
|
|
width, height,
|
|
format,
|
|
wl_shm_buffer_get_stride (buffer),
|
|
wl_shm_buffer_get_data (buffer));
|
|
}
|
|
|
|
g_signal_emit (self, signals[QUEUE_DAMAGE_REDRAW],
|
|
0,
|
|
x, y, width, height);
|
|
}
|
|
|
|
/**
|
|
* clutter_wayland_surface_get_cogl_texture:
|
|
* @self: a #ClutterWaylandSurface
|
|
*
|
|
* Retrieves the Cogl texture with the contents of the Wayland surface.
|
|
*
|
|
* Return value: (transfer none): a Cogl texture, or %NULL
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
CoglTexture *
|
|
clutter_wayland_surface_get_cogl_texture (ClutterWaylandSurface *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), NULL);
|
|
|
|
return COGL_TEXTURE (self->priv->buffer);
|
|
}
|