861766f4ad
The Journal can be considered a standalone component, so even though it's currently only used to log quads, it seems better to split it out into its own file.
57 lines
2.1 KiB
C
57 lines
2.1 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_JOURNAL_PRIVATE_H
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#define __COGL_JOURNAL_PRIVATE_H
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#include "cogl-handle.h"
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/* To improve batching of geometry when submitting vertices to OpenGL we
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* log the texture rectangles we want to draw to a journal, so when we
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* later flush the journal we aim to batch data, and gl draw calls. */
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typedef struct _CoglJournalEntry
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{
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CoglHandle material;
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int n_layers;
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CoglMaterialFlushOptions flush_options;
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CoglMatrix model_view;
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/* XXX: These entries are pretty big now considering the padding in
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* CoglMaterialFlushOptions and CoglMatrix, so we might need to optimize this
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* later. */
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} CoglJournalEntry;
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void _cogl_journal_flush (void);
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void
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_cogl_journal_log_quad (float x_1,
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float y_1,
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float x_2,
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float y_2,
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CoglHandle material,
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int n_layers,
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guint32 fallback_layers,
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GLuint layer0_override_texture,
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float *tex_coords,
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unsigned int tex_coords_len);
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#endif /* __COGL_JOURNAL_PRIVATE_H */
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