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mutter-performance-source/clutter/pango
Neil Roberts ab347481ae Use cogl_texture_multiple_rectangles in CoglPangoRenderer
The glyphs are queued into an array of rectangles instead of being
drawn directly. Whenever a different texture is used or the sequence
is complete the array is flushed.

This is based on a patch from Owen Taylor.
2008-11-28 13:14:10 +00:00
..
cogl-pango-fontmap.c 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-31 17:48:24 +00:00
cogl-pango-glyph-cache.c 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:11:29 +00:00
cogl-pango-glyph-cache.h 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:11:29 +00:00
cogl-pango-private.h 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:11:29 +00:00
cogl-pango-render.c Use cogl_texture_multiple_rectangles in CoglPangoRenderer 2008-11-28 13:14:10 +00:00
cogl-pango.h * clutter/pango/cogl-pango.h: Include pango/pango.h to get 2008-11-21 16:18:31 +00:00
Makefile.am 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:11:29 +00:00