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mutter-performance-source/cogl/cogl-atlas-texture-private.h
Robert Bragg 73e8a6d7ce Allow lazy texture storage allocation
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.

This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.

It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7)

Note: This reverts the cogl_texture_rectangle_new_with_size API change
that dropped the CoglError argument and keeps the semantics of
allocating the texture immediately. This is because Mutter currently
uses this API so we will probably look at updating this later once
we have a corresponding Mutter patch prepared. The other API changes
were kept since they only affected experimental api.
2013-01-22 17:48:17 +00:00

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C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_ATLAS_TEXTURE_H
#define __COGL_ATLAS_TEXTURE_H
#include "cogl-object-private.h"
#include "cogl-texture-private.h"
#include "cogl-rectangle-map.h"
#include "cogl-atlas.h"
#define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
typedef struct _CoglAtlasTexture CoglAtlasTexture;
struct _CoglAtlasTexture
{
CoglTexture _parent;
/* The format that the texture is in. This isn't necessarily the
same format as the atlas texture because we can store
pre-multiplied and non-pre-multiplied textures together */
CoglPixelFormat format;
/* The rectangle that was used to add this texture to the
atlas. This includes the 1-pixel border */
CoglRectangleMapEntry rectangle;
/* The atlas that this texture is in. If the texture is no longer in
an atlas then this will be NULL. A reference is taken on the
atlas by the texture (but not vice versa so there is no cycle) */
CoglAtlas *atlas;
/* Either a CoglSubTexture representing the atlas region for easy
* rendering or if the texture has been migrated out of the atlas it
* may be some other texture type such as CoglTexture2D */
CoglTexture *sub_texture;
};
CoglAtlasTexture *
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error);
CoglAtlasTexture *
_cogl_atlas_texture_new_with_size (CoglContext *ctx,
int width,
int height,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error);
void
_cogl_atlas_texture_add_reorganize_callback (CoglContext *ctx,
GHookFunc callback,
void *user_data);
void
_cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
GHookFunc callback,
void *user_data);
CoglBool
_cogl_is_atlas_texture (void *object);
#endif /* __COGL_ATLAS_TEXTURE_H */