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Neil Roberts 2ae352b0a6 Fix point sprite coordinates in shaders on GLES2
When using the GLES2 driver with a pipeline layer that has point
sprite coordinates enabled it extracts the texture coordinates from
the gl_PointCoord builtin instead of cogl_tex_coord_in[*].
gl_PointCoord is not quite the same as the regular texture coordinates
because it is only a vec2 instead of a vec4. This used to work ok
because either set of texture coordinates would always immediately be
accessed using a swizzle of '.st' so it would effectively be converted
to a vec2 anyway. However since the snippet hook for texture lookups
was added the texture coordinates are now passed to a function to
perform the actual lookup instead. This function always takes a vec4
so the shader would not compile. This patch fixes it to construct a
vec4 from gl_PointCoord by setting the third and fourth components to
0.0 and 1.0.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit cb3409b23caf324a548f82cfb88acc684cc71930)
2012-08-06 18:51:31 +01:00
..
driver Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
gl-prototypes Use the old GLSL extensions if GL 2.0 is not available 2012-08-06 14:27:45 +01:00
tesselator Don't include any GL header from the public GL headers 2012-08-06 14:27:38 +01:00
winsys Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
cogl-1.0.pc.in Give cogl-pango it's own pkg-config file 2011-05-06 12:12:08 +01:00
cogl-2.0-experimental.pc.in 2.0: Add cogl2-experimental.h + don't pollute .pc CFLAGS 2011-09-09 15:06:31 +01:00
cogl-atlas-texture-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-atlas-texture.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-atlas.c Use the internal format to check if the texture size is supported 2012-08-06 14:27:44 +01:00
cogl-atlas.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-attribute-buffer-private.h Rename CoglVertexArray to CoglAttributeBuffer 2011-05-16 14:31:31 +01:00
cogl-attribute-buffer.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-attribute-buffer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-attribute-private.h Preserve the CoglDrawFlags when drawing a wireframe 2012-08-06 14:27:43 +01:00
cogl-attribute.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-attribute.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-bitmap-conversion.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-bitmap-packing.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-bitmap-pixbuf.c bitmap: Adds cogl_android_bitmap_new_from_asset() 2012-08-06 18:50:22 +01:00
cogl-bitmap-private.h bitmap: Adds cogl_android_bitmap_new_from_asset() 2012-08-06 18:50:22 +01:00
cogl-bitmap.c bitmap: Adds cogl_android_bitmap_new_from_asset() 2012-08-06 18:50:22 +01:00
cogl-bitmap.h bitmap: Adds cogl_android_bitmap_new_from_asset() 2012-08-06 18:50:22 +01:00
cogl-bitmask.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-bitmask.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-blend-string.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-blend-string.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-blit.c Don't use the label 'ERROR' because it conflicts with windows.h 2012-08-06 14:27:45 +01:00
cogl-blit.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-boxed-value.c Don't use the transpose argument of glUniformMatrix* 2012-08-06 14:27:45 +01:00
cogl-boxed-value.h Don't use the transpose argument of glUniformMatrix* 2012-08-06 14:27:45 +01:00
cogl-buffer-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-buffer.c buffer: Use GL_STREAM_DRAW on GLES2 2012-08-06 14:27:41 +01:00
cogl-buffer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-clip-stack.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-clip-stack.h Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-clip-state-private.h clip-state: remove redundant _cogl_clip_state_flush() api 2011-12-06 18:51:57 +00:00
cogl-clip-state.c Removes all remaining use of CoglHandle 2012-08-06 14:27:39 +01:00
cogl-clip-state.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-clutter-xlib.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-clutter.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-clutter.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-color-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-color.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-color.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-config-private.h cogl: Add support for reading a cogl.conf config file 2011-08-12 15:28:42 +01:00
cogl-config.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-context-private.h Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl-context.c Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl-context.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-debug-options.h Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-debug.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-debug.h Fix disabling debugging 2012-08-06 14:27:43 +01:00
cogl-defines.h.in Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-defines.h.win32.in Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-defines.h.win32_SDL.in Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-deprecated.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-depth-state-private.h Adds missing cogl-depth-state-private.h 2011-05-16 18:45:51 +01:00
cogl-depth-state.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-depth-state.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-display-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-display.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-display.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-driver.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-enum-types.c.in Removes all remaining use of CoglHandle 2012-08-06 14:27:39 +01:00
cogl-enum-types.h.in Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-euler.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-euler.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-feature-private.c Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
cogl-feature-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-fixed.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-fixed.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-flags.h cogl-flags: Fix iterating flag when the most-significant bit is set 2011-11-22 16:07:21 +00:00
cogl-framebuffer-private.h Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl-framebuffer.c framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL 2012-08-06 18:51:31 +01:00
cogl-framebuffer.h Add functions to directly transform from a euler or a quaternion 2012-08-06 14:27:43 +01:00
cogl-gl-header.h.in Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-gl-header.h.win32 Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-gles2-context-private.h Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl-gles2-context.c Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl-gles2-types.h Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl-gles2.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-glib-source.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-glib-source.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-glx-display-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-glx-renderer-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-gpu-info-private.h gpu-info: Detect more info including architecture 2012-08-06 14:27:42 +01:00
cogl-gpu-info.c gpu-info: Detect more info including architecture 2012-08-06 14:27:42 +01:00
cogl-gtype-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-handle.h CoglObject: Adds cogl_object_{get,set}_user_data 2010-06-04 14:44:15 +01:00
cogl-index-buffer-private.h Rename CoglIndexArray to CoglIndexBuffer 2011-05-16 14:31:31 +01:00
cogl-index-buffer.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-index-buffer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-indices-private.h Rename CoglIndexArray to CoglIndexBuffer 2011-05-16 14:31:31 +01:00
cogl-indices.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-indices.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-internal.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-journal-private.h Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-journal.c journal: avoiding some _cogl_matrix_entry_get()'s 2012-08-06 14:27:40 +01:00
cogl-kms-display.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-kms-renderer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-magazine-private.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-magazine.c Adds a "magazine" allocator for chunks of fixed size 2012-08-06 14:27:40 +01:00
cogl-material-compat.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-material-compat.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-matrix-private.h Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-matrix-stack.c matrix-stack: Prune stack entries when loading a replacement matrix 2012-08-06 14:27:43 +01:00
cogl-matrix-stack.h Add functions to directly transform from a euler or a quaternion 2012-08-06 14:27:43 +01:00
cogl-matrix.c Initialize the inverse matrix in invert_matrix_3d() 2012-08-06 14:27:45 +01:00
cogl-matrix.h Add functions to directly transform from a euler or a quaternion 2012-08-06 14:27:43 +01:00
cogl-memory-stack-private.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-memory-stack.c Don't typedef CoglMemoryStack twice 2012-08-06 14:27:41 +01:00
cogl-meta-texture.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-meta-texture.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-node-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-node.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-object-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-object.c object: avoid creating a new entry for NULL data 2012-02-20 23:16:37 +00:00
cogl-object.h cogl-debug: add instrumentation to track the number of objects 2011-06-14 12:14:02 +01:00
cogl-offscreen.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-onscreen-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-onscreen-template-private.h framebuffer: split out CoglOnscreen code 2011-11-01 12:03:02 +00:00
cogl-onscreen-template.c By default enable swap throttling 2012-08-06 14:27:42 +01:00
cogl-onscreen-template.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-onscreen.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-onscreen.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-pango.h deprecate #include <cogl/cogl-pango.h> 2011-05-16 13:28:17 +01:00
cogl-path-functions.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-path-private.h Replace cogl_path_{stroke,fill} with framebuffer API 2012-08-06 14:27:39 +01:00
cogl-path.c Add a context member to CoglPath 2012-08-06 14:27:38 +01:00
cogl-path.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-pipeline-cache.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-cache.h cogl-pipeline: Use the pipeline cache for the GLSL backends 2011-07-13 12:30:07 +01:00
cogl-pipeline-debug.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-fragend-arbfp-private.h fragend-arbfp: Move the pipeline cache to a separate file 2011-07-13 12:30:07 +01:00
cogl-pipeline-fragend-arbfp.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-fragend-fixed-private.h Rename CoglPipelineBackend to CoglPipelineFragend 2010-12-13 17:22:57 +00:00
cogl-pipeline-fragend-fixed.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-fragend-glsl-private.h cogl: Add a GLSL 'progend' 2010-12-13 17:22:57 +00:00
cogl-pipeline-fragend-glsl.c Fix point sprite coordinates in shaders on GLES2 2012-08-06 18:51:31 +01:00
cogl-pipeline-layer-private.h Fixes for building with --disable-gl 2012-08-06 14:27:41 +01:00
cogl-pipeline-layer-state-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-layer-state.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-layer-state.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-pipeline-layer.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-opengl-private.h Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-pipeline-opengl.c Fix depth testing, write enable bug 2012-08-06 14:27:42 +01:00
cogl-pipeline-private.h Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-pipeline-progend-fixed-private.h Flush matrices in the progend and flip with a vector 2011-12-06 19:02:06 +00:00
cogl-pipeline-progend-fixed.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-pipeline-progend-glsl-private.h rework enabling of attributes, removing _cogl_enable() 2011-12-06 18:51:57 +00:00
cogl-pipeline-progend-glsl.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-pipeline-snippet-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-snippet.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-state-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-state.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pipeline-state.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-pipeline-vertend-fixed-private.h cogl: Add a fixed function vertend 2010-12-13 17:22:57 +00:00
cogl-pipeline-vertend-fixed.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-pipeline-vertend-glsl-private.h cogl: Add a vertend to generate GLSL 2010-12-13 17:28:28 +00:00
cogl-pipeline-vertend-glsl.c Re-design the matrix stack using a graph of ops 2012-08-06 14:27:40 +01:00
cogl-pipeline.c Fix removing layers when the pipeline is not the owner 2012-08-06 14:27:45 +01:00
cogl-pipeline.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-pixel-buffer-private.h Removes all remaining use of CoglHandle 2012-08-06 14:27:39 +01:00
cogl-pixel-buffer.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-pixel-buffer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-point-in-poly-private.h util: tune point_in_poly test for polys in screen coords 2011-03-07 13:26:19 +00:00
cogl-point-in-poly.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-poll.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-poll.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-primitive-private.h primitive: Adds _cogl_primitive_draw api taking flags 2011-11-01 12:02:59 +00:00
cogl-primitive-texture.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-primitive-texture.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-primitive.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-primitive.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-primitives-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-primitives.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-primitives.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-profile.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-profile.h Initialize the cogl uprof state in cogl_create_context 2010-09-14 12:43:17 +01:00
cogl-program-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-program.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-quaternion-private.h math: Adds an experimental quaternion API 2011-05-16 14:11:47 +01:00
cogl-quaternion.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-quaternion.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-queue.h cogl-queue: Make suitable for use in Cogl source code 2011-07-01 17:52:55 +01:00
cogl-rectangle-map.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-rectangle-map.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-renderer-private.h Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
cogl-renderer.c Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
cogl-renderer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-sampler-cache-private.h Fixes for building with --disable-gl 2012-08-06 14:27:41 +01:00
cogl-sampler-cache.c Fixes for building with --disable-gl 2012-08-06 14:27:41 +01:00
cogl-sdl.c Add an SDL2 winsys 2012-08-06 14:27:44 +01:00
cogl-sdl.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-shader-boilerplate.h Remove all internal includes of cogl.h 2012-02-20 23:12:45 +00:00
cogl-shader-private.h Removes all remaining use of CoglHandle 2012-08-06 14:27:39 +01:00
cogl-shader.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-shader.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-snippet-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-snippet.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-snippet.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-spans.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-spans.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-sub-texture-private.h object: Remove the type member of CoglObjectClass 2012-01-27 17:18:32 +00:00
cogl-sub-texture.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-sub-texture.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-swap-chain-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-swap-chain.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-swap-chain.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-texture-2d-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture-2d-sliced-private.h object: Remove the type member of CoglObjectClass 2012-01-27 17:18:32 +00:00
cogl-texture-2d-sliced.c Use the internal format to check if the texture size is supported 2012-08-06 14:27:44 +01:00
cogl-texture-2d-sliced.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture-2d.c Use the internal format to check if the texture size is supported 2012-08-06 14:27:44 +01:00
cogl-texture-2d.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-texture-3d-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture-3d.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture-3d.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-texture-driver.h Use the internal format to check if the texture size is supported 2012-08-06 14:27:44 +01:00
cogl-texture-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture-rectangle-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture-rectangle.c Use the internal format to check if the texture size is supported 2012-08-06 14:27:44 +01:00
cogl-texture-rectangle.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-texture.c bitmap: Adds cogl_android_bitmap_new_from_asset() 2012-08-06 18:50:22 +01:00
cogl-texture.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-types.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-util.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-util.h Fix disabling debugging 2012-08-06 14:27:43 +01:00
cogl-vector.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-vector.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-version.h Add a cogl-version header 2012-08-06 14:27:40 +01:00
cogl-vertex-buffer-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-vertex-buffer.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-vertex-buffer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-wayland-client.h Create standalone public wayland client/server headers 2012-03-20 14:26:44 +00:00
cogl-wayland-renderer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-wayland-server.h Create standalone public wayland client/server headers 2012-03-20 14:26:44 +00:00
cogl-win32-renderer.c replace public native_event APIs with typesafe APIs 2011-06-30 14:33:13 +01:00
cogl-win32-renderer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-x11-renderer-private.h work towards consistent platform file/symbol naming 2011-06-30 14:34:33 +01:00
cogl-xlib-private.h Remove all internal includes of cogl.h 2012-02-20 23:12:45 +00:00
cogl-xlib-renderer-private.h Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-xlib-renderer.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl-xlib-renderer.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl-xlib.c Removes all remaining use of CoglHandle 2012-08-06 14:27:39 +01:00
cogl-xlib.h Remove all internal includes of cogl.h 2012-02-20 23:12:45 +00:00
cogl.c Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
cogl.h Adds initial GLES2 integration support 2012-08-06 14:27:42 +01:00
cogl.rc.in Fix Visual C++ build 2012-08-06 14:27:42 +01:00
cogl.symbols Update cogl.symbols 2012-08-06 14:27:42 +01:00
cogl1-context.h Don't use eglGetProcAddress to retrieve core functions 2012-08-06 14:27:45 +01:00
cogl2-compatibility.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00
cogl2-compatibility.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
cogl2-experimental.h 2.0: Add cogl2-experimental.h + don't pollute .pc CFLAGS 2011-09-09 15:06:31 +01:00
cogl2-path.c Replace cogl_path_{stroke,fill} with framebuffer API 2012-08-06 14:27:39 +01:00
cogl2-path.h Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
Makefile.am Mass rename CLUTTER_COMPILATION to COGL_COMPILATION 2012-08-06 14:27:45 +01:00
stb_image.c Switch use of primitive glib types to c99 equivalents 2012-08-06 14:27:39 +01:00