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mutter-performance-source/src/compositor/cogl-utils.c

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C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Utilities for use with Cogl
*
* Copyright 2010 Red Hat, Inc.
* Copyright 2010 Intel Corporation
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <clutter/clutter.h>
#include "cogl-utils.h"
/**
* meta_create_color_texture_4ub:
* @red: red component
* @green: green component
* @blue: blue component
* @alpha: alpha component
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE;
* %COGL_TEXTURE_NO_SLICING is useful if the texture will be
* repeated to create a constant color fill, since hardware
* repeat can't be used for a sliced texture.
*
* Creates a texture that is a single pixel with the specified
* unpremultiplied color components.
*
* Return value: (transfer full): a newly created Cogl texture
*/
CoglTexture *
meta_create_color_texture_4ub (guint8 red,
guint8 green,
guint8 blue,
guint8 alpha,
CoglTextureFlags flags)
{
CoglColor color;
guint8 pixel[4];
cogl_color_set_from_4ub (&color, red, green, blue, alpha);
cogl_color_premultiply (&color);
pixel[0] = cogl_color_get_red_byte (&color);
pixel[1] = cogl_color_get_green_byte (&color);
pixel[2] = cogl_color_get_blue_byte (&color);
pixel[3] = cogl_color_get_alpha_byte (&color);
return cogl_texture_new_from_data (1, 1,
flags,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
4, pixel);
}
/* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */
/**
* meta_create_texture_pipeline:
* @src_texture: (allow-none): texture to use initially for the layer
*
* Creates a pipeline with a single layer. Using a common template
* allows sharing a shader for different uses in Mutter. To share the same
* shader with all other pipelines that are just texture plus opacity
* would require Cogl fixes.
* (See http://bugzilla.clutter-project.org/show_bug.cgi?id=2425)
*
* Return value: (transfer full): a newly created #CoglPipeline
*/
CoglPipeline *
meta_create_texture_pipeline (CoglTexture *src_texture)
{
static CoglPipeline *texture_pipeline_template = NULL;
CoglPipeline *pipeline;
/* We use a pipeline that has a dummy texture as a base for all
texture pipelines. The idea is that only the Cogl texture object
would be different in the children so it is likely that Cogl will
be able to share GL programs between all the textures. */
if (G_UNLIKELY (texture_pipeline_template == NULL))
{
CoglTexture *dummy_texture;
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
dummy_texture = meta_create_color_texture_4ub (0xff, 0xff, 0xff, 0xff,
COGL_TEXTURE_NONE);
texture_pipeline_template = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (texture_pipeline_template, 0, dummy_texture);
cogl_object_unref (dummy_texture);
}
pipeline = cogl_pipeline_copy (texture_pipeline_template);
if (src_texture != NULL)
cogl_pipeline_set_layer_texture (pipeline, 0, src_texture);
return pipeline;
}