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mutter-performance-source/src/compositor/meta-window-group.c
Jasper St. Pierre 27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00

240 lines
7.6 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include <config.h>
#define _ISOC99_SOURCE /* for roundf */
#include <math.h>
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include "clutter-utils.h"
#include "compositor-private.h"
#include "meta-window-actor-private.h"
#include "meta-window-group.h"
#include "window-private.h"
#include "meta-cullable.h"
struct _MetaWindowGroupClass
{
ClutterActorClass parent_class;
};
struct _MetaWindowGroup
{
ClutterActor parent;
MetaScreen *screen;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
/* Help macros to scale from OpenGL <-1,1> coordinates system to
* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
*/
#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
/* Check if we're painting the MetaWindowGroup "untransformed". This can
* differ from the result of actor_is_untransformed(window_group) if we're
* inside a clone paint. The integer translation, if any, is returned.
*/
static gboolean
painting_untransformed (MetaWindowGroup *window_group,
int *x_origin,
int *y_origin)
{
CoglMatrix modelview, projection, modelview_projection;
ClutterVertex vertices[4];
int width, height;
float viewport[4];
int i;
cogl_get_modelview_matrix (&modelview);
cogl_get_projection_matrix (&projection);
cogl_matrix_multiply (&modelview_projection,
&projection,
&modelview);
meta_screen_get_size (window_group->screen, &width, &height);
vertices[0].x = 0;
vertices[0].y = 0;
vertices[0].z = 0;
vertices[1].x = width;
vertices[1].y = 0;
vertices[1].z = 0;
vertices[2].x = 0;
vertices[2].y = height;
vertices[2].z = 0;
vertices[3].x = width;
vertices[3].y = height;
vertices[3].z = 0;
cogl_get_viewport (viewport);
for (i = 0; i < 4; i++)
{
float w = 1;
cogl_matrix_transform_point (&modelview_projection, &vertices[i].x, &vertices[i].y, &vertices[i].z, &w);
vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
viewport[2], viewport[0]);
vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,
viewport[3], viewport[1]);
}
return meta_actor_vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
}
static void
meta_window_group_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
}
static void
meta_window_group_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_window_group_cull_out;
iface->reset_culling = meta_window_group_reset_culling;
}
static void
meta_window_group_paint (ClutterActor *actor)
{
cairo_region_t *clip_region;
cairo_region_t *unobscured_region;
cairo_rectangle_int_t visible_rect, clip_rect;
int paint_x_offset, paint_y_offset;
int paint_x_origin, paint_y_origin;
int actor_x_origin, actor_y_origin;
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
ClutterActor *stage = clutter_actor_get_stage (actor);
/* Normally we expect an actor to be drawn at it's position on the screen.
* However, if we're inside the paint of a ClutterClone, that won't be the
* case and we need to compensate. We look at the position of the window
* group under the current model-view matrix and the position of the actor.
* If they are both simply integer translations, then we can compensate
* easily, otherwise we give up.
*
* Possible cleanup: work entirely in paint space - we can compute the
* combination of the model-view matrix with the local matrix for each child
* actor and get a total transformation for that actor for how we are
* painting currently, and never worry about how actors are positioned
* on the stage.
*/
if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
!meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
{
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
return;
}
visible_rect.x = visible_rect.y = 0;
visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
unobscured_region = cairo_region_create_rectangle (&visible_rect);
/* Get the clipped redraw bounds from Clutter so that we can avoid
* painting shadows on windows that don't need to be painted in this
* frame. In the case of a multihead setup with mismatched monitor
* sizes, we could intersect this with an accurate union of the
* monitors to avoid painting shadows that are visible only in the
* holes. */
clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
&clip_rect);
clip_region = cairo_region_create_rectangle (&clip_rect);
paint_x_offset = paint_x_origin - actor_x_origin;
paint_y_offset = paint_y_origin - actor_y_origin;
cairo_region_translate (clip_region, -paint_x_offset, -paint_y_offset);
if (!meta_is_wayland_compositor ())
{
MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
if (info->unredirected_window != NULL)
{
cairo_rectangle_int_t unredirected_rect;
meta_window_get_frame_rect (info->unredirected_window, (MetaRectangle *)&unredirected_rect);
cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
}
}
meta_cullable_cull_out (META_CULLABLE (window_group), unobscured_region, clip_region);
cairo_region_destroy (unobscured_region);
cairo_region_destroy (clip_region);
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
meta_cullable_reset_culling (META_CULLABLE (window_group));
}
/* Adapted from clutter_actor_update_default_paint_volume() */
static gboolean
meta_window_group_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
ClutterActorIter iter;
ClutterActor *child;
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
{
const ClutterPaintVolume *child_volume;
if (!CLUTTER_ACTOR_IS_MAPPED (child))
continue;
child_volume = clutter_actor_get_transformed_paint_volume (child, self);
if (child_volume == NULL)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return TRUE;
}
static void
meta_window_group_class_init (MetaWindowGroupClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = meta_window_group_paint;
actor_class->get_paint_volume = meta_window_group_get_paint_volume;
}
static void
meta_window_group_init (MetaWindowGroup *window_group)
{
}
ClutterActor *
meta_window_group_new (MetaScreen *screen)
{
MetaWindowGroup *window_group;
window_group = g_object_new (META_TYPE_WINDOW_GROUP, NULL);
window_group->screen = screen;
return CLUTTER_ACTOR (window_group);
}