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mutter-performance-source/clutter/glx
Robert Bragg b1f7d2fea8 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
..
clutter-backend-glx.c backend-glx: Avoid vblank waits/glFinish calls when throttling blits 2010-06-09 02:11:17 +01:00
clutter-backend-glx.h backend-glx: Avoid vblank waits/glFinish calls when throttling blits 2010-06-09 02:11:17 +01:00
clutter-event-glx.c Ignore unexpected GLX_BufferSwapComplete 2010-05-05 12:00:40 +01:00
clutter-event-glx.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
clutter-glx-texture-pixmap.c material: Avoid redundant glBindTexture calls 2010-06-09 17:26:15 +01:00
clutter-glx-texture-pixmap.h docs: Documentation fixes 2010-03-02 11:12:32 +00:00
clutter-glx.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
clutter-stage-glx.c backend-glx: Avoid vblank waits/glFinish calls when throttling blits 2010-06-09 02:11:17 +01:00
clutter-stage-glx.h Adds initial clipped redraw support to Clutter 2010-03-02 17:19:11 +00:00
Makefile.am glx backend: Adds support for GLX_INTEL_swap_event 2010-02-09 22:19:41 +00:00