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mutter-performance-source/src/core/frame.c
Robert Bragg 40e820f551 Add support for stacking X and Wayland windows together
This breaks down the assumptions in stack-tracker.c and stack.c that
Mutter is only stacking X windows.

The stack tracker now tracks windows using a MetaStackWindow structure
which is a union with a type member so that X windows can be
distinguished from Wayland windows.

Some notable changes are:

Queued stack tracker operations that affect Wayland windows will not be
associated with an X serial number.

If an operation only affects a Wayland window and there are no queued
stack tracker operations ("unvalidated predictions") then the operation
is applied immediately since there is no server involved with changing
the stacking for Wayland windows.

The stack tracker can no longer respond to X events by turning them into
stack operations and discarding the predicted operations made prior to
that event because operations based on X events don't know anything
about the stacking of Wayland windows.

Instead of discarding old predictions the new approach is to trust the
predictions but whenever we receive an event from the server that
affects stacking we cross-reference with the predicted stack and check
for consistency. So e.g. if we have an event that says ADD window A then
we apply the predictions (up to the serial for that event) and verify
the predicted state includes a window A. Similarly if an event says
RAISE_ABOVE(B, C) we can apply the predictions (up to the serial for
that event) and verify that window B is above C.

If we ever receive spurious stacking events (with a serial older than we
would expect) or find an inconsistency (some things aren't possible to
predict from the compositor) then we hit a re-synchronization code-path
that will query the X server for the full stacking order and then use
that stack to walk through our combined stack and force the X windows to
match the just queried stack but avoiding disrupting the relative
stacking of Wayland windows. This will be relatively expensive but
shouldn't be hit for compositor initiated restacking operations where
our predictions should be accurate.

The code in core/stack.c that deals with synchronizing the window stack
with the X server had to be updated quite heavily. In general the patch
avoids changing the fundamental approach being used but most of the code
did need some amount of re-factoring to consider what re-stacking
operations actually involve X or not and when we need to restack X
windows we sometimes need to search for a suitable X sibling to restack
relative too since the closest siblings may be Wayland windows.
2013-08-10 19:13:49 -04:00

435 lines
14 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Mutter X window decorations */
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2003, 2004 Red Hat, Inc.
* Copyright (C) 2005 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "frame.h"
#include "bell.h"
#include <meta/errors.h>
#include "keybindings-private.h"
#include <X11/extensions/Xrender.h>
#define EVENT_MASK (SubstructureRedirectMask | \
StructureNotifyMask | SubstructureNotifyMask | \
ExposureMask | \
ButtonPressMask | ButtonReleaseMask | \
PointerMotionMask | PointerMotionHintMask | \
EnterWindowMask | LeaveWindowMask | \
FocusChangeMask | \
ColormapChangeMask)
void
meta_window_ensure_frame (MetaWindow *window)
{
MetaFrame *frame;
XSetWindowAttributes attrs;
Visual *visual;
gulong create_serial;
MetaStackWindow stack_window;
if (window->frame)
return;
/* See comment below for why this is required. */
meta_display_grab (window->display);
frame = g_new (MetaFrame, 1);
frame->window = window;
frame->xwindow = None;
frame->rect = window->rect;
frame->child_x = 0;
frame->child_y = 0;
frame->bottom_height = 0;
frame->right_width = 0;
frame->current_cursor = 0;
frame->mapped = FALSE;
frame->is_flashing = FALSE;
meta_verbose ("Framing window %s: visual %s default, depth %d default depth %d\n",
window->desc,
XVisualIDFromVisual (window->xvisual) ==
XVisualIDFromVisual (window->screen->default_xvisual) ?
"is" : "is not",
window->depth, window->screen->default_depth);
meta_verbose ("Frame geometry %d,%d %dx%d\n",
frame->rect.x, frame->rect.y,
frame->rect.width, frame->rect.height);
/* Default depth/visual handles clients with weird visuals; they can
* always be children of the root depth/visual obviously, but
* e.g. DRI games can't be children of a parent that has the same
* visual as the client. NULL means default visual.
*
* We look for an ARGB visual if we can find one, otherwise use
* the default of NULL.
*/
/* Special case for depth 32 windows (assumed to be ARGB),
* we use the window's visual. Otherwise we just use the system visual.
*/
if (window->depth == 32)
visual = window->xvisual;
else
visual = NULL;
frame->xwindow = meta_ui_create_frame_window (window->screen->ui,
window->display->xdisplay,
visual,
frame->rect.x,
frame->rect.y,
frame->rect.width,
frame->rect.height,
frame->window->screen->number,
&create_serial);
stack_window.any.type = META_WINDOW_CLIENT_TYPE_X11;
stack_window.x11.xwindow = frame->xwindow;
meta_stack_tracker_record_add (window->screen->stack_tracker,
&stack_window,
create_serial);
meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow);
attrs.event_mask = EVENT_MASK;
XChangeWindowAttributes (window->display->xdisplay,
frame->xwindow, CWEventMask, &attrs);
meta_display_register_x_window (window->display, &frame->xwindow, window);
/* Reparent the client window; it may be destroyed,
* thus the error trap. We'll get a destroy notify later
* and free everything. Comment in FVWM source code says
* we need a server grab or the child can get its MapNotify
* before we've finished reparenting and getting the decoration
* window onscreen, so ensure_frame must be called with
* a grab.
*/
meta_error_trap_push (window->display);
if (window->mapped)
{
window->mapped = FALSE; /* the reparent will unmap the window,
* we don't want to take that as a withdraw
*/
meta_topic (META_DEBUG_WINDOW_STATE,
"Incrementing unmaps_pending on %s for reparent\n", window->desc);
window->unmaps_pending += 1;
}
/* window was reparented to this position */
window->rect.x = 0;
window->rect.y = 0;
stack_window.x11.xwindow = window->xwindow;
meta_stack_tracker_record_remove (window->screen->stack_tracker,
&stack_window,
XNextRequest (window->display->xdisplay));
XReparentWindow (window->display->xdisplay,
window->xwindow,
frame->xwindow,
window->rect.x,
window->rect.y);
/* FIXME handle this error */
meta_error_trap_pop (window->display);
/* stick frame to the window */
window->frame = frame;
/* Now that frame->xwindow is registered with window, we can set its
* style and background.
*/
meta_ui_update_frame_style (window->screen->ui, frame->xwindow);
meta_ui_reset_frame_bg (window->screen->ui, frame->xwindow);
if (window->title)
meta_ui_set_frame_title (window->screen->ui,
window->frame->xwindow,
window->title);
/* Move keybindings to frame instead of window */
meta_window_grab_keys (window);
meta_display_ungrab (window->display);
}
void
meta_window_destroy_frame (MetaWindow *window)
{
MetaFrame *frame;
MetaFrameBorders borders;
MetaStackWindow stack_window;
if (window->frame == NULL)
return;
meta_verbose ("Unframing window %s\n", window->desc);
frame = window->frame;
meta_frame_calc_borders (frame, &borders);
meta_bell_notify_frame_destroy (frame);
/* Unparent the client window; it may be destroyed,
* thus the error trap.
*/
meta_error_trap_push (window->display);
if (window->mapped)
{
window->mapped = FALSE; /* Keep track of unmapping it, so we
* can identify a withdraw initiated
* by the client.
*/
meta_topic (META_DEBUG_WINDOW_STATE,
"Incrementing unmaps_pending on %s for reparent back to root\n", window->desc);
window->unmaps_pending += 1;
}
stack_window.any.type = META_WINDOW_CLIENT_TYPE_X11;
stack_window.x11.xwindow = window->xwindow;
meta_stack_tracker_record_add (window->screen->stack_tracker,
&stack_window,
XNextRequest (window->display->xdisplay));
XReparentWindow (window->display->xdisplay,
window->xwindow,
window->screen->xroot,
/* Using anything other than meta_window_get_position()
* coordinates here means we'll need to ensure a configure
* notify event is sent; see bug 399552.
*/
window->frame->rect.x + borders.invisible.left,
window->frame->rect.y + borders.invisible.top);
meta_error_trap_pop (window->display);
meta_ui_destroy_frame_window (window->screen->ui, frame->xwindow);
meta_display_unregister_x_window (window->display,
frame->xwindow);
window->frame = NULL;
if (window->frame_bounds)
{
cairo_region_destroy (window->frame_bounds);
window->frame_bounds = NULL;
}
/* Move keybindings to window instead of frame */
meta_window_grab_keys (window);
g_free (frame);
/* Put our state back where it should be */
meta_window_queue (window, META_QUEUE_CALC_SHOWING);
meta_window_queue (window, META_QUEUE_MOVE_RESIZE);
}
MetaFrameFlags
meta_frame_get_flags (MetaFrame *frame)
{
MetaFrameFlags flags;
flags = 0;
if (frame->window->border_only)
{
; /* FIXME this may disable the _function_ as well as decor
* in some cases, which is sort of wrong.
*/
}
else
{
flags |= META_FRAME_ALLOWS_MENU;
if (frame->window->has_close_func)
flags |= META_FRAME_ALLOWS_DELETE;
if (frame->window->has_maximize_func)
flags |= META_FRAME_ALLOWS_MAXIMIZE;
if (frame->window->has_minimize_func)
flags |= META_FRAME_ALLOWS_MINIMIZE;
if (frame->window->has_shade_func)
flags |= META_FRAME_ALLOWS_SHADE;
}
if (META_WINDOW_ALLOWS_MOVE (frame->window))
flags |= META_FRAME_ALLOWS_MOVE;
if (META_WINDOW_ALLOWS_HORIZONTAL_RESIZE (frame->window))
flags |= META_FRAME_ALLOWS_HORIZONTAL_RESIZE;
if (META_WINDOW_ALLOWS_VERTICAL_RESIZE (frame->window))
flags |= META_FRAME_ALLOWS_VERTICAL_RESIZE;
if (meta_window_appears_focused (frame->window))
flags |= META_FRAME_HAS_FOCUS;
if (frame->window->shaded)
flags |= META_FRAME_SHADED;
if (frame->window->on_all_workspaces_requested)
flags |= META_FRAME_STUCK;
/* FIXME: Should we have some kind of UI for windows that are just vertically
* maximized or just horizontally maximized?
*/
if (META_WINDOW_MAXIMIZED (frame->window))
flags |= META_FRAME_MAXIMIZED;
if (META_WINDOW_TILED_LEFT (frame->window))
flags |= META_FRAME_TILED_LEFT;
if (META_WINDOW_TILED_RIGHT (frame->window))
flags |= META_FRAME_TILED_RIGHT;
if (frame->window->fullscreen)
flags |= META_FRAME_FULLSCREEN;
if (frame->is_flashing)
flags |= META_FRAME_IS_FLASHING;
if (frame->window->wm_state_above)
flags |= META_FRAME_ABOVE;
return flags;
}
void
meta_frame_borders_clear (MetaFrameBorders *self)
{
self->visible.top = self->invisible.top = self->total.top = 0;
self->visible.bottom = self->invisible.bottom = self->total.bottom = 0;
self->visible.left = self->invisible.left = self->total.left = 0;
self->visible.right = self->invisible.right = self->total.right = 0;
}
void
meta_frame_calc_borders (MetaFrame *frame,
MetaFrameBorders *borders)
{
/* Save on if statements and potential uninitialized values
* in callers -- if there's no frame, then zero the borders. */
if (frame == NULL)
meta_frame_borders_clear (borders);
else
meta_ui_get_frame_borders (frame->window->screen->ui,
frame->xwindow,
borders);
}
gboolean
meta_frame_sync_to_window (MetaFrame *frame,
int resize_gravity,
gboolean need_move,
gboolean need_resize)
{
meta_topic (META_DEBUG_GEOMETRY,
"Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n",
frame->rect.x, frame->rect.y,
frame->rect.width, frame->rect.height,
frame->rect.x + frame->rect.width,
frame->rect.y + frame->rect.height);
/* set bg to none to avoid flicker */
if (need_resize)
{
meta_ui_unflicker_frame_bg (frame->window->screen->ui,
frame->xwindow,
frame->rect.width,
frame->rect.height);
}
meta_ui_move_resize_frame (frame->window->screen->ui,
frame->xwindow,
frame->rect.x,
frame->rect.y,
frame->rect.width,
frame->rect.height);
if (need_resize)
{
meta_ui_reset_frame_bg (frame->window->screen->ui,
frame->xwindow);
/* If we're interactively resizing the frame, repaint
* it immediately so we don't start to lag.
*/
if (frame->window->display->grab_window ==
frame->window)
meta_ui_repaint_frame (frame->window->screen->ui,
frame->xwindow);
}
return need_resize;
}
cairo_region_t *
meta_frame_get_frame_bounds (MetaFrame *frame)
{
return meta_ui_get_frame_bounds (frame->window->screen->ui,
frame->xwindow,
frame->rect.width,
frame->rect.height);
}
void
meta_frame_get_mask (MetaFrame *frame,
cairo_t *cr)
{
meta_ui_get_frame_mask (frame->window->screen->ui, frame->xwindow,
frame->rect.width, frame->rect.height, cr);
}
void
meta_frame_queue_draw (MetaFrame *frame)
{
meta_ui_queue_frame_draw (frame->window->screen->ui,
frame->xwindow);
}
void
meta_frame_set_screen_cursor (MetaFrame *frame,
MetaCursor cursor)
{
Cursor xcursor;
if (cursor == frame->current_cursor)
return;
frame->current_cursor = cursor;
if (cursor == META_CURSOR_DEFAULT)
XUndefineCursor (frame->window->display->xdisplay, frame->xwindow);
else
{
xcursor = meta_display_create_x_cursor (frame->window->display, cursor);
XDefineCursor (frame->window->display->xdisplay, frame->xwindow, xcursor);
XFlush (frame->window->display->xdisplay);
XFreeCursor (frame->window->display->xdisplay, xcursor);
}
}
Window
meta_frame_get_xwindow (MetaFrame *frame)
{
return frame->xwindow;
}