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mutter-performance-source/src/compositor/meta-feedback-actor.c
Robert Mader 04655c8bff feedback-actor: Disable direct scanout during lifetime
We only support feedback-actors, such as DnD-icons, in the compositing
path at the moment.

The approach is similar to how we handle certain shell elements.
Implementations need to ensure no references to the object keep
around longer that necessary.

Arguably this should be replaced by a more robust and implicit actor
hierachy detection in the direct scanout code at some point.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/2470

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2677>
2022-12-16 15:25:41 +01:00

297 lines
8.4 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Carlos Garnacho <carlosg@gnome.org>
*/
/**
* SECTION:meta-feedback-actor
* @title: MetaFeedbackActor
* @short_description: Actor for painting user interaction feedback
*/
#include "config.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-feedback-actor-private.h"
#include "core/display-private.h"
enum
{
PROP_ANCHOR_X = 1,
PROP_ANCHOR_Y
};
typedef struct _MetaFeedbackActorPrivate MetaFeedbackActorPrivate;
struct _MetaFeedbackActorPrivate
{
float anchor_x;
float anchor_y;
float pos_x;
float pos_y;
int geometry_scale;
};
G_DEFINE_TYPE_WITH_PRIVATE (MetaFeedbackActor, meta_feedback_actor, CLUTTER_TYPE_ACTOR)
static void
meta_feedback_actor_constructed (GObject *object)
{
MetaDisplay *display;
ClutterActor *feedback_group;
display = meta_get_display ();
feedback_group = meta_get_feedback_group_for_display (display);
clutter_actor_add_child (feedback_group, CLUTTER_ACTOR (object));
meta_disable_unredirect_for_display (display);
}
static void
meta_feedback_actor_finalize (GObject *object)
{
meta_enable_unredirect_for_display (meta_get_display ());
G_OBJECT_CLASS (meta_feedback_actor_parent_class)->finalize (object);
}
static void
meta_feedback_actor_update_position (MetaFeedbackActor *self)
{
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
clutter_actor_set_position (CLUTTER_ACTOR (self),
priv->pos_x -
(priv->anchor_x * priv->geometry_scale),
priv->pos_y -
(priv->anchor_y * priv->geometry_scale));
}
static void
meta_feedback_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaFeedbackActor *self = META_FEEDBACK_ACTOR (object);
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_ANCHOR_X:
priv->anchor_x = g_value_get_int (value);
meta_feedback_actor_update_position (self);
break;
case PROP_ANCHOR_Y:
priv->anchor_y = g_value_get_int (value);
meta_feedback_actor_update_position (self);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_feedback_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaFeedbackActor *self = META_FEEDBACK_ACTOR (object);
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_ANCHOR_X:
g_value_set_float (value, priv->anchor_x);
break;
case PROP_ANCHOR_Y:
g_value_set_float (value, priv->anchor_y);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_feedback_actor_class_init (MetaFeedbackActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->constructed = meta_feedback_actor_constructed;
object_class->finalize = meta_feedback_actor_finalize;
object_class->set_property = meta_feedback_actor_set_property;
object_class->get_property = meta_feedback_actor_get_property;
pspec = g_param_spec_float ("anchor-x",
"Anchor X",
"The X axis of the anchor point",
0, G_MAXFLOAT, 0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_property (object_class,
PROP_ANCHOR_X,
pspec);
pspec = g_param_spec_float ("anchor-y",
"Anchor Y",
"The Y axis of the anchor point",
0, G_MAXFLOAT, 0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_property (object_class,
PROP_ANCHOR_Y,
pspec);
}
static void
meta_feedback_actor_init (MetaFeedbackActor *self)
{
clutter_actor_set_reactive (CLUTTER_ACTOR (self), FALSE);
}
/**
* meta_feedback_actor_new:
*
* Creates a new actor to draw the current drag and drop surface.
*
* Return value: the newly created background actor
*/
ClutterActor *
meta_feedback_actor_new (float anchor_x,
float anchor_y)
{
MetaFeedbackActor *self;
self = g_object_new (META_TYPE_FEEDBACK_ACTOR,
"anchor-x", anchor_x,
"anchor-y", anchor_y,
NULL);
return CLUTTER_ACTOR (self);
}
void
meta_feedback_actor_set_anchor (MetaFeedbackActor *self,
float anchor_x,
float anchor_y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
if (priv->anchor_x == anchor_x && priv->anchor_y == anchor_y)
return;
if (priv->anchor_x != anchor_x)
{
priv->anchor_x = anchor_x;
g_object_notify (G_OBJECT (self), "anchor-x");
}
if (priv->anchor_y != anchor_y)
{
priv->anchor_y = anchor_y;
g_object_notify (G_OBJECT (self), "anchor-y");
}
meta_feedback_actor_update_position (self);
}
void
meta_feedback_actor_get_anchor (MetaFeedbackActor *self,
float *anchor_x,
float *anchor_y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
if (anchor_x)
*anchor_x = priv->anchor_x;
if (anchor_y)
*anchor_y = priv->anchor_y;
}
void
meta_feedback_actor_set_position (MetaFeedbackActor *self,
float x,
float y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
priv->pos_x = x;
priv->pos_y = y;
meta_feedback_actor_update_position (self);
}
void
meta_feedback_actor_update (MetaFeedbackActor *self,
const ClutterEvent *event)
{
graphene_point_t point;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
g_return_if_fail (event != NULL);
clutter_event_get_position (event, &point);
meta_feedback_actor_set_position (self, point.x, point.y);
}
void
meta_feedback_actor_set_geometry_scale (MetaFeedbackActor *self,
int geometry_scale)
{
MetaFeedbackActorPrivate *priv =
meta_feedback_actor_get_instance_private (self);
graphene_matrix_t child_transform;
if (priv->geometry_scale == geometry_scale)
return;
priv->geometry_scale = geometry_scale;
graphene_matrix_init_scale (&child_transform,
geometry_scale,
geometry_scale,
1);
clutter_actor_set_child_transform (CLUTTER_ACTOR (self),
&child_transform);
}
int
meta_feedback_actor_get_geometry_scale (MetaFeedbackActor *self)
{
MetaFeedbackActorPrivate *priv =
meta_feedback_actor_get_instance_private (self);
return priv->geometry_scale;
}