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mutter-performance-source/cogl/cogl-journal-private.h
Neil Roberts 3700cc26a5 Change API so that CoglPixelBuffer no longer knows its w/h/format
The idea is that CoglPixelBuffer should just be a buffer that can be
used for pixel data and it has no idea about the details of any images
that are stored in it. This is analogous to CoglAttributeBuffer which
itself does not have any information about the attributes. When you
want to use a pixel buffer you should create a CoglBitmap which points
to a region of the attribute buffer and provides the extra needed
information such as the width, height and format. That way it is also
possible to use a single CoglPixelBuffer with multiple bitmaps.

The changes that are made are:

• cogl_pixel_buffer_new_with_size has been removed and in its place is
  cogl_bitmap_new_with_size. This will create a pixel buffer at the
  right size and rowstride for the given width/height/format and
  immediately create a single CoglBitmap to point into it. The old
  function had an out-parameter for the stride of the image but with
  the new API this should be queriable from the bitmap (although there
  is no function for this yet).

• There is now a public cogl_pixel_buffer_new constructor. This takes
  a size in bytes and data pointer similarly to
  cogl_attribute_buffer_new.

• cogl_texture_new_from_buffer has been removed. If you want to create
  a texture from a pixel buffer you should wrap it up in a bitmap
  first. There is already API to create a texture from a bitmap.

This patch also does a bit of header juggling because cogl-context.h
was including cogl-texture.h and cogl-framebuffer.h which were causing
some circular dependencies when cogl-bitmap.h includes cogl-context.h.
These weren't actually needed in cogl-context.h itself but a few other
headers were relying on them being included so this adds the #includes
where necessary.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 18:47:45 +00:00

112 lines
3.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_JOURNAL_PRIVATE_H
#define __COGL_JOURNAL_PRIVATE_H
#include "cogl-texture.h"
#include "cogl-handle.h"
#include "cogl-clip-stack.h"
#define COGL_JOURNAL_VBO_POOL_SIZE 8
typedef struct _CoglJournal
{
CoglObject _parent;
/* A pointer the framebuffer that is using this journal. This is
only valid when the journal is not empty. It *does* take a
reference on the framebuffer. Although this creates a circular
reference, the framebuffer has special code to handle the case
where the journal is the only thing holding a reference and it
will cause the journal to flush */
CoglFramebuffer *framebuffer;
GArray *entries;
GArray *vertices;
size_t needed_vbo_len;
/* A pool of attribute buffers is used so that we can avoid repeatedly
reallocating buffers. Only one of these buffers at a time will be
used by Cogl but we keep more than one alive anyway in case the
GL driver is internally using the buffer and it would have to
allocate a new one when we start writing to it */
CoglAttributeBuffer *vbo_pool[COGL_JOURNAL_VBO_POOL_SIZE];
/* The next vbo to use from the pool. We just cycle through them in
order */
unsigned int next_vbo_in_pool;
int fast_read_pixel_count;
} CoglJournal;
/* To improve batching of geometry when submitting vertices to OpenGL we
* log the texture rectangles we want to draw to a journal, so when we
* later flush the journal we aim to batch data, and gl draw calls. */
typedef struct _CoglJournalEntry
{
CoglPipeline *pipeline;
int n_layers;
CoglMatrix model_view;
CoglClipStack *clip_stack;
/* Offset into ctx->logged_vertices */
size_t array_offset;
/* XXX: These entries are pretty big now considering the padding in
* CoglPipelineFlushOptions and CoglMatrix, so we might need to optimize this
* later. */
} CoglJournalEntry;
CoglJournal *
_cogl_journal_new (void);
void
_cogl_journal_log_quad (CoglJournal *journal,
const float *position,
CoglPipeline *pipeline,
int n_layers,
CoglTexture *layer0_override_texture,
const float *tex_coords,
unsigned int tex_coords_len);
void
_cogl_journal_flush (CoglJournal *journal,
CoglFramebuffer *framebuffer);
void
_cogl_journal_discard (CoglJournal *journal);
gboolean
_cogl_journal_all_entries_within_bounds (CoglJournal *journal,
float clip_x0,
float clip_y0,
float clip_x1,
float clip_y1);
gboolean
_cogl_journal_try_read_pixel (CoglJournal *journal,
int x,
int y,
CoglBitmap *bitmap,
gboolean *found_intersection);
#endif /* __COGL_JOURNAL_PRIVATE_H */