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mutter-performance-source/cogl/driver/gles
Robert Bragg 82e80e6765 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
..
cogl-context-driver.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-context-driver.h cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-defines.h.in Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-feature-functions.h cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-fixed-fragment-shader.glsl Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-fixed-vertex-shader.glsl Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-gles2-wrapper.c cogl-gles2-wrapper: Fix some cases using the wrong texture unit 2010-06-08 17:26:26 +01:00
cogl-gles2-wrapper.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-program.c material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-program.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-shader-private.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-shader.c Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-texture-driver.c material: Avoid redundant glBindTexture calls 2010-06-09 17:26:15 +01:00
cogl.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
Makefile.am build: Add cogl-feature-functions.h to the dist 2009-11-18 14:43:46 +00:00
stringify.sh Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00