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mutter-performance-source/clutter/glx/clutter-backend-glx.h
Neil Roberts 821e622de6 Don't set the GLX_TRANSPARENT_TYPE attribute to choose an FBConfig
When Clutter tries to pick an ARGB visual it tried to set the
GLX_TRANSPARENT_TYPE attribute of the FBConfig to
GLX_TRANSPARENT_RGB. However the code to do this was broken so that it
was actually trying to set the non-existant attribute number 0x8008
instead. Mesa silently ignored this so it appeared as if it was
working but the Nvidia drivers do not like it.

It appears that the TRANSPARENT_TYPE attribute is not neccessary for
getting an ARGB visual anyway and instead it is intended to support
color-key transparency. Therefore we can just remove it and get all of
the FBConfigs. Then if we need an ARGB visual we can just walk the
list to look for one with depth == 32.

The fbconfig is now stored in a single variable instead of having a
separate variable for the rgb and rgba configs because the old code
only ever retrieved one of them anyway.
2010-01-07 15:58:53 +00:00

95 lines
3.3 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_BACKEND_GLX_H__
#define __CLUTTER_BACKEND_GLX_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-backend.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include "../x11/clutter-backend-x11.h"
#include "clutter-glx.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_GLX (clutter_backend_glx_get_type ())
#define CLUTTER_BACKEND_GLX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_GLX, ClutterBackendGLX))
#define CLUTTER_IS_BACKEND_GLX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_GLX))
#define CLUTTER_BACKEND_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_GLX, ClutterBackendGLXClass))
#define CLUTTER_IS_BACKEND_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_GLX))
#define CLUTTER_BACKEND_GLX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_GLX, ClutterBackendGLXClass))
typedef struct _ClutterBackendGLX ClutterBackendGLX;
typedef struct _ClutterBackendGLXClass ClutterBackendGLXClass;
typedef enum ClutterGLXVBlankType {
CLUTTER_VBLANK_NONE = 0,
CLUTTER_VBLANK_GLX_SWAP,
CLUTTER_VBLANK_GLX,
CLUTTER_VBLANK_DRI
} ClutterGLXVBlankType;
typedef int (*GetVideoSyncProc) (unsigned int *count);
typedef int (*WaitVideoSyncProc) (int divisor,
int remainder,
unsigned int *count);
typedef int (*SwapIntervalProc) (int interval);
struct _ClutterBackendGLX
{
ClutterBackendX11 parent_instance;
/* Single context for all wins */
gboolean found_fbconfig;
GLXFBConfig fbconfig;
GLXContext gl_context;
/* Vblank stuff */
GetVideoSyncProc get_video_sync;
WaitVideoSyncProc wait_video_sync;
SwapIntervalProc swap_interval;
gint dri_fd;
ClutterGLXVBlankType vblank_type;
/* props */
Atom atom_WM_STATE;
Atom atom_WM_STATE_FULLSCREEN;
};
struct _ClutterBackendGLXClass
{
ClutterBackendX11Class parent_class;
};
GType clutter_backend_glx_get_type (void) G_GNUC_CONST;
gboolean
_clutter_backend_glx_get_fbconfig (ClutterBackendGLX *backend_x11,
GLXFBConfig *config);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_GLX_H__ */