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Robert Mader 3d618d5e45 window-actor/wayland: Ignore unmapped subsurfaces in direct scanout check
Clients expect us to ignore them, thus do so. Right now, if the topmost
subsurface is an unmapped subsurface, it will fail the
`meta_surface_actor_is_opaque()` check if it was never mapped before.
Further more, unmapped subsurfaces would wrongly disable our "only one
surface and fullscreen" optimization.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/2550

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2755>
2022-12-16 17:20:11 +00:00
..
plugins plugin/default: Autostart localed when querying keyboard layout 2022-11-24 01:16:31 +00:00
clutter-utils.c clutter/utils: Remove magic numbers from fixed point calculations 2022-09-02 07:33:26 +00:00
clutter-utils.h compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
cogl-utils.c cogl: Remove CoglError wrapper 2019-06-20 18:25:04 +02:00
cogl-utils.h Use a consistent style for enum braces 2019-02-28 09:31:01 +01:00
compositor-private.h compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
compositor.c compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
meta-background-actor-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background-actor.c background-actor: Use MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content-private.h Introduce MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content.c compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
meta-background-group.c meta: Make MetaBackgroundGroup derivable 2019-06-24 13:49:31 +00:00
meta-background-image.c background-image: Properly clear the failed to be filled texture pointer 2021-08-31 08:25:32 +00:00
meta-background-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background.c background: Make the final monitor texture RGB instead of RGBA 2021-01-11 15:08:27 +08:00
meta-compositor-native.c compositor/native: Add support for direct scanout per view 2022-08-01 21:05:04 +00:00
meta-compositor-native.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-server.c compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
meta-compositor-server.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-view-native.c compositor-view/native: Add 'render' debug prints 2022-12-09 20:14:26 +00:00
meta-compositor-view-native.h compositor/native: Add support for direct scanout per view 2022-08-01 21:05:04 +00:00
meta-compositor-view.c compositor: Keep track of the top window actor on each view 2022-08-01 21:05:04 +00:00
meta-compositor-view.h compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
meta-compositor-x11.c compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
meta-compositor-x11.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-cullable.c compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
meta-cullable.h cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
meta-dnd-actor-private.h Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types 2018-12-21 19:48:50 +00:00
meta-dnd-actor.c compositor/dnd-actor: Take geometry scale into account on DnD-cancel 2021-02-05 09:51:56 +00:00
meta-dnd.c compositor: Ensure atom existence initializing DnD 2022-12-01 20:10:52 +00:00
meta-feedback-actor-private.h feedback-actor: Add API to set and get geometry scale 2021-02-05 09:51:56 +00:00
meta-feedback-actor.c feedback-actor: Disable direct scanout during lifetime 2022-12-16 15:25:41 +01:00
meta-later-private.h laters: Expose MetaLaters publicly 2022-02-07 17:52:05 +00:00
meta-later.c laters: Expose MetaLaters publicly 2022-02-07 17:52:05 +00:00
meta-module.c plugin: Drop version information 2020-10-06 15:14:34 +02:00
meta-module.h Changed obsolete FSF postal address into generic URL. 2014-01-13 11:35:47 -05:00
meta-plugin-manager.c plugin-manager: Don't try to starte effect when shutting down 2022-11-25 10:26:52 +00:00
meta-plugin-manager.h compositor/plugin-manager: Split start() from new() 2022-01-25 15:15:13 +01:00
meta-plugin.c compositor: Remove meta_plugin_begin/end_modal 2022-01-29 02:11:37 +01:00
meta-shadow-factory.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
meta-shaped-texture-private.h shaped-texture: Fix code style issue 2022-01-03 14:11:54 +01:00
meta-shaped-texture.c shaped-texture: Reset pipelines after setting a texture with new size 2022-11-13 18:02:30 +00:00
meta-surface-actor-wayland.c surface-actor-wayland: Clean up and optimize check for primary view 2022-12-16 16:27:33 +00:00
meta-surface-actor-wayland.h surface-actor-wayland: Clean up and optimize check for primary view 2022-12-16 16:27:33 +00:00
meta-surface-actor-x11.c surface-actor-x11: Only unredirect fullscreen windows for full damage 2022-10-21 12:58:07 +00:00
meta-surface-actor-x11.h surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor.c compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
meta-surface-actor.h surface-actor: Remove get_image() function 2021-08-28 13:59:52 +02:00
meta-sync-ring.c Make meta_* logging utilities not require line break 2020-10-08 16:38:41 +02:00
meta-sync-ring.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-texture-mipmap.c texture-mipmap: Fix some leaks and tidy up 2022-08-10 11:52:39 +00:00
meta-texture-mipmap.h shaped-texture: Move texture mipmap implementation to 'meta-texture-mipmap' 2022-07-26 19:16:50 +00:00
meta-window-actor-private.h window-actor/wayland: Draw black background for fullscreen windows 2022-10-10 18:16:51 +00:00
meta-window-actor-wayland.c window-actor/wayland: Ignore unmapped subsurfaces in direct scanout check 2022-12-16 17:20:11 +00:00
meta-window-actor-wayland.h window-actor/wayland: Draw black background for fullscreen windows 2022-10-10 18:16:51 +00:00
meta-window-actor-x11.c window-actor: Add 'render' debug prints 2022-12-09 20:14:26 +00:00
meta-window-actor-x11.h window-actor: Move shapes, shadows and unredirection to X11 sub types 2019-10-16 13:16:55 +02:00
meta-window-actor.c window-actor: Use logical monitor scale on cursor scale 2022-12-03 15:22:31 -03:00
meta-window-group-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-window-group.c compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
meta-window-shape.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
README Document window and surface actors 2019-01-04 09:32:58 -02:00
region-utils.c region-utils: Fix typo in crop_and_scale() fastpath 2021-03-29 15:17:48 +00:00
region-utils.h region-utils: Make transform util const correct 2020-05-26 13:54:28 +00:00

Intro
=====

In general, the compositor splits the window from the contents of
the window from the shape of the window. In other words, a window
has contents, and the contents of the window have a shape. This is
represented by the actor hierarchy:

 +--------------------------------------+
 | MetaWindowActor                      |
 | +----------------------------------+ |
 | | MetaSurfaceActor                 | |
 | | +------------------------------+ | |
 | | | MetaShapedTexture            | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | +------------------------------+ | |
 | +----------------------------------+ |
 +--------------------------------------+

Surfaces may also contain subsurfaces. The MetaWindowActor and
MetaSurfaceActor subclasses that will be created depend on the client
type, and the display server type.

## Subsurfaces

Additionally, there is also the case of subsurfaces: surfaces that
are child of other surfaces. That is also represented in the actor
hierarchy by having one or many MetaSurfaceActors (the subsurfaces)
added as children of a parent MetaSurfaceActor. There are no limits
to how many subsurfaces a surface may have. With subsurfaces, the
actor hierarchy looks like this:

 MetaWindowActor
  ↳ MetaSurfaceActor (surface)
     ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture
        ↳ MetaSurfaceActor (sub-subsurface)
           ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture

In this example, the main surface has 2 subsurfaces. One of these
subsurfaces contains a subsurface as well.

All MetaWindowActors contain at least one MetaSurfaceActor, and all
MetaSurfaceActors contain a MetaShapedTexture.

## Client and compositor

MetaWindowActor and its subclasses represent the client window's
type. A X11 client will have a MetaWindowActorX11 representing it,
and a Wayland client will have a MetaWindowActorWayland.

On the compositor side, the surface where the contents of the window
are drawn into are represented by MetaSurfaceActor subclasses. On a
Wayland session, windows are backed by a MetaSurfaceActorWayland
surface, whereas on X11 sessions, by MetaSurfaceActorX11.

XWayland windows are X11 client windows (MetaWindowActorX11) backed
by Wayland surfaces (MetaWindowActorWayland).


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.